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g_ctf.h
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#define CTF_VERSION 1.02
#define CTF_VSTRING2(x) #x
#define CTF_VSTRING(x) CTF_VSTRING2(x)
#define CTF_STRING_VERSION CTF_VSTRING(CTF_VERSION)
#define STAT_CTF_TEAM1_PIC 17
#define STAT_CTF_TEAM1_CAPS 18
#define STAT_CTF_TEAM2_PIC 19
#define STAT_CTF_TEAM2_CAPS 20
#define STAT_CTF_FLAG_PIC 21
#define STAT_CTF_JOINED_TEAM1_PIC 22
#define STAT_CTF_JOINED_TEAM2_PIC 23
#define STAT_CTF_TEAM1_HEADER 26 //WF
#define STAT_CTF_TEAM2_HEADER 27 //WF
#define STAT_CTF_TECH 24 //WF
//#define STAT_CTF_ID_VIEW 25 //WF
typedef enum {
CTF_NOTEAM,
CTF_TEAM1,
CTF_TEAM2
} ctfteam_t;
typedef enum {
CTF_STATE_START,
CTF_STATE_PLAYING
} ctfstate_t;
typedef enum {
CTF_GRAPPLE_STATE_FLY,
CTF_GRAPPLE_STATE_PULL,
CTF_GRAPPLE_STATE_HANG
} ctfgrapplestate_t;
extern cvar_t *ctf;
#define CTF_TEAM1_SKIN "ctf_r"
#define CTF_TEAM2_SKIN "ctf_b"
#define DF_CTF_FORCEJOIN 131072
#define DF_ARMOR_PROTECT 262144
#define DF_CTF_NO_TECH 524288
//WF
/*
#define CTF_CAPTURE_BONUS 15 // what you get for capture
#define CTF_TEAM_BONUS 10 // what your team gets for capture
#define CTF_RECOVERY_BONUS 1 // what you get for recovery
#define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag
#define CTF_FRAG_CARRIER_BONUS 2 // what you get for fragging enemy flag carrier
#define CTF_FLAG_RETURN_TIME 40 // seconds until auto return
#define CTF_CARRIER_DANGER_PROTECT_BONUS 2 // bonus for fraggin someone who has recently hurt your flag carrier
#define CTF_CARRIER_PROTECT_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag carrier
#define CTF_FLAG_DEFENSE_BONUS 1 // bonus for fraggin someone while either you or your target are near your flag
#define CTF_RETURN_FLAG_ASSIST_BONUS 1 // awarded for returning a flag that causes a capture to happen almost immediately
#define CTF_FRAG_CARRIER_ASSIST_BONUS 2 // award for fragging a flag carrier if a capture happens almost immediately
#define CTF_TARGET_PROTECT_RADIUS 400 // the radius around an object being defended where a target will be worth extra frags
#define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an attacker will get extra frags when making kills
#define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8
#define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10
#define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10
#define CTF_AUTO_FLAG_RETURN_TIMEOUT 30 // number of seconds before dropped flag auto-returns
#define CTF_TECH_TIMEOUT 60 // seconds before techs spawn again
#define CTF_GRAPPLE_SPEED 650 // speed of grapple in flight
#define CTF_GRAPPLE_PULL_SPEED 650 // speed player is pulled at
*/
#define CTF_CAPTURE_BONUS (ctf_capture_bonus->value)
#define CTF_TEAM_BONUS (ctf_team_bonus->value)
#define CTF_RECOVERY_BONUS (ctf_recovery_bonus->value)
#define CTF_FLAG_BONUS (ctf_flag_bonus->value)
#define CTF_FRAG_CARRIER_BONUS (ctf_carrier_bonus->value)
