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The issue described in #5052 wasn't fixed as the proclaimed fix checks the blocks effected by double-/triple-drop which spawners etc aren't. There also already existed a method to filter out unwanted drops from blast mining which the fix could expand upon (isDropIllegal).
Additionally there are more blocks affected which aren't obtainable normally.
These include:
spawner
chorus_plant
dirt_path
farmland
infested_cobblestone
infested_stone
infested_deepslate
infested_