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CHANGELOG
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CHANGELOG
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[ OTX Server 3 - CHANGE LOG
Project Name
OTX Server
OTX Server is based on:
The Forgotten Server Version: 1.2
Codenamed
SCARETALE
Website
https://github.com/mattyx14/otxserver/tree/otxserv3
DEVELOPERS
Project Manager and Founder
Mattyx14
OTX Server 3 - C++ Programmer(s), Committer(s) and Data Directory Manager(s)
Mattyx14
Brewsterl
Special Thanks(s)
The Forgotten - C++ Programmer(s), Committer(s) and Data Directory Manager(s)
https://github.com/otland/forgottenserver/graphs/contributors/
The OTClient - C++ Programmer(s), Committer(s) and Data Directory Manager(s)
https://github.com/edubart/otclient/graphs/contributors/
FORGOTTENSERVER-ORTS - C++ Programmer(s), Committer(s) and Data Directory Manager(s)
Old: https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS/graphs/contributors/
New: https://github.com/orts/server/graphs/contributors/
OpenTibia - C++ Programmer(s), Committer(s) and Data Directory Manager(s)
https://github.com/opentibia/server/graphs/contributors/
Shivoc, Tliff, Haktivex, Fandoras, SimOne, mips_act, Primer, wrzasq, jakexblaster, Remere, Kornholijo, Elf, edubart and Dalkon.
Old OTX Server 2 - C++ Programmer(s), Committer(s) and Data Directory Manager(s)
https://github.com/mattyx14/otxserver/graphs/contributors/
AleMadi, Natanael Beckman, Comedinha, Lincoln, Rodrigo, Pyromaniack, Druckz, Kazbin
DEVELOPMENT STATUS
STARTED AND ON
PROTOCOL SUPPORTED
Tibia Clients - 7.6 to 10.95
TODO WITH OPTIONAL
MISC:
- Animated Smiles
OTHERS:
- CastSystem for Protols 7.x - 8.x
]
[ OTX Server 3.6 :: Version " SCARETALE "
- Added combatProtection on login
- Added Store Inbox (now work)
- Added boost system (critical hits, hp/mana leech)
- Fixed RewardSystem
- Fixed stackItems
- Fixed storeLimit for page history
- Support to 10.96
]
[ OTX Server 3.5 :: Version " FORGOTTEN "
- Added support to 7.6 - 7.70/72
- Added Boost system (critical hits, hp/mana leech - no complete)
- Added Advanced Securemode
- Added Party Protection (You can't damage party members)
- Added New spawn system
- Added serverSave on closeConsole
- Added bossRewardSystem
- Fixed skill bytes for 10.94/95
- Fixed castSystem error
- Fixed fluids
- Fixed autoStack
]
[ OTX Server 3.4 :: Version " LORD ZEDD "
- Added /attr command
- Added custom script for bless on low level this are optional and disable
- Added new commands :: "!saveme - !commands - !spells - !stamina"
- Added new function onAttackedCreatureKilled
- Added new script potion more simple to use
- Added new custom functions: getDistanceBetween - getFormattedWorldTime -
doCreatureSayWithRadius - getBlessingsCost - getPvpBlessingCost - isWarrior
- Added Authenticator Token support
- Added PVPBless support
- Added reflect items functions attributes
- Added expertPVPMode
- Added Module System
- Added GameStore module ( version without market )
- Added Equip Object module
- Added fromCylinder and toCylinder to onMoveItem Lua event callback
- Fixed leader error
- Fixed death error on war
- Fixed bless error
- Fixed and rewrite door system
- Fixed special tiles bug
- Fixed wallback for quest chest
- Fixed promote error
- Fixed and rewrite commands
- Fixed error on outfits for free
- Fixed error on criticalhit display
- Fixed configkeys for liveCasting
- Fixed protection attack for low levels
- Fixed gain and recover for vocations
- Fixed crashServer on decay/traps items
- Fixed errors on NPC (missing info)
- Fixed runes.lua it solve problem on reward wand/rod on new players sorc/druid
- Fixed strengthening_potions
- Fixed console errors on use tools
- Fixed Guild Ranks
- Fixed skinning script
- Fixed crash when removing container in action onUse event
- Fixed compiler error with vc15 sp+
- Fixed Segmentation fault on Item::getTile()
- Fixed Bug house invite
- Move all custom libs fuctions to custom file on libs
.../data/lib/custom/custom.lua
- Remove onSave no required
- Remove lessLoss no required
- Remove castingSystem "temporal"
- Support to 10.95
- Update outfits/mounts to 10.95
]
[ OTX Server 3.3 :: Version " DARK SPECTER "
- Added some missing lua methods
- Added creature move locking (setMoveLocked/isMoveLocked)
- Added less loss attribute to vocations to customize death loss per vocation
- Added definitions.h to cmake source definitions
- Added (Ctrl + Arrow key) teleport as GM/God (helpful feature)
