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VRageMath.Vector4D.Transform
Vector4D Transform(Vector2 position, MatrixD matrix)
Transforms a Vector2 by the given Matrix.
void Transform(ref Vector2 position, ref MatrixD matrix, ref Vector4D result)
Transforms a Vector2 by the given Matrix.
Vector4D Transform(Vector3D position, MatrixD matrix)
Transforms a Vector3 by the given Matrix.
void Transform(ref Vector3D position, ref MatrixD matrix, ref Vector4D result)
Transforms a Vector3 by the given Matrix.
Vector4D Transform(Vector4D vector, MatrixD matrix)
Transforms a Vector4 by the specified Matrix.
void Transform(ref Vector4D vector, ref MatrixD matrix, ref Vector4D result)
Transforms a Vector4 by the given Matrix.
Vector4D Transform(Vector2 value, Quaternion rotation)
Transforms a Vector2 by a specified Quaternion into a Vector4.
void Transform(ref Vector2 value, ref Quaternion rotation, ref Vector4D result)
Transforms a Vector2 by a specified Quaternion into a Vector4.
Vector4D Transform(Vector3D value, Quaternion rotation)
Transforms a Vector3 by a specified Quaternion into a Vector4.
void Transform(ref Vector3D value, ref Quaternion rotation, ref Vector4D result)
Transforms a Vector3 by a specified Quaternion into a Vector4.
Vector4D Transform(Vector4D value, Quaternion rotation)
Transforms a Vector4 by a specified Quaternion.
void Transform(ref Vector4D value, ref Quaternion rotation, ref Vector4D result)
Transforms a Vector4 by a specified Quaternion.
void Transform(Vector4D[] sourceArray, ref MatrixD matrix, Vector4D[] destinationArray)
Transforms an array of Vector4s by a specified Matrix.
void Transform(Vector4D[] sourceArray, int sourceIndex, ref MatrixD matrix, Vector4D[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
void Transform(Vector4D[] sourceArray, ref Quaternion rotation, Vector4D[] destinationArray)
Transforms an array of Vector4s by a specified Quaternion.
void Transform(Vector4D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector4D[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!