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fir.h
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fir.h
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/** FIR Filter
* Copyright (C) Madura A.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this program; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02111-1307, USA.
*/
#pragma once
#include "common.h"
#include "effect.h"
#include "tapdistortion.h"
#include "vumeter.h"
namespace vrok {
class EffectFIR : public Effect {
private:
float *_buffer;
Property<float> _blend, _drive, _dry_vol, _wet_vol;
Property<float> _lp_freq, _hp_freq;
float _f32_dry_vol, _f32_wet_vol;
TapDistortion tap;
biquad_d2 _lp[2][4];
biquad_d2 _hp[2][2];
TapDistortion _dist[2];
VUMeter _meter;
public:
EffectFIR();
bool EffectRun(Buffer *out_buffer, Buffer **in_buffer_set, int buffer_count);
void PropertyChanged(PropertyBase *property);
bool BufferConfigChange(BufferConfig *config);
vrok::ComponentType ComponentType() { return vrok::ComponentType::Effect; }
std::vector<VUMeter *> GetMeters() {
std::vector<VUMeter *> meters;
meters.push_back(&_meter);
return meters;
}
Component *CreateSelf() { return new EffectFIR(); }
const char *ComponentName() { return "FIR filter"; }
const char *Description() { return "FIR filter"; }
const char *Author() { return "Madura A."; }
const char *License() { return "GPL v2"; }
};
}