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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Dream Flashcards"
config/tags=PackedStringArray("apps")
run/main_scene="res://WordListScreen/words_list_screen.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"
[autoload]
Events="*res://Autoloads/Events.gd"
Global="*res://Autoloads/Global.gd"
WindowsManager="*res://Autoloads/WindowsManager/Windows_Manager.tscn"
[display]
window/size/viewport_width=720
window/size/viewport_height=1080
window/handheld/orientation=1
[editor_plugins]
enabled=PackedStringArray("res://addons/script_panel_plus/plugin.cfg")
[input]
get_menu={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[input_devices]
pointing/android/enable_long_press_as_right_click=true
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true