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contract.sol
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pragma solidity ^0.4.2;
contract owned {
address public owner;
function owned() {
owner = msg.sender;
}
modifier onlyOwner {
if (msg.sender != owner) throw;
_;
}
function transferOwnership(address newOwner) onlyOwner {
owner = newOwner;
}
}
contract tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData); }
contract token {
/* Public variables of the token */
string public standard = 'Token 0.1';
string public name;
string public symbol;
uint8 public decimals;
uint256 public totalSupply;
/* This creates an array with all balances */
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
/* This generates a public event on the blockchain that will notify clients */
event Transfer(address indexed from, address indexed to, uint256 value);
/* Initializes contract with initial supply tokens to the creator of the contract */
function token(
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol
) {
balanceOf[msg.sender] = initialSupply/2; // Give the creator half initial tokens
balanceOf[this] = initialSupply/2; // Give the contact half initial tokens
totalSupply = initialSupply; // Update total supply
name = tokenName; // Set the name for display purposes
symbol = tokenSymbol; // Set the symbol for display purposes
decimals = decimalUnits; // Amount of decimals for display purposes
}
/* Send coins */
function transfer(address _to, uint256 _value) {
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* Allow another contract to spend some tokens in your behalf */
function approve(address _spender, uint256 _value)
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/* Approve and then communicate the approved contract in a single tx */
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
returns (bool success) {
tokenRecipient spender = tokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(msg.sender, _value, this, _extraData);
return true;
}
}
/* A contract attempts to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
/* This unnamed function is called whenever someone tries to send ether to it */
function () {
throw; // Prevents accidental sending of ether
}
}
contract MyAdvancedToken is owned, token {
uint256 public sellPrice = 100000000000000; // price in Wei
uint256 public buyPrice = 100000000000000;
mapping (address => bool) public frozenAccount;
/* This generates a public event on the blockchain that will notify clients */
event FrozenFunds(address target, bool frozen);
/* Initializes contract with initial supply tokens to the creator of the contract */
function MyAdvancedToken(
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol
) token (initialSupply, tokenName, decimalUnits, tokenSymbol) {}
/* Send coins */
function transfer(address _to, uint256 _value) {
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (frozenAccount[msg.sender]) throw; // Check if frozen
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* A contract attempts to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (frozenAccount[_from]) throw; // Check if frozen
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
function mintToken(address target, uint256 mintedAmount) onlyOwner {
balanceOf[target] += mintedAmount;
totalSupply += mintedAmount;
Transfer(0, this, mintedAmount);
Transfer(this, target, mintedAmount);
}
function freezeAccount(address target, bool freeze) onlyOwner {
frozenAccount[target] = freeze;
FrozenFunds(target, freeze);
}
function setPrices(uint256 newSellPrice, uint256 newBuyPrice) onlyOwner {
sellPrice = newSellPrice;
buyPrice = newBuyPrice;
}
function buy() payable {
uint amount = msg.value / buyPrice; // calculates the amount
if (balanceOf[this] < amount) throw; // checks if it has enough to sell
balanceOf[msg.sender] += amount; // adds the amount to buyer's balance
balanceOf[this] -= amount; // subtracts amount from seller's balance
Transfer(this, msg.sender, amount); // execute an event reflecting the change
}
function sell(uint256 amount) {
if (balanceOf[msg.sender] < amount ) throw; // checks if the sender has enough to sell
balanceOf[this] += amount; // adds the amount to owner's balance
balanceOf[msg.sender] -= amount; // subtracts the amount from seller's balance
if (!msg.sender.send(amount * sellPrice)) { // sends ether to the seller. It's important
throw; // to do this last to avoid recursion attacks
} else {
Transfer(msg.sender, this, amount); // executes an event reflecting on the change
}
}
}
contract SimpleFairLottery is MyAdvancedToken {
uint public countTickets = 100;
uint public availableTickets = countTickets;
uint public JackPot = 0;
address[100] public tickets;
uint public ticketPrice = 10; // ticket price in tokens
uint public toJackPotfromEveryTicket = 4;
uint public xPrize = 4;
uint public lastWinNumber;
function clearTickets() {
availableTickets = countTickets;
for (uint i = 0 ; i < countTickets ; i++ )
tickets[i] = 0;
}
function SimpleFairLottery(
) MyAdvancedToken (countTickets*ticketPrice*10, "Simple Fair Lottery", 0, "SLT") { // initial supply is 10000 tokens
clearTickets();
}
function buyTicket(uint ticketNum) returns (bool success) {
uint index = ticketNum - 1;
if ( (index < 0) || (index >= countTickets)) return false; // Check if the number is right
if (balanceOf[msg.sender] < ticketPrice) return false; // Check if the sender has enough
if ( tickets[index] != 0 ) return false; // Check if ticket already buyed
balanceOf[msg.sender] -= ticketPrice; // take ticket price from sender
balanceOf[this] += ticketPrice; // send ticket price to contract address
JackPot += toJackPotfromEveryTicket; // send tokens to JackPot
tickets[index] = msg.sender; // write senders address to ticketlist
availableTickets -= 1;
return true;
}
function play() onlyOwner {
lastWinNumber = uint(block.blockhash(block.number-1))%countTickets + 1; // take random number from 0 to 99
if (tickets[lastWinNumber] !=0 ){ // if someone win a JackPot
balanceOf[tickets[lastWinNumber]] += JackPot; // send all JackPot for him
JackPot = 0; // and clear JackPot
}
uint i1 = lastWinNumber - (lastWinNumber%10);
for (uint i = i1 ; i < i1 + 10 ; i++) // send tockens for every small winner
balanceOf[tickets[i]] += ticketPrice * xPrize;
clearTickets();
}
function setLotteryParameters(uint newTicketPrice, uint newToJackPotfromEveryTicket, uint newXPrize) onlyOwner {
ticketPrice = newTicketPrice;
toJackPotfromEveryTicket = newToJackPotfromEveryTicket;
xPrize = newXPrize;
}
}