#define CTF_FLAG_RETURN_TIME (ctf_return_time->value)
#define CTF_CARRIER_DANGER_PROTECT_BONUS (ctf_danger_bonus->value)
#define CTF_CARRIER_PROTECT_BONUS (ctf_protect_bonus->value)
#define CTF_FLAG_DEFENSE_BONUS (ctf_defense_bonus->value)
#define CTF_RETURN_FLAG_ASSIST_BONUS (ctf_assist_bonus->value)
#define CTF_FRAG_CARRIER_ASSIST_BONUS (ctf_frag_bonus->value)
#define CTF_TARGET_PROTECT_RADIUS (ctf_target_radius->value)
#define CTF_ATTACKER_PROTECT_RADIUS (ctf_attacker_radius->value)
#define CTF_CARRIER_DANGER_PROTECT_TIMEOUT (ctf_danger_timeout->value)
#define CTF_FRAG_CARRIER_ASSIST_TIMEOUT (ctf_frag_timeout->value)
#define CTF_RETURN_FLAG_ASSIST_TIMEOUT (ctf_assist_timeout->value)
#define CTF_AUTO_FLAG_RETURN_TIMEOUT (ctf_flag_timeout->value)
#define CTF_TECH_TIMEOUT (ctf_tech_timeout->value)
#define CTF_GRAPPLE_SPEED (ctf_grapple_speed->value)
#define CTF_GRAPPLE_PULL_SPEED (ctf_grapple_pull->value)
//WF
void CTFInit(void);
void SP_info_player_team1(edict_t *self);
void SP_info_player_team2(edict_t *self);
char *CTFTeamName(int team);
char *CTFOtherTeamName(int team);
void CTFAssignSkin(edict_t *ent, char *s);
void CTFAssignTeam(gclient_t *who);
edict_t *SelectCTFSpawnPoint (edict_t *ent);
qboolean CTFPickup_Flag(edict_t *ent, edict_t *other);
void CTFDrop_Flag(edict_t *ent, gitem_t *item);
void CTFEffects(edict_t *player);
void CTFCalcScores(void);
void SetCTFStats(edict_t *ent, short *stats);
void CTFDeadDropFlag(edict_t *self);
void CTFScoreboardMessage (edict_t *ent, edict_t *killer);
void CTFTeam_f (edict_t *ent);
void CTFID_f (edict_t *ent);
void CTFSay_Team(edict_t *who, char *msg);
void CTFFlagSetup (edict_t *ent);
void CTFResetFlag(int ctf_team);
void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker);
void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker);
// GRAPPLE
void CTFWeapon_Grapple (edict_t *ent);
void CTFPlayerResetGrapple(edict_t *ent);
void CTFGrapplePull(edict_t *self);
void CTFResetGrapple(edict_t *self);
//TECH
gitem_t *CTFWhat_Tech(edict_t *ent);
qboolean CTFPickup_Tech (edict_t *ent, edict_t *other);
void CTFDrop_Tech(edict_t *ent, gitem_t *item);
void CTFDeadDropTech(edict_t *ent);
void CTFSetupTechSpawn(void);
int CTFApplyResistance(edict_t *ent, int dmg);
int CTFApplyStrength(edict_t *ent, int dmg);
qboolean CTFApplyStrengthSound(edict_t *ent);
qboolean CTFApplyHaste(edict_t *ent);
void CTFApplyHasteSound(edict_t *ent);
void CTFApplyRegeneration(edict_t *ent);
qboolean CTFHasRegeneration(edict_t *ent);
void CTFRespawnTech(edict_t *ent);
void CTFOpenJoinMenu(edict_t *ent);
qboolean CTFStartClient(edict_t *ent);
qboolean CTFCheckRules(void);
void SP_misc_ctf_banner (edict_t *ent);
void SP_misc_ctf_small_banner (edict_t *ent);
extern char *ctf_statusbar;
void UpdateChaseCam(edict_t *ent);
void ChaseNext(edict_t *ent);
void ChasePrev(edict_t *ent);
void SP_trigger_teleport (edict_t *ent);
void SP_info_teleport_destination (edict_t *ent);