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# write your code here | ||
class Animal: | ||
alive = [] | ||
default_health = 100 | ||
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def __init__(self, name: str, health: int = None) -> None: | ||
self.name = name | ||
self.health = health if health is not None else self.default_health | ||
self.hidden = False | ||
Animal.alive.append(self) | ||
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def __str__(self) -> str: | ||
return f"{{Name: {self.name}, Health: {self.health}, Hidden: {self.hidden}}}" | ||
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class Carnivore(Animal): | ||
def check_is_alive(self, animal: Animal) -> None: | ||
if animal.health <= 0: | ||
super().alive.remove(animal) | ||
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def bite(self, animal: Animal) -> None: | ||
print(animal.hidden) | ||
print(isinstance(animal, Herbivore) and not animal.hidden) | ||
if isinstance(animal, Herbivore) and not animal.hidden: | ||
print('bam') | ||
animal.health -= 50 | ||
self.check_is_alive(animal) | ||
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class Herbivore(Animal): | ||
def hide(self) -> None: | ||
self.hidden = not self.hidden | ||
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lion = Animal("Lion King") | ||
print(lion) | ||
print(Animal.alive) |