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resampler.h
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resampler.h
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/** FIR Filter
* Copyright (C) Madura A.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this program; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02111-1307, USA.
*/
#pragma once
#include "common.h"
#include "effect.h"
#include "ringbuffer.h"
#include "resampler/resampler.h"
namespace vrok {
class Resampler : public Effect {
private:
static const int INTERNAL_BUFFER_SIZE = 8192 * 4;
Property<int> _out_samplerate;
Property<int> _mode;
void **_resamplers;
int _resamplers_count;
std::mutex _property_mutex;
float _ratio;
float *_buffer;
public:
Resampler();
virtual ~Resampler();
bool EffectRun(Buffer *out_buffer, Buffer **in_buffer_set, int buffer_count);
void PropertyChanged(PropertyBase *property);
bool BufferConfigChange(BufferConfig *config);
vrok::ComponentType ComponentType() { return vrok::ComponentType::Effect; }
std::vector<VUMeter *> GetMeters() {
std::vector<VUMeter *> meters;
return meters;
}
Component *CreateSelf() { return new Resampler(); }
const char *ComponentName() { return "Resampler"; }
const char *Description() { return "FIR filter"; }
const char *Author() { return "Madura A."; }
const char *License() { return "GPL v2"; }
};
}