Feature Request: TesselationBuffer #5
CraigglesO
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I have a mapping engine that uses a spherical projection:
Your library benefits from the idea of pre-"earcut"-ing the geometry and storing the resulting index data. However, with the spherical projection, at low zooms I also have to tesselate the geometry to properly wrap around a sphere creating a small excess of indices and vertices.
I wrote an earclip library that add's a tessellation step.
Since you still need to build the geometry correctly incase you may only want the polgyon data itself, the excess vertices should be stored in a separate table.
This is why I propose adding one more buffer table (that is optional) named
TesselationBuffer
that stores the excess Int32 values.Beta Was this translation helpful? Give feedback.
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