From 132765d5cd0c7c50fe3f455154df0f096a7497cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Hanno=20J=2E=20G=C3=B6decke?= Date: Wed, 15 May 2024 19:07:00 +0200 Subject: [PATCH] chore: release 0.37.0 --- .../android/libs/filament/include/gltfio/Animator.h | 10 ++++++---- package/package.json | 2 +- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/package/android/libs/filament/include/gltfio/Animator.h b/package/android/libs/filament/include/gltfio/Animator.h index dd550938..62eb05eb 100644 --- a/package/android/libs/filament/include/gltfio/Animator.h +++ b/package/android/libs/filament/include/gltfio/Animator.h @@ -59,10 +59,12 @@ class UTILS_PUBLIC Animator { void updateBoneMatrices(); /** - * Updates the bone matrices of the specified instance using the state of this animation. - * This is useful if you have other instances that have the same skeleton as the animator - * from this asset, and you want those instances to be animated by the same animation (e.g. clothing). - * Usually you don't need this and using updateBoneMatrices() is enough. + * Updates the bone matrices of the specified instance using the state of this animatior. + * This is useful if you have another instance that has the same skeleton as the asset of this animator, + * and you wish to apply the same animation to those instances (e.g. clothing). + * + * NOTE: In most cases, you only need to use the updateBoneMatrices() method. This method is necessary + * only when you need to synchronize animations across multiple instances with the same skeleton. * * @param instance The instance to update. */ diff --git a/package/package.json b/package/package.json index cbb902fa..02da80c6 100644 --- a/package/package.json +++ b/package/package.json @@ -1,6 +1,6 @@ { "name": "react-native-filament", - "version": "0.36.1", + "version": "0.37.0", "description": "A real-time physically based 3D rendering engine for React Native", "main": "lib/commonjs/index", "module": "lib/module/index",