- Added missing config option allowWalkthrough this on true
- Added missing config options criticalhits
- Added new DepotSystem - Ty Comedin
- Added castingSystem - For the moment for client 10.91 - Ty Djarek
- Added function EquipHotkey only 10.x+ - Ty Ninjalulz
- Added GuildLeaders Channel script - Ty zbizu
- Added minimum skill level to wield weapons properly - Ty ranisalt
- Added missing tools actions and other actions on 10.x - Only here are supported in the moment
- Added advance reward system this are disable only on 10.x - Only here are supported in the moment
- Added attributes functions from 0.3.7 only on 10.x - Only here are supported in the moment
- Added exhausted block on talkactions .. this option worn on onsay and onuse this cool only on 10.x - Only here are supported in the moment
- Added functions from 0.3.7: only on 10.x - Only here are supported in the moment
getMonster - getHouseByPlayerGUID - getPlayersByAccountNumber - getPlayersByIPAddress - setDescription - setText - setUniqueId - isPromoted - is(isDruid, isKnight, isPaladin, isMage, isSorcerer)
depositMoney - transferMoneyTo - withdrawMoney - getTile - string.split - string.trim - string.starts - string.titleCase - isHouse - isPz
tables
- Always reload global.lua libraries
- Fix bug with /town command
- Fix to: http://www.blacktibia.org/t40273-otx-server-3-2-phantom-8-6-8-70-72-10-90#245403/
- Fix quest id limit
- Fix name on items.xml
- Fix error on items.otb "Apply forceUse to ladders" on (8.6)
- Fix money functions
- Fix random values back to 0
- Fix groups flags - http://comedinha.github.io/flags-calculator/
- Fix spells on (8.6)
- Fix actionid 10 unmoveable function
- Fix levelDoor require level to walkthrough
- Formated Actions
- Monsters update on old protocols
- Optimizations and cleanups
- Remove pugixml from code new SDK: https://mega.nz/#!ocIyHZxI!jMVyKCpsofbuuNbdsLhblHhJRbsZrz4u5_JHPGXKJuE/
- Remove market config no supported on old protocols only work on 10.x+
- Support 10.91
]
[ OTX Server 3.2 :: Version " PHANTOM "
- Added Monster Spawn event
- Added DDoS protection (no complete)
- Added Advance Save
- Added swing distance weapons
- Added support to Critical hits
- Added System Quest
- Added function blockDoors this is for cumstom servs
- Added Script AdvanceSave for save and regenerate on increase level
- Added new options automatic for save/clean map on globalevents
- Added custom commands /save /addons /mounts /gotopos
- Added missing elementdeath elementholy on weapons
- Changes on config
- Check two-handed weapons on equip
- Enable monster passive behavior
- Fix shovel
- Fix editing house
- Fix effect debug
- Fix spells on 8.x
- Fix use correct block type for ethereal spells
- Fix ladder dont work with fresh corpse
- Fix math.random on startup
- Fix correct calculation method for skill spells
- Fix mounts and outfits names - atributes
- Fix bug with pvp zone
- Fix limit outfits
- Fix Shovel
- Fix swimming and citizen portal now show descrition
- Fix and tunes on spells
- Fix spell and item descriptions
- Fixed loginWindows for 10.9x
- Fix https://www.youtube.com/watch?v=ube4b-q4Ncg/
- Update items.xml / items.otb
- Update firstitems scripts // missing vocation
- Update monsters is more complete
- Update outfits and mounts to lasted Tibia
- Removed unnused variables
- Support 10.90
]
[ OTX Server 3.1 :: Version " BOOM "
- 10.80/82 Support
- 8.70/71 Support
- 8.60 Support
- Removed DualWield Support added on Alpha 4 (Require fix critical bugs)
]
[ OTX Server 3.0 - 4 :: Version " ALPHA "
- DualWield Support
- Make player walkthrough optional
- Use std::make_shared<> to avoid an unnecessary, additional heap alloction
- Fix bug in Lua function MonsterType.getDefenseList
- Fix potential deadlock on dispatcher shutdown (it could potentially deadlock with itself if there was a task pending that added a new task during flushing). Use an atomic (with relaxed ordering) for the thread state flag, this fixes a race condition on that flag in the main dispatcher loop. Remove unncessary thread state check.
- Fixed: Enchanted Staff does not start decaying
- The item vector will no longer be created if the item being added is a ground tile
- Fixed: Prismatic ring
- Create empty fluid containers by default
- Fix race condition on the threadState flag in the scheduler thread. Remove unnecessary comparator, use the default container for the priority_queue adapter template (which is more efficient than a vector in that role). Remove unnecessary flag check in scheduler loop.
