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main.py
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import time
from random import randint
from sense_hat import SenseHat
# Uncomment line below for Sense Hat Emulator
#from sense_emu import SenseHat
sense = SenseHat()
sense.clear(0, 0, 0)
bmap = [[],[]]
block = []
gameover = False
score = 0
#Configuration
ttf = 1 # Time-to-fall, in seconds, time for a block to fall one level
def gen_tetromino() :
# 0 = O-block XX
# XX
#
# 1 = I-block XXXX
#
# 2 = Z-block XX
# XX
#
# 3 = S-block XX
# XX
#
# 4 = T-block X
# XXX
#
# 5 = J-block X
# XXX
#
# 6 = L-block X
# XXX
#
# Block = [[x0,y0],[x1,y1],[x2,y2],[x3,y3],colour,type,rotation]
global block
blocktype = randint(0,6)
# tl = Top-left reference
if(blocktype == 0):
tl = randint(0,6)
block = [[tl,-2],[tl+1,-2],[tl,-1],[tl+1,-1], [255,255,0], 0, 0]
elif(blocktype == 1):
tl = randint(0,4)
block = [[tl,-1],[tl+1,-1],[tl+2,-1],[tl+3,-1], [0,255,255], 1, 0]
elif(blocktype == 2):
tl = randint(0,5)
block = [[tl,-2],[tl+1,-2],[tl+1,-1],[tl+2,-1], [255,0,0], 2, 0]
elif(blocktype == 3):
tl = randint(0,5)
block = [[tl,-1],[tl+1,-1],[tl+1,-2],[tl+2,-2], [0,255,0], 3, 0]
elif(blocktype == 4):
tl = randint(0,5)
block = [[tl+1,-2],[tl,-1],[tl+1,-1],[tl+2,-1], [238,130,238], 4, 0]
elif(blocktype == 5):
tl = randint(0,5)
block = [[tl,-2],[tl,-1],[tl+1,-1],[tl+2,-1], [0,0,255], 5, 0]
elif(blocktype == 6):
tl = randint(0,5)
block = [[tl+2,-2],[tl,-1],[tl+1,-1],[tl+2,-1], [255,165,0], 6, 0]
def falling():
global bmap
global block
global gameover
# If any piece of block does not touch map or floor go down
if (not hits_something()):
for i in range(0,4):
block[i][1] = block[i][1] + 1
else:
# If collision happens, first check if game is not over, else add every piece of block to the block map
for i in range(0,4):
if block[i][1] < 0:
gameover = True
for i in range (0,4):
bmap[0].append(block[i])
bmap[1].append(block[4])
# Overwrites current active tetromino by generating a new one
gen_tetromino()
return True
def erase_lines(bmap, polte, floors):
for l in range(0,len(polte)):
for b in range(0,8):
sense.set_pixel(bmap[0][polte[l][b]][0], bmap[0][polte[l][b]][1], 255, 255, 255)
bmap[0][polte[l][b]] = [-1, -1]
bmap[0][polte[l][b]] = [-1, -1]
time.sleep(0.5)
i = len(bmap[0]) - 1
while i >= 0:
if bmap[0][i] == [-1, -1]:
del bmap[0][i]
del bmap[1][i]
i -= 1
# Let gravity accomodate bmap
for f in range(8, -1, -1):
if f in floors:
for b in range(0, len(bmap[0])):
if bmap[0][b][1] < f:
bmap[0][b][1] += len(floors)
def check_lines():
global bmap
global block
global score
fl0 = []
fl1 = []
fl2 = []
fl3 = []
fl4 = []
fl5 = []
fl6 = []
fl7 = []
floors = []
# position of lines to Erase
polte = []
if len(bmap[0]) > 0:
for i in range(0,len(bmap[0])):
# Check every floor (y position)
if bmap[0][i][1] == 7:
fl7.append(i)
elif bmap[0][i][1] == 6:
fl6.append(i)
elif bmap[0][i][1] == 5:
fl5.append(i)
elif bmap[0][i][1] == 4:
fl4.append(i)
elif bmap[0][i][1] == 3:
fl3.append(i)
elif bmap[0][i][1] == 2:
fl2.append(i)
elif bmap[0][i][1] == 1:
fl1.append(i)
elif bmap[0][i][1] == 0:
fl0.append(i)
if len(fl7) == 8:
polte.append(fl7)
floors.append(7)
if len(fl6) == 8:
polte.append(fl6)
floors.append(6)
if len(fl5) == 8:
polte.append(fl5)
floors.append(5)
if len(fl4) == 8:
polte.append(fl4)
floors.append(4)
if len(fl3) == 8:
polte.append(fl3)
floors.append(3)
if len(fl2) == 8:
polte.append(fl2)
