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pycanberra.py
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pycanberra.py
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##########################################################################
# pycanberra.py: simple wrapper around most of the libcanberra public api
# Author: Dave Barry <[email protected]>
# License: LGPL 2.1
##########################################################################
from ctypes import *
import time
# This is inspired by the six module: http://pypi.python.org/pypi/six
import sys
if sys.version_info.major == 3:
string_types = str,
def b(s):
return s.encode("latin-1")
else:
string_types = basestring,
def b(s):
return s
# /**
# * CA_PROP_MEDIA_NAME:
# *
# * A name describing the media being played. Localized if possible and applicable.
# */
CA_PROP_MEDIA_NAME = "media.name"
# /**
# * CA_PROP_MEDIA_TITLE:
# *
# * A (song) title describing the media being played. Localized if possible and applicable.
# */
CA_PROP_MEDIA_TITLE = "media.title"
# /**
# * CA_PROP_MEDIA_ARTIST:
# *
# * The artist of this media. Localized if possible and applicable.
# */
CA_PROP_MEDIA_ARTIST = "media.artist"
# /**
# * CA_PROP_MEDIA_LANGUAGE:
# *
# * The language this media is in, in some standard POSIX locale string, such as "de_DE".
# */
CA_PROP_MEDIA_LANGUAGE = "media.language"
# /**
# * CA_PROP_MEDIA_FILENAME:
# *
# * The file name this media was or can be loaded from.
# */
CA_PROP_MEDIA_FILENAME = "media.filename"
# /**
# * CA_PROP_MEDIA_ICON:
# *
# * An icon for this media in binary PNG format.
# */
CA_PROP_MEDIA_ICON = "media.icon"
# /**
# * CA_PROP_MEDIA_ICON_NAME:
# *
# * An icon name as defined in the XDG icon naming specifcation.
# */
CA_PROP_MEDIA_ICON_NAME = "media.icon_name"
# /**
# * CA_PROP_MEDIA_ROLE:
# *
# * The "role" this media is played in. For event sounds the string
# * "event". For other cases strings like "music", "video", "game", ...
# */
CA_PROP_MEDIA_ROLE = "media.role"
# /**
# * CA_PROP_EVENT_ID:
# *
# * A textual id for an event sound, as mandated by the XDG sound naming specification.
# */
CA_PROP_EVENT_ID = "event.id"
# /**
# * CA_PROP_EVENT_DESCRIPTION:
# *
# * A descriptive string for the sound event. Localized if possible and applicable.
# */
CA_PROP_EVENT_DESCRIPTION = "event.description"
# /**
# * CA_PROP_EVENT_MOUSE_X:
# *
# * If this sound event was triggered by a mouse input event, the X
# * position of the mouse cursor on the screen, formatted as string.
# */
CA_PROP_EVENT_MOUSE_X = "event.mouse.x"
# /**
# * CA_PROP_EVENT_MOUSE_Y:
# *
# * If this sound event was triggered by a mouse input event, the Y
# * position of the mouse cursor on the screen, formatted as string.
# */
CA_PROP_EVENT_MOUSE_Y = "event.mouse.y"
# /**
# * CA_PROP_EVENT_MOUSE_HPOS:
# *
# * If this sound event was triggered by a mouse input event, the X
# * position of the mouse cursor as fractional value between 0 and 1,
# * formatted as string, 0 reflecting the left side of the screen, 1
# * the right side.
# */
CA_PROP_EVENT_MOUSE_HPOS = "event.mouse.hpos"
# /**
# * CA_PROP_EVENT_MOUSE_VPOS:
# *
# * If this sound event was triggered by a mouse input event, the Y
# * position of the mouse cursor as fractional value between 0 and 1,
# * formatted as string, 0 reflecting the top end of the screen, 1
# * the bottom end.
# */
CA_PROP_EVENT_MOUSE_VPOS = "event.mouse.vpos"