- Fixed: Ground Error
- Fix direction bug in internalMoveCreature
- Fixed: Actions::useItem and Actions::useItemEx
- Automatic reMount(if wasMounted) leaving protection zone
- Avoid variable shadowing
- Fixed: 1194826 introduces problem
- Remove unnecessary includes
- Fix compiling error with Visual Studio
- Fixed: Client crash when GM outfit use mount
- Variable Rename … According avoid variable shadowing
- Micro optimizations
- Remove trailing spaces
- Fix speed for new mounts
- Fixed: Not deleting player instance iomarket
- Add EditorConfig files
- Remove trailing spaces
- Fix rainbow shield duration
- Fixed: Assign null value to variables after being deleted
- Missing items from Spike Tasks Quest
- Fix a bug in droploot.lua
- Update luascript.cpp
]
[ OTX Server 3.0 - 3 :: Version " ALPHA "
- Game protocol 10.77 support
- Optimize and fixes on code
- Fixed : premiumForPromotion = false
- TileItemVector optimizations
- Fixed : Bug in the Ladder System
- Fix bug in unregisterCreatureEvent
- Iterator optimizations
- Rename ContainerIterator functions
- Allow ids and names for Player.setVocation
- Fixed : new promotion bug
- Fixed : Searchtype name typo?
- Code improvements
- Minor optimization
- Fixed : Weapons Issue
- Fixed : Training Offline
- Remove unused include
- Fixed : Health bar question
- Fixed : Game.loadMap problems with crashes
- uint16_t is enough for item ids
- Optimize updateSaleShopList
- Fixed : Browse field client crash
- Multiple windows of the same container can be open
- Fix weapon charges
- Fixed : [BUG] Stairs
- Fixed : Players can't "double fall" into holes
- Fix bug in Player::getItemTypeCount
- Minor optimizations and Item class cleanup
- Move getThingfromPos to compat.lua
- Move doAddCondition to compat.lua
- Move doRemoveCondition to compat.lua
- Move hasProperty to compat.lua
- Move Item.getType to Lua core lib
- Move Item methods (getId, getActionId, getUniqueId, getSubType) and Creature.getId to Lua
- Move unique items to Game class
- Fixed : It should update weight properly now.
- Fixed : Shop NPC Issue
- Fixed : Attack Value: Distance Weapons
- Allow unique id and action id 0
- Fixed issue that kept players seem not invited to private channels!
- Fixed : direction is not adjusted when player uses stairs/ladder
- Fixed : Debug on trapdoor
- Improve compile times using pipe
- Improve server performance using native optimizations
- Move __index functions to lua
- Moved some things
- Fix race condition (runTask() would race with task flushing on shutdown. Remove unnecessary thread state check
- Remove unused imports
- Decrease memory footprint of Tile
- Set underlying enum types
- Remove unused data member in ContainerIterator
- Fix integer overflow in ItemType.getWeight
- Update destroyItem to use new destroyTo item property
- Fixed : Small Issue in Items.xml
- otland/forgottenserver#1251
- Use range-based for loop for XML children iterators
- Make monsterScriptList temporary
- Update pugixml to version 1.6
- Code improvements and optimizations
- Use std::any_of() to make code more concise in Player::hasShopItemForSale() and Player::updateSaleShopList(). Remove unnecessary check in Player::internalAddThing().
- Fixed code formatting.
- Use precompiled headers with cmake.
- Optimize damage/heal messages. The amount of string concatenations has been reduced.
- Fixed wrong summon damage message.
- Fix mana loss messages.
- Update onLook formatting.
- Avoid unnecessary string concatenations.
- Remove use of trademarked word. We don't want to infringe on a registered trademark.
- Fix typo in npchandler comment.
- Fix bug with ignoreCap in doNpcSellItem.
- Remove fansites from items.xml.
- Fixed Buying items with charge(like protection amulet) from the npc shop(eremo) bug.
- Fixed doors.lua.
- Update Lua scripts.
- Fix bug in bed modification kits.
- Rename variables in Player::onCreatureAppear.
- Fix bug when connecting with very old client versions.
- Fixed Blueberry Bush Bug.
- Added New outfits & mounts.
- Fixed Vocations.xml Skill Multiplier.
- Fixed addDamageCondition(condition, turns, delay, damage) - turns/damage gets bugged when delay is below 1s.
- Add new magic and distance effect constants.
- Fixed MySQL issue with 'players_online' table when allowing clones.
- Update outfit names.
- Add missing byte to sendReLoginWindow.
- Fix bug in ProtocolGame::sendContainer.
]
[ OTX Server 3.0 - 2 :: Version " ALPHA "
- Added new tools
- Added missing mounts/outfits
- Optimize creatureEvents and moveEvents
- Move stamina and loot to LUA
- Rewrite Spells // Walkthrough
- Update Datapack Monsters
- Optimize Code and CleanUP
This edition alpha show lite changeLog
and this have much changes.
]
[ OTX Server 3.0 - 1 :: Version " ALPHA "
- Added OTX-icon to console
- Added itemAttribute to monsters
- Added skill require for use spells this for Evul
- Added onSave event
- Added DDoS protection
- Added missing description to rope
- Added questSystem like to tfs 0.3.7 and otx server 2
- Added first items
- Added Advance Save
- Added Auto Server Save 15 minutes
- Added muckremover (ORTS)
- Change format map to 10.35
- More order on /data/actions
- Move compat to /data/lib/ and added more custom functions for to retro compatibility
]