floors.append(2)
if len(fl1) == 8:
polte.append(fl1)
floors.append(1)
if len(fl0) == 8:
polte.append(fl0)
floors.append(0)
if polte != []:
score += len(floors)
erase_lines(bmap, polte, floors)
def draw_map():
global bmap
global block
for i in range(0,4):
if((block[i][1]>=0) and (block[i][1]<=7)):
sense.set_pixel(block[i][0], block[i][1], block[4][0], block[4][1], block[4][2])
for i in range(0,len(bmap[0])):
sense.set_pixel(bmap[0][i][0], bmap[0][i][1], bmap[1][i][0], bmap[1][i][1], bmap[1][i][2])
def hits_something():
global bmap
global block
hits = False
for i in range(0,4):
# If a falling piece of block matches another or touches floor
if ([block[i][0],block[i][1] +1] in bmap[0]) or (block[i][1] + 1 == 8):
hits = True
return hits
# Complete unmaintanable hard-coded rotation function
def rotate(event):
global block
global bmap
if event.action == 'pressed':
if block[5] == 1 and block[6] == 0:
if ([block[0][0], block[0][1] - 1] not in bmap[0] and
[block[0][0], block[0][1] - 2] not in bmap[0] and
[block[0][0] + 1, block[0][1] - 1] not in bmap[0] and
[block[0][0] + 1, block[0][1] - 2] not in bmap[0] and
[block[0][0] + 1, block[0][1] - 3] not in bmap[0] and
[block[0][0] + 2, block[0][1] - 1] not in bmap[0] and
[block[0][0] + 2, block[0][1] - 2] not in bmap[0] and
[block[0][0] + 2, block[0][1] - 3] not in bmap[0] and
[block[0][0] + 3, block[0][1] - 1] not in bmap[0] and
[block[0][0] + 3, block[0][1] - 2] not in bmap[0] and
[block[0][0] + 3, block[0][1] - 3] not in bmap[0]):
block[0] = [block[0][0] + 3, block[0][1] - 3]
block[1] = [block[1][0] + 2, block[1][1] - 2]
block[2] = [block[2][0] + 1, block[2][1] - 1]
block[3] = [block[3][0] , block[3][1]]
block[6] = 90
elif block[5] == 1 and block[6] == 90:
if (block[0][0] > 2 and
[block[0][0] - 3, block[0][1]] not in bmap[0] and
[block[0][0] - 2, block[0][1]] not in bmap[0] and
[block[0][0] - 1, block[0][1]] not in bmap[0] and
[block[0][0] - 3, block[0][1] + 1] not in bmap[0] and
[block[0][0] - 2, block[0][1] + 1] not in bmap[0] and
[block[0][0] - 1, block[0][1] + 1] not in bmap[0] and
[block[0][0] - 3, block[0][1] + 2] not in bmap[0] and
[block[0][0] - 2, block[0][1] + 2] not in bmap[0] and
[block[0][0] - 1, block[0][1] + 2] not in bmap[0] and
[block[0][0] - 3, block[0][1] + 3] not in bmap[0] and
[block[0][0] - 2, block[0][1] + 3] not in bmap[0] and
[block[0][0] - 1, block[0][1] + 3] not in bmap[0]):
block[0] = [block[0][0] - 3, block[0][1] + 3]
block[1] = [block[1][0] - 2, block[1][1] + 2]
block[2] = [block[2][0] - 1, block[2][1] + 1]
block[3] = [block[3][0] , block[3][1]]
block[6] = 0
elif block[5] == 2 and block[6] == 0:
if ([block[0][0] , block[0][1] + 1] not in bmap[0] and
[block[0][0] , block[0][1] - 1] not in bmap[0] and
[block[0][0] + 1, block[0][1] - 1] not in bmap[0] and
[block[0][0] + 2, block[0][1] - 1] not in bmap[0] and
[block[0][0] + 2, block[0][1]] not in bmap[0]):
block[0] = [block[0][0] + 2, block[0][1] -1]
block[1] = [block[1][0] + 1, block[1][1]]
block[2] = [block[2][0], block[2][1] -1]
block[3] = [block[3][0] - 1, block[3][1]]
block[6] = 90
elif block[5] == 2 and block[6] == 90:
if (block[0][0] > 1 and
[block[0][0] - 2, block[0][1]] not in bmap[0] and
[block[0][0] - 1, block[0][1]] not in bmap[0] and
[block[0][0] - 2, block[0][1] + 1] not in bmap[0] and
[block[0][0] - 2, block[0][1] + 2] not in bmap[0] and
[block[0][0], block[0][1] + 2] not in bmap[0]):