# /**
# * CA_PROP_EVENT_MOUSE_BUTTON:
# *
# * If this sound event was triggered by a mouse input event, the
# * number of the mouse button that triggered it, formatted as string. 1
# * for left mouse button, 3 for right, 2 for middle.
# */
CA_PROP_EVENT_MOUSE_BUTTON = "event.mouse.button"
# /**
# * CA_PROP_WINDOW_NAME:
# *
# * If this sound event was triggered by a window on the screen, the
# * name of this window as human readable string.
# */
CA_PROP_WINDOW_NAME = "window.name"
# /**
# * CA_PROP_WINDOW_ID:
# *
# * If this sound event was triggered by a window on the screen, some
# * identification string for this window, so that the sound system can
# * recognize specific windows.
# */
CA_PROP_WINDOW_ID = "window.id"
# /**
# * CA_PROP_WINDOW_ICON:
# *
# * If this sound event was triggered by a window on the screen, binary
# * icon data in PNG format for this window.
# */
CA_PROP_WINDOW_ICON = "window.icon"
# /**
# * CA_PROP_WINDOW_ICON_NAME:
# *
# * If this sound event was triggered by a window on the screen, an
# * icon name for this window, as defined in the XDG icon naming
# * specification.
# */
CA_PROP_WINDOW_ICON_NAME = "window.icon_name"
# /**
# * CA_PROP_WINDOW_X:
# *
# * If this sound event was triggered by a window on the screen, the X
# * position of the window measured from the top left corner of the
# * screen to the top left corner of the window.
# *
# * Since: 0.17
# */
CA_PROP_WINDOW_X = "window.x"
# /**
# * CA_PROP_WINDOW_Y:
# *
# * If this sound event was triggered by a window on the screen, the y
# * position of the window measured from the top left corner of the
# * screen to the top left corner of the window.
# *
# * Since: 0.17
# */
CA_PROP_WINDOW_Y = "window.y"
# /**
# * CA_PROP_WINDOW_WIDTH:
# *
# * If this sound event was triggered by a window on the screen, the
# * pixel width of the window.
# *
# * Since: 0.17
# */
CA_PROP_WINDOW_WIDTH = "window.width"
# /**
# * CA_PROP_WINDOW_HEIGHT:
# *
# * If this sound event was triggered by a window on the screen, the
# * pixel height of the window.
# *
# * Since: 0.17
# */
CA_PROP_WINDOW_HEIGHT = "window.height"
# /**
# * CA_PROP_WINDOW_HPOS:
# *
# * If this sound event was triggered by a window on the screen, the X
# * position of the center of the window as fractional value between 0
# * and 1, formatted as string, 0 reflecting the left side of the
# * screen, 1 the right side.
# *
# * Since: 0.17
# */
CA_PROP_WINDOW_HPOS = "window.hpos"
# /**
# * CA_PROP_WINDOW_VPOS:
# *
# * If this sound event was triggered by a window on the screen, the Y
# * position of the center of the window as fractional value between 0
# * and 1, formatted as string, 0 reflecting the top side of the
# * screen, 1 the bottom side.
# *
# * Since: 0.17
# */
CA_PROP_WINDOW_VPOS = "window.vpos"
# /**
# * CA_PROP_WINDOW_DESKTOP:
# *
# * If this sound event was triggered by a window on the screen and the
# * windowing system supports multiple desktops, a comma seperated list
# * of indexes of the desktops this window is visible on. If this
# * property is an empty string, it is visible on all desktops
# * (i.e. 'sticky'). The first desktop is 0. (e.g. "0,2,3")
# *
# * Since: 0.18
# */
CA_PROP_WINDOW_DESKTOP = "window.desktop"
# /**
# * CA_PROP_WINDOW_X11_DISPLAY:
# *
# * If this sound event was triggered by a window on the screen and the
# * windowing system is X11, the X display name of the window (e.g. ":0").
# */
CA_PROP_WINDOW_X11_DISPLAY = "window.x11.display"
