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3 | 3 | import quickselect from 'quickselect';
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4 | 4 |
|
5 | 5 | import type Point from '@mapbox/point-geometry';
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6 |
| -import type {GeometryPoint} from "cheap-ruler"; |
| 6 | + |
| 7 | +export type GeometryPoint = [number, number] | [number, number, number]; |
7 | 8 | /**
|
8 | 9 | * Returns the signed area for the polygon ring. Postive areas are exterior rings and
|
9 | 10 | * have a clockwise winding. Negative areas are interior rings and have a counter clockwise
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@@ -145,3 +146,177 @@ export function segmentIntersectSegment(a: GeometryPoint, b: GeometryPoint, c: G
|
145 | 146 | if (twoSided(a, b, c, d) && twoSided(c, d, a, b)) return true;
|
146 | 147 | return false;
|
147 | 148 | }
|
| 149 | + |
| 150 | +// normalize a degree value into [-180..180] range |
| 151 | +function wrap(deg) { |
| 152 | + while (deg < -180) deg += 360; |
| 153 | + while (deg > 180) deg -= 360; |
| 154 | + return deg; |
| 155 | +} |
| 156 | + |
| 157 | +const factors = { |
| 158 | + kilometers: 1, |
| 159 | + miles: 1000 / 1609.344, |
| 160 | + nauticalmiles: 1000 / 1852, |
| 161 | + meters: 1000, |
| 162 | + metres: 1000, |
| 163 | + yards: 1000 / 0.9144, |
| 164 | + feet: 1000 / 0.3048, |
| 165 | + inches: 1000 / 0.0254 |
| 166 | +}; |
| 167 | + |
| 168 | +// Values that define WGS84 ellipsoid model of the Earth |
| 169 | +const RE = 6378.137; // equatorial radius |
| 170 | +const FE = 1 / 298.257223563; // flattening |
| 171 | + |
| 172 | +const E2 = FE * (2 - FE); |
| 173 | +const RAD = Math.PI / 180; |
| 174 | + |
| 175 | +/** |
| 176 | + * A collection of very fast approximations to common geodesic measurements. Useful for performance-sensitive code that measures things on a city scale. |
| 177 | + * This is the slim version of https://github.com/mapbox/cheap-ruler |
| 178 | + * @param {number} lat latitude |
| 179 | + * @param {string} [units='kilometers'] |
| 180 | + * @returns {CheapRuler} |
| 181 | + * @example |
| 182 | + * const ruler = cheapRuler(35.05, 'miles'); |
| 183 | + * //=ruler |
| 184 | + */ |
| 185 | +export class CheapRuler { |
| 186 | + kx: number; |
| 187 | + ky: number; |
| 188 | + /** |
| 189 | + * Creates a ruler instance for very fast approximations to common geodesic measurements around a certain latitude. |
| 190 | + * |
| 191 | + * @param {number} lat latitude |
| 192 | + * @param {string} [units='kilometers'] |
| 193 | + * @returns {CheapRuler} |
| 194 | + * @example |
| 195 | + * const ruler = cheapRuler(35.05, 'miles'); |
| 196 | + * //=ruler |
| 197 | + */ |
| 198 | + constructor(lat: number, units: string) { |
| 199 | + if (lat === undefined) throw new Error('No latitude given.'); |
| 200 | + if (units && !factors[units]) throw new Error(`Unknown unit ${units}. Use one of: ${Object.keys(factors).join(', ')}`); |
| 201 | + |
| 202 | + // Curvature formulas from https://en.wikipedia.org/wiki/Earth_radius#Meridional |
| 203 | + const m = RAD * RE * (units ? factors[units] : 1); |
| 204 | + const coslat = Math.cos(lat * RAD); |
| 205 | + const w2 = 1 / (1 - E2 * (1 - coslat * coslat)); |
| 206 | + const w = Math.sqrt(w2); |
| 207 | + |
| 208 | + // multipliers for converting longitude and latitude degrees into distance |
| 209 | + this.kx = m * w * coslat; // based on normal radius of curvature |
| 210 | + this.ky = m * w * w2 * (1 - E2); // based on meridonal radius of curvature |
| 211 | + } |
| 212 | + |
| 213 | + /** |
| 214 | + * Given two points of the form [longitude, latitude], returns the distance. |
| 215 | + * |
| 216 | + * @param {GeometryPoint} a point [longitude, latitude] |
| 217 | + * @param {GeometryPoint} b point [longitude, latitude] |
