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Speed up builds #64
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hrm, https://github.com/frerich/clcache#how-clcache-works I think this pretty much prohibits our use case: /cc @springmeyer |
I think that is fine. The |
Then maybe we should try the exact opposite and use http://buffered.io/posts/the-magic-of-unity-builds/ ... the build time dropped from 55 minutes to just over 6 minutes Although they come with draw backs of their own: e.g. need more RAM Unity Builds:You create one This might even help with the optimization step, that takes the most time atm. |
I thought I'd throw this out there: Pros:
Cons:
I realize this is a fringe build system, but I'm trying to spread the word. It's a super high quality software product, and has certainly improved the life of all of the developers at our company that need to build from source. |
try a ccache Windows equivalient:
https://github.com/frerich/clcache
https://github.com/inorton/cclash
another compiler besides clang:
http://www.fastbuild.org/
new product from Jetbrains, Resharper Build:
http://blog.jetbrains.com/dotnet/2015/10/15/introducing-resharper-build/
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