# /**
# * CA_PROP_WINDOW_X11_SCREEN:
# *
# * If this sound event was triggered by a window on the screen and the
# * windowing system is X11, the X screen id of the window formatted as
# * string (e.g. "0").
# */
CA_PROP_WINDOW_X11_SCREEN = "window.x11.screen"
# /**
# * CA_PROP_WINDOW_X11_MONITOR:
# *
# * If this sound event was triggered by a window on the screen and the
# * windowing system is X11, the X monitor id of the window formatted as
# * string (e.g. "0").
# */
CA_PROP_WINDOW_X11_MONITOR = "window.x11.monitor"
# /**
# * CA_PROP_WINDOW_X11_XID:
# *
# * If this sound event was triggered by a window on the screen and the
# * windowing system is X11, the XID of the window formatted as string.
# */
CA_PROP_WINDOW_X11_XID = "window.x11.xid"
# /**
# * CA_PROP_APPLICATION_NAME:
# *
# * The name of the application this sound event was triggered by as
# * human readable string. (e.g. "GNU Emacs") Localized if possible and
# * applicable.
# */
CA_PROP_APPLICATION_NAME = "application.name"
# /**
# * CA_PROP_APPLICATION_ID:
# *
# * An identifier for the program this sound event was triggered
# * by. (e.g. "org.gnu.emacs").
# */
CA_PROP_APPLICATION_ID = "application.id"
# /**
# * CA_PROP_APPLICATION_VERSION:
# *
# * A version number for the program this sound event was triggered
# * by. (e.g. "22.2")
# */
CA_PROP_APPLICATION_VERSION = "application.version"
# /**
# * CA_PROP_APPLICATION_ICON:
# *
# * Binary icon data in PNG format for the application this sound event
# * is triggered by.
# */
CA_PROP_APPLICATION_ICON = "application.icon"
# /**
# * CA_PROP_APPLICATION_ICON_NAME:
# *
# * An icon name for the application this sound event is triggered by,
# * as defined in the XDG icon naming specification.
# */
CA_PROP_APPLICATION_ICON_NAME = "application.icon_name"
# /**
# * CA_PROP_APPLICATION_LANGUAGE:
# *
# * The locale string the application that is triggering this sound
# * event is running in. A POSIX locale string such as de_DE@euro.
# */
CA_PROP_APPLICATION_LANGUAGE = "application.language"
# /**
# * CA_PROP_APPLICATION_PROCESS_ID:
# *
# * The unix PID of the process that is triggering this sound event, formatted as string.
# */
CA_PROP_APPLICATION_PROCESS_ID = "application.process.id"
# /**
# * CA_PROP_APPLICATION_PROCESS_BINARY:
# *
# * The path to the process binary of the process that is triggering this sound event.
# */
CA_PROP_APPLICATION_PROCESS_BINARY = "application.process.binary"
# /**
# * CA_PROP_APPLICATION_PROCESS_USER:
# *
# * The user that owns the process that is triggering this sound event.
# */
CA_PROP_APPLICATION_PROCESS_USER = "application.process.user"
# /**
# * CA_PROP_APPLICATION_PROCESS_HOST:
# *
# * The host name of the host the process that is triggering this sound event runs on.
# */
CA_PROP_APPLICATION_PROCESS_HOST = "application.process.host"