| 218 | + * @returns {number} distance |
| 219 | + * @example |
| 220 | + * const distance = ruler.distance([30.5, 50.5], [30.51, 50.49]); |
| 221 | + * //=distance |
| 222 | + */ |
| 223 | + distance(a: GeometryPoint, b: GeometryPoint): number { |
| 224 | + const dx = wrap(a[0] - b[0]) * this.kx; |
| 225 | + const dy = (a[1] - b[1]) * this.ky; |
| 226 | + return Math.sqrt(dx * dx + dy * dy); |
| 227 | + } |
| 228 | + |
| 229 | + /** |
| 230 | + * Returns the distance from a point `p` to a line segment `a` to `b`. |
| 231 | + * |
| 232 | + * @param {GeometryPoint} p point [longitude, latitude] |
| 233 | + * @param {GeometryPoint} a segment point 1 [longitude, latitude] |
| 234 | + * @param {GeometryPoint} b segment point 2 [longitude, latitude] |
| 235 | + * @returns {number} distance |
| 236 | + * @example |
| 237 | + * const distance = ruler.pointToSegmentDistance([-67.04, 50.5], [-67.05, 50.57], [-67.03, 50.54]); |
| 238 | + * //=distance |
| 239 | + */ |
| 240 | + pointToSegmentDistance(p: GeometryPoint, a: GeometryPoint, b: GeometryPoint): number { |
| 241 | + let [x, y] = a; |
| 242 | + let dx = wrap(b[0] - x) * this.kx; |
| 243 | + let dy = (b[1] - y) * this.ky; |
| 244 | + let t = 0; |
| 245 | + |
| 246 | + if (dx !== 0 || dy !== 0) { |
| 247 | + t = (wrap(p[0] - x) * this.kx * dx + (p[1] - y) * this.ky * dy) / (dx * dx + dy * dy); |
| 248 | + |
| 249 | + if (t > 1) { |
| 250 | + x = b[0]; |
| 251 | + y = b[1]; |
| 252 | + |
| 253 | + } else if (t > 0) { |
| 254 | + x += (dx / this.kx) * t; |
| 255 | + y += (dy / this.ky) * t; |
| 256 | + } |
| 257 | + } |
| 258 | + |
| 259 | + dx = wrap(p[0] - x) * this.kx; |
| 260 | + dy = (p[1] - y) * this.ky; |
| 261 | + |
| 262 | + return Math.sqrt(dx * dx + dy * dy); |
| 263 | + } |
| 264 | + |
| 265 | + /** |
| 266 | + * Returns an object of the form {point, index, t}, where point is closest point on the line |
| 267 | + * from the given point, index is the start index of the segment with the closest point, |
| 268 | + * and t is a parameter from 0 to 1 that indicates where the closest point is on that segment. |
| 269 | + * |
| 270 | + * @param {Array<GeometryPoint>} line |
| 271 | + * @param {GeometryPoint} p point [longitude, latitude] |
| 272 | + * @returns {Object} {point, index, t} |
| 273 | + * @example |
| 274 | + * const point = ruler.pointOnLine(line, [-67.04, 50.5]).point; |
| 275 | + * //=point |
| 276 | + */ |
| 277 | + pointOnLine(line: Array<GeometryPoint>, p: GeometryPoint): Object { |
| 278 | + let minDist = Infinity; |
| 279 | + let minX = Infinity, minY = Infinity, minI = Infinity, minT = Infinity; |
| 280 | + |
| 281 | + for (let i = 0; i < line.length - 1; i++) { |
| 282 | + |
| 283 | + let x = line[i][0]; |
| 284 | + let y = line[i][1]; |
| 285 | + let dx = wrap(line[i + 1][0] - x) * this.kx; |
| 286 | + let dy = (line[i + 1][1] - y) * this.ky; |
| 287 | + let t = 0; |
| 288 | + |
| 289 | + if (dx !== 0 || dy !== 0) { |
| 290 | + t = (wrap(p[0] - x) * this.kx * dx + (p[1] - y) * this.ky * dy) / (dx * dx + dy * dy); |
| 291 | + |
| 292 | + if (t > 1) { |
| 293 | + x = line[i + 1][0]; |
| 294 | + y = line[i + 1][1]; |
| 295 | + |
| 296 | + } else if (t > 0) { |
| 297 | + x += (dx / this.kx) * t; |
| 298 | + y += (dy / this.ky) * t; |
| 299 | + } |
| 300 | + } |
| 301 | + |
| 302 | + dx = wrap(p[0] - x) * this.kx; |
| 303 | + dy = (p[1] - y) * this.ky; |
| 304 | + |
| 305 | + const sqDist = dx * dx + dy * dy; |
| 306 | + if (sqDist < minDist) { |
| 307 | + minDist = sqDist; |
| 308 | + minX = x; |
| 309 | + minY = y; |
| 310 | + minI = i; |
| 311 | + minT = t; |
| 312 | + } |
| 313 | + } |
| 314 | + |
| 315 | + return { |
| 316 | + point: [minX, minY], |
| 317 | + index: minI, |
| 318 | + t: Math.max(0, Math.min(1, minT)) |
| 319 | + }; |
| 320 | + } |
| 321 | + |
| 322 | +} |
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