block[0] = [block[0][0] - 2, block[0][1] + 1]
block[1] = [block[1][0] - 1, block[1][1]]
block[2] = [block[2][0], block[2][1] + 1]
block[3] = [block[3][0] + 1, block[3][1]]
block[6] = 0
elif block[5] == 3 and block[6] == 0:
if ([block[0][0] , block[0][1] - 1] not in bmap[0] and
[block[0][0], block[0][1] - 2] not in bmap[0] and
[block[0][0] + 1, block[0][1] - 2] not in bmap[0] and
[block[0][0] + 2, block[0][1] - 2] not in bmap[0] and
[block[0][0] + 2, block[0][1]] not in bmap[0]):
block[0] = [block[0][0], block[0][1] - 2]
block[1] = [block[1][0] - 1, block[1][1] - 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] - 1, block[3][1] + 1]
block[6] = 90
elif block[5] == 3 and block[6] == 90:
if (block[0][0] < 6 and
[block[0][0] + 1, block[0][1]] not in bmap[0] and
[block[0][0] + 2, block[0][1]] not in bmap[0] and
[block[0][0] + 2, block[0][1] + 1] not in bmap[0] and
[block[0][0] + 2, block[0][1] + 2] not in bmap[0] and
[block[0][0], block[0][1] + 2] not in bmap[0]):
block[0] = [block[0][0], block[0][1] + 2]
block[1] = [block[1][0] + 1, block[1][1] + 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] + 1, block[3][1] - 1]
block[6] = 0
elif block[5] == 4 and block[6] == 0:
if ([block[0][0] - 1, block[0][1] - 1] not in bmap[0] and
[block[0][0] - 1, block[0][1]] not in bmap[0]):
block[0] = [block[0][0], block[0][1]]
block[1] = [block[1][0], block[1][1] - 2]
block[2] = [block[2][0] - 1, block[2][1] - 1]
block[3] = [block[3][0] - 2, block[3][1]]
block[6] = 90
elif block[5] == 4 and block[6] == 90:
if (block[0][0] < 7 and
[block[0][0], block[0][1] - 1] not in bmap[0] and
[block[0][0] + 1, block[0][1] - 1] not in bmap[0]):
block[0] = [block[0][0], block[0][1]]
block[1] = [block[1][0] + 2, block[1][1]]
block[2] = [block[2][0] + 1, block[2][1] - 1]
block[3] = [block[3][0], block[3][1] - 2]
block[6] = 180
elif block[5] == 4 and block[6] == 180:
if ([block[0][0] + 1, block[0][1]] not in bmap[0] and
[block[0][0] + 1, block[0][1] + 1] not in bmap[0]):
block[0] = [block[0][0], block[0][1]]
block[1] = [block[1][0], block[1][1] + 2]
block[2] = [block[2][0] + 1, block[2][1] + 1]
block[3] = [block[3][0] + 2, block[3][1]]
block[6] = 270
elif block[5] == 4 and block[6] == 270:
if (block[0][0] > 0 and
[block[0][0], block[0][1] + 1] not in bmap[0] and
[block[0][0] - 1, block[0][1] + 1] not in bmap[0]):
block[0] = [block[0][0], block[0][1]]
block[1] = [block[1][0] - 2, block[1][1]]
block[2] = [block[2][0] - 1, block[2][1] + 1]
block[3] = [block[3][0], block[3][1] + 2]
block[6] = 0
elif block[5] == 5 and block[6] == 0:
if ([block[0][0] + 1, block[0][1]] not in bmap[0] and
[block[0][0] + 2, block[0][1]] not in bmap[0] and
[block[0][0] + 1, block[0][1] + 2] not in bmap[0]):
block[0] = [block[0][0] + 2, block[0][1]]
block[1] = [block[1][0] + 1, block[1][1] - 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] - 1, block[3][1] + 1]
block[6] = 90
elif block[5] == 5 and block[6] == 90:
if (block[0][0] > 1 and
[block[0][0], block[0][1] + 1] not in bmap[0] and
[block[0][0], block[0][1] + 2] not in bmap[0] and
[block[0][0] - 2, block[0][1] + 1] not in bmap[0]):
block[0] = [block[0][0], block[0][1] + 2]
block[1] = [block[1][0] + 1, block[1][1] + 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] - 1, block[3][1] - 1]
block[6] = 180
elif block[5] == 5 and block[6] == 180:
if ([block[0][0] - 1, block[0][1]] not in bmap[0] and
[block[0][0] - 2, block[0][1]] not in bmap[0] and
