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CHANGELOG for 0.18.x

This change log references the relevant changes (bug and security fixes) done in 0.18 minor versions.

0.18.1 (2013-11-02)

Major changes for this build which require your attention when upgrading include awesome things such as these:

  • The mangos-zero build system has been overhauled, and we are now using CMake only. For Linux and FreeBSD users this means you can always use packages as provided by your distribution, and for Windows users this means you'll now have to download and install dependencies just once. We recommend that our Windows users pick up pre-built dependencies from GNUWin32.
  • The tools for map extraction and generation from the game client are finally first class citizens when you build mangos-zero, and will be built, too.
  • The genrevision application has been removed from the build. Revision data and build information is now extracted via Git only.
  • SOAP bindings for the world server are now optional, and will be disabled by default when building mangos-zero. If you need them, there is a CMake switch available to enable the bindings.
  • The output given by all map tools has been cleaned up, and will now give you useful information such as the map version, or complete usage instructions. Pass the --help parameter, and any map tool will provide usage instructions!
  • Documentation has been rewritten and converted to Markdown format, which is readable and converts nicely to HTML when viewing in the repository browser.
  • Documentation has been added for all map tools including usage instructions and examples.
  • Player movement has been rewritten, and now factors in possible issues such as lag when sending out character movement. This also means, looting when moving is no longer possible, and will be canceled.
  • Looting in groups has been corrected, and you should now be able to use round robin, master looter, free for all and need before greed looting.
  • EventAI is now more verbose, and will validate targets for commands upon server start-up. It's very likely that you will see many more errors now. Additionally the npc aiinfo command will display more useful info.
  • ScriptDev2 has been merged into the server repository! You do not need to make a clone, and may need to delete previously checkouts of the scripts repository. This also means, ScriptDev2 will now always be built when you build the mangos-zero server.

Also numerous minor fixes and improvements have been added, such as:

  • Using potions for power types not used by a class will now raise the correct error messages, e.g. Warriors can no longer consume Mana potions.
  • Hunter pets will receive full experience when their masters are grouped.
  • Mobs fleeing will do so now in normal speed, instead of crazy speed.
  • The world server will now provide improved, readable output on start-up, and less confusing messages for identical issues.
  • In-game commands goname and namego have been replaced with appear and summon. If you happen to find other commands with weird naming, let us know!
  • We have done extensive house-keeping and removed many TBC specific code parts, and replaced TBC specific values with the proper vanilla WoW counterparts. This includes the TBC spell modifiers, which now have been dropped and are no longer available.
  • Unprivileged player accounts will no longer be able to execute mangos dot commands in the in-game chat. If you need this, enable PlayerCommands in the mangosd configuration. The default setting is off.

0.18.0 (2013-08-31)

Major changes for this build which require your attention when upgrading include awesome things such as these:

  • A build fix for FreeBSD has been added, thanks to @bels. mangos-zero should now successfully build again.
  • In-game channels Local defense and zone channels no longer have characters as owners.
  • Creature emotes have been fixed, and work again.
  • Weather updates for zones without any defined weather have been fixed. A zone without weather will no longer cause the client to play random sounds.
  • Spell linking based on conditions has been added. The table spell_linked now allows you to cast additional spells when a spell was cast based on a set of conditions.
  • The table scripted_event_id has been renamed to scripted_event.
  • dbscripts_... received a new command: SCRIPT_COMMAND_TURN_TO allows to turn creatures towards a target.
  • EventAI received a new action: ACTION_T_SUMMON_UNIQUE which allows to summon a unique creature, which means the summon target can only be summoned once.
  • The Scripting API has been streamlined to use more consistent function naming for all exported functions.

The following highlights the changes to the Scripting API:

  • isVendor renamed to IsVendor
  • isTrainer renamed to IsTrainer
  • isQuestGiver renamed to IsQuestGiver
  • isGossip renamed to IsGossip
  • isTaxi renamed to IsTaxi
  • isGuildMaster renamed to IsGuildMaster
  • isBattleMaster renamed to IsBattleMaster
  • isBanker renamed to IsBanker
  • isInnkeeper renamed to IsInnkeeper
  • isSpiritHealer renamed to IsSpiritHealer
  • isSpiritGuide renamed to IsSpiritGuide
  • isTabardDesigner renamed to IsTabardDesigner
  • isAuctioneer renamed to IsAuctioneer
  • isArmorer renamed to IsArmorer
  • isServiceProvider renamed to IsServiceProvider
  • isSpiritService renamed to IsSpiritService
  • isInCombat renamed to IsInCombat
  • isFeared renamed to IsFeared
  • isInRoots renamed to IsInRoots
  • isFrozen renamed to IsFrozen
  • isTargetableForAttack renamed to IsTargetableForAttack
  • isAlive renamed to IsAlive
  • isDead renamed to IsDead
  • getDeathState renamed to GetDeathState
  • isCharmedOwnedByPlayerOrPlayer renamed to IsCharmedOwnedByPlayerOrPlayer
  • isCharmed renamed to IsCharmed
  • isVisibleForOrDetect renamed to IsVisibleForOrDetect
  • canDetectInvisibilityOf renamed to CanDetectInvisibilityOf
  • isVisibleForInState renamed to IsVisibleForInState
  • isInvisibleForAlive renamed to IsInvisibleForAlive
  • getThreatManager renamed to GetThreatManager
  • addHatedBy renamed to AddHatedBy
  • removeHatedBy renamed to RemoveHatedBy
  • getHostileRefManager renamed to GetHostileRefManager
  • setTransForm renamed to SetTransform
  • getTransForm renamed to GetTransform
  • isHover renamed to IsHover
  • addFollower renamed to AddFollower
  • removeFollower renamed to RemoveFollower
  • propagateSpeedChange renamed to PropagateSpeedChange

Also numerous minor fixes and improvements have been added, such as:

  • We have continued our research on client data, and resolved another batch of unknown variables and flags with their proper values including spell families and item classes.
  • A few compile time warnings have been resolved, as well as a number of possible security issues, thanks to @Coverity scanning service for OS projects!
  • Spells rewarding spells, and/or casting spells on reward will now cast the proper spell. Also quest givers will be able to cast spells ignoring Mana requirements when they are out of combat on reward.
  • Documentation for many parts of the source code has been extended.
  • An issue in the realm list server has been fixed, where it would loose the connection to MySQL.
  • When casting Soothe Animal, the level of the targeted creature will be checked.
  • The map extractor build for Linux was fixed, and builds properly again.
  • A fix for applying speed for fleeing creatures was added.