# /**
# * CA_PROP_CANBERRA_CACHE_CONTROL:
# *
# * A special property that can be used to control the automatic sound
# * caching of sounds in the sound server. One of "permanent",
# * "volatile", "never". "permanent" will cause this sample to be
# * cached in the server permanently. This is useful for very
# * frequently used sound events such as those used for input
# * feedback. "volatile" may be used for cacheing sounds in the sound
# * server temporarily. They will expire after some time or on cache
# * pressure. Finally, "never" may be used for sounds that should never
# * be cached, because they are only generated very seldomly or even
# * only once at most (such as desktop login sounds).
# *
# * If this property is not explicitly passed to ca_context_play() it
# * will default to "never". If it is not explicitly passed to
# * ca_context_cache() it will default to "permanent".
# *
# * If the list of properties is handed on to the sound server this
# * property is stripped from it.
# */
CA_PROP_CANBERRA_CACHE_CONTROL = "canberra.cache-control"
# /**
# * CA_PROP_CANBERRA_VOLUME:
# *
# * A special property that can be used to control the volume this
# * sound event is played in if the backend supports it. A floating
# * point value for the decibel multiplier for the sound. 0 dB relates
# * to zero gain, and is the default volume these sounds are played in.
# *
# * If the list of properties is handed on to the sound server this
# * property is stripped from it.
# */
CA_PROP_CANBERRA_VOLUME = "canberra.volume"
# /**
# * CA_PROP_CANBERRA_XDG_THEME_NAME:
# *
# * A special property that can be used to control the XDG sound theme that
# * is used for this sample.
# *
# * If the list of properties is handed on to the sound server this
# * property is stripped from it.
# */
CA_PROP_CANBERRA_XDG_THEME_NAME = "canberra.xdg-theme.name"
# /**
# * CA_PROP_CANBERRA_XDG_THEME_OUTPUT_PROFILE:
# *
# * A special property that can be used to control the XDG sound theme
# * output profile that is used for this sample.
# *
# * If the list of properties is handed on to the sound server this
# * property is stripped from it.
# */
CA_PROP_CANBERRA_XDG_THEME_OUTPUT_PROFILE = "canberra.xdg-theme.output-profile"
# /**
# * CA_PROP_CANBERRA_ENABLE:
# *
# * A special property that can be used to control whether any sounds
# * are played at all. If this property is "1" or unset sounds are
# * played as normal. However, if it is "0" all calls to
# * ca_context_play() will fail with CA_ERROR_DISABLED.
# *
# * If the list of properties is handed on to the sound server this
# * property is stripped from it.
# */
CA_PROP_CANBERRA_ENABLE = "canberra.enable"
# /**
# * CA_PROP_CANBERRA_FORCE_CHANNEL:
# *
# * A special property that can be used to control on which channel a
# * sound is played. The value should be one of mono, front-left,
# * front-right, front-center, rear-left, rear-right, rear-center, lfe,
# * front-left-of-center, front-right-of-center, side-left, side-right,
# * top-center, top-front-left, top-front-right, top-front-center,
# * top-rear-left, top-rear-right, top-rear-center. This property is
# * only honoured by some backends, other backends may choose to ignore
# * it completely.
# *
# * If the list of properties is handed on to the sound server this
# * property is stripped from it.
# */
CA_PROP_CANBERRA_FORCE_CHANNEL = "canberra.force_channel"
# /**
# * ca_context:
# *
# * A libcanberra context object.
# */
# typedef struct ca_context ca_context;
ca_context = c_void_p
# /**
# * ca_finish_callback_t:
# * @c: The libcanberra context this callback is called for
# * @id: The numerical id passed to the ca_context_play_full() when starting the event sound playback.
# * @error_code: A numerical error code describing the reason this callback is called. If CA_SUCCESS is passed in the playback of the event sound was successfully completed.