[block[0][0] - 1, block[0][1] - 2] not in bmap[0]):
block[0] = [block[0][0] - 2, block[0][1]]
block[1] = [block[1][0] - 1, block[1][1] + 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] + 1, block[3][1] - 1]
block[6] = 270
elif block[5] == 5 and block[6] == 270:
if (block[0][0] < 6 and
[block[0][0], block[0][1] - 1] not in bmap[0] and
[block[0][0], block[0][1] - 2] not in bmap[0] and
[block[0][0] + 2, block[0][1] - 1] not in bmap[0]):
block[0] = [block[0][0], block[0][1] - 2]
block[1] = [block[1][0] - 1, block[1][1] - 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] + 1, block[3][1] + 1]
block[6] = 0
elif block[5] == 6 and block[6] == 0:
if ([block[0][0] - 1, block[0][1]] not in bmap[0] and
[block[0][0], block[0][1] + 2] not in bmap[0] and
[block[0][0] - 1, block[0][1] + 2] not in bmap[0]):
block[0] = [block[0][0], block[0][1] + 2]
block[1] = [block[1][0] + 1, block[1][1] - 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] - 1, block[3][1] + 1]
block[6] = 90
elif block[5] == 6 and block[6] == 90:
if (block[0][0] > 1 and
[block[0][0], block[0][1] - 1] not in bmap[0] and
[block[0][0] - 2, block[0][1]] not in bmap[0] and
[block[0][0] - 2, block[0][1] - 1] not in bmap[0]):
block[0] = [block[0][0] - 2, block[0][1]]
block[1] = [block[1][0] + 1, block[1][1] + 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] - 1, block[3][1] - 1]
block[6] = 180
elif block[5] == 6 and block[6] == 180:
if ([block[0][0] + 1, block[0][1]] not in bmap[0] and
[block[0][0], block[0][1] - 2] not in bmap[0] and
[block[0][0] + 1, block[0][1] - 2] not in bmap[0]):
block[0] = [block[0][0], block[0][1] - 2]
block[1] = [block[1][0] - 1, block[1][1] + 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] + 1, block[3][1] - 1]
block[6] = 270
elif block[5] == 6 and block[6] == 270:
if (block[0][0] < 6 and
[block[0][0], block[0][1] + 1] not in bmap[0] and
[block[0][0] + 2, block[0][1]] not in bmap[0] and
[block[0][0] + 2, block[0][1] + 1] not in bmap[0]):
block[0] = [block[0][0] + 2, block[0][1]]
block[1] = [block[1][0] - 1, block[1][1] - 1]
block[2] = [block[2][0], block[2][1]]
block[3] = [block[3][0] + 1, block[3][1] + 1]
block[6] = 0
def move_left(event):
global block
if event.action=='pressed' and block[0][0] > 0 and block[1][0] > 0 and block[2][0] > 0 and block[3][0] > 0 and ([block[0][0] - 1, block[0][1]] not in bmap[0]) and ([block[1][0] - 1, block[1][1]] not in bmap[0]) and ([block[2][0] - 1, block[2][1]] not in bmap[0]) and ([block[3][0] - 1, block[3][1]] not in bmap[0]):
for i in range(0,4):
block[i][0] = block[i][0] - 1
def move_right(event):
global block
if event.action=='pressed' and block[3][0] < 7 and block[2][0] < 7 and block[1][0] < 7 and block[0][0] < 7 and ([block[0][0] + 1, block[0][1]] not in bmap[0]) and ([block[1][0] + 1, block[1][1]] not in bmap[0]) and ([block[2][0] + 1, block[2][1]] not in bmap[0]) and ([block[3][0] + 1, block[3][1]] not in bmap[0]):
for i in range(0,4):
block[i][0] = block[i][0] + 1
sense.stick.direction_left = move_left
sense.stick.direction_right = move_right
sense.stick.direction_up = rotate
gen_tetromino()
start_time = time.time()
while (not gameover):
elapsed_time = time.time() - start_time
if elapsed_time > ttf:
falling()
check_lines()
start_time = time.time()
if (not gameover):
draw_map()
time.sleep(0.1)
sense.clear(0, 0, 0)
sense.show_message("Score: %s " % score)
sense.show_message("Game Over")