- Bugfix: Fix issue with commonapi submodule not being properly initialized. Thanks to tier1thuinfinity on github for bugreport.
- Bugfix: Disable recycle window as Shift/CTRL click target when a station window is open. Also handle the case where other storage window was opened after inv. window
- Feature: Updated Recycle window to allow shift-clicking items to/from inventory. Also added non-persistent checkbox for hiding Recycle section temporarily
- Feature: Added Recycle window where items from inventory can be dropped and automatically sent to Buffer (and then to stations, assuming the item isn't currently requested)
- Switched to storing buffered items and inbound requests using DSPGameSave mod
- Added options to keep Mecha fuel and warpers topped off from player inventory (see Mecha section for more info)
- Updated Incoming Items UI to include amount incoming and changed font to match game UI a little better
Bugfix, fixed issue where planetary bot speed (vs interplanetary vessel speed) would be used for players who have not unlocked warp drive capability. (Thanks to Tivec for bug report)
- Added 'Cancel requests' button to Actions section to allow canceling inbound requests that have been assigned an arrival time
- Added value to Config section to let player set max time in seconds to wait for item arrival (default 10 minutes)
- Update UI button layout
- Added Clear Buffer button to quickly return all buffered items to Logistics Stations
- Removed fly to build functionality (moved to another plugin, LongArm)
Bugfix, fixed issue in logic of IlsDemandRules mode where remote supply available counts were not being set
Add ability to order mecha to fly to nearest Build Preview location. CTRL+R to toggle (see Build Preview Navigation section above) Added config option for controlling what types of stations are pulled from. (see Request Modes section for more info)
Bugfix, fixed issue issue where old reference was kept after loading new game save
Bugfix, fixed concurrent modification issue with logistics network Fixed issue where management window close button was not shown
- Fixed longitude labeling for build ghost geo coords (both east and west were labeled 'E')
- Updated inventory checker to count players hand items (so more won't be requested if you pick up all foundation, for example)
- Adjusted incoming items position when using items from inventory for research
- Adjusted logistics drone speed calculation to match game a little better
- Fixed missed sorting of player inventory
- Removed ability to send buffered items to inventory (or network) if there are incoming requests being processed for them (credit: ghostorchidgaming for report)
Bugfix, fixed issue where incoming items would never be shown, oops.
Added indicator text for nearest build ghost (disable with config option ShowNearestBuildGhostIndicator). Added config option to hide incoming items text (ShowIncomingItemProgress) Adjusted incoming items indicator text positioning
Updated handling of buffered item removal to time it better with inventory insertion. Began preliminary work on support for bypassing buffering for certain items
Fixed bug with handling of max requested amounts. Updated usage of mecha core energy for logistics tasks to align better with the game's implementation
Switched buffered item age to be based off of game time so that buffered items are not expired immediately after loading a savegame
Updated action button position
Added buffered item view, moved button to avoid conflict with other mods. Made sending trash to network default to true
First version