# * @userdata: Some arbitrary user data the caller of ca_context_play_full() passed in.
# *
# * Playback completion event callback. The context this callback is
# * called in is undefined, it might or might not be called from a
# * background thread, and from any stack frame. The code implementing
# * this function may not call any libcanberra API call from this
# * callback -- this might result in a deadlock. Instead it may only be
# * used to asynchronously signal some kind of notification object
# * (semaphore, message queue, ...).
# */
# typedef void (*ca_finish_callback_t)(ca_context *c, uint32_t id, int error_code, void *userdata);
CA_FINISH_TYPE = CFUNCTYPE(None, ca_context, c_uint32, c_int, c_void_p)
# /**
# * Error codes:
# * @CA_SUCCESS: Success
# *
# * Error codes
# */
CA_SUCCESS = 0
CA_ERROR_NOTSUPPORTED = -1
CA_ERROR_INVALID = -2
CA_ERROR_STATE = -3
CA_ERROR_OOM = -4
CA_ERROR_NODRIVER = -5
CA_ERROR_SYSTEM = -6
CA_ERROR_CORRUPT = -7
CA_ERROR_TOOBIG = -8
CA_ERROR_NOTFOUND = -9
CA_ERROR_DESTROYED = -10
CA_ERROR_CANCELED = -11
CA_ERROR_NOTAVAILABLE = -12
CA_ERROR_ACCESS = -13
CA_ERROR_IO = -14
CA_ERROR_INTERNAL = -15
CA_ERROR_DISABLED = -16
CA_ERROR_FORKED = -17
CA_ERROR_DISCONNECTED = -18
_CA_ERROR_MAX = -19
# /**
# * ca_proplist:
# *
# * A canberra property list object. Basically a hashtable.
# */
# typedef struct ca_proplist ca_proplist;
ca_proplist = c_void_p
_libHandle = None
def GetApi():
global _libHandle
if not _libHandle:
_libHandle = CDLL("libcanberra.so.0")
return _libHandle
# XXX: TODO: wrap ca_proplist_*
# int ca_proplist_create(ca_proplist **p);
# int ca_proplist_destroy(ca_proplist *p);
# int ca_proplist_sets(ca_proplist *p, const char *key, const char *value);
# int ca_proplist_setf(ca_proplist *p, const char *key, const char *format, ...) __attribute__((format(printf, 3, 4)));
# int ca_proplist_set(ca_proplist *p, const char *key, const void *data, size_t nbytes);
class CanberraException(Exception):
def __init__(self, err, *args, **kwargs):
self._err = err
super(Exception, self).__init__(*args, **kwargs)
def get_error(self):
return self._err
def __str__(self):
return super(Exception, self).__str__() + " (error %d)" % self._err
class Canberra(object):
def __init__(self):
self._handle = ca_context()
GetApi().ca_context_create(byref(self._handle))
def set_driver(self, driver):
res = GetApi().ca_context_set_driver(self._handle, driver)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to set driver")
def change_device(self, device):
res = GetApi().ca_context_change_device(self._handle, device)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to change device")
def open(self):
res = GetApi().ca_context_open(self._handle)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to open context")
def destroy(self):
res = GetApi().ca_context_destroy(self._handle)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to destroy context")
def change_props(self, *args):
args = tuple(b(arg) if isinstance(arg, string_types) else arg
for arg in args)
res = GetApi().ca_context_change_props(self._handle, *args)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to change props")
#XXX implement this with ca_props_* is wrapped
def change_props_full(self, props):
pass
#XXX implement this with ca_props_* is wrapped
def play_full(self, playId, props, cb, userData):
pass
#XXX implement this with ca_props_* is wrapped
def cache_full(self, props):
pass
def play(self, playId, *args):
args = tuple(b(arg) if isinstance(arg, string_types) else arg
for arg in args)
res = GetApi().ca_context_play(self._handle, playId, *args)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to play!")
def cache(self, *args):
args = tuple(b(arg) if isinstance(arg, string_types) else arg
for arg in args)
res = GetApi().ca_context_cache(self._handle, *args)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to cache")
def cancel(self, playId):
res = GetApi().ca_context_cancel(self._handle, playId)
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to cancel id %d" % playId)
def playing(self, playId):
isPlaying = c_int()
res = GetApi().ca_context_playing(self._handle, playId, byref(isPlaying))
if res != CA_SUCCESS:
raise CanberraException(res, "Failed to test play status of id %d" % playId)
return isPlaying
def easy_play_sync(self, eventName):
""" play an event sound synchronously """
if isinstance(eventName, string_types):
eventName = b(eventName)
self.play(1,
CA_PROP_EVENT_ID, eventName,
None)
while self.playing(1):
time.sleep(0.01)
if __name__ == "__main__":
canberra = Canberra()
canberra.easy_play_sync("system-ready")
canberra.destroy()