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FrmMain.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MIT
{
public partial class FrmMain : Form
{
private const int MAX_TIME = 30;
private int countDown = MAX_TIME;
private SoundPlayer timerTickPlayer = new SoundPlayer(Properties.Resources.timeSound);
private SoundPlayer timerFinish = new SoundPlayer(Properties.Resources.timeFinish);
public FrmMain()
{
InitializeComponent();
lbTimer.Text = MAX_TIME.ToString();
progressBar1.Value = MAX_TIME;
progressBar1.Maximum = MAX_TIME;
}
private void timer1_Tick(object sender, EventArgs e)
{
if (countDown > 0)
{
countDown -= 1;
progressBar1.Value = countDown;
lbTimer.Text = countDown.ToString();
timerTickPlayer.Play();
}
else
{
timer1.Stop();
timer1.Enabled = false;
btnStart.Enabled = true;
btnSolution.Enabled = true;
timerFinish.Play();
Msg.ShowMsg(Msg.MsgType.CorrectAnswer);
countDown = MAX_TIME;
progressBar1.Value = MAX_TIME;
lbTimer.Text = MAX_TIME.ToString();
}
}
private void btnStart_Click(object sender, EventArgs e)
{
btnStart.Enabled = false;
timer1.Enabled = true;
timer1.Start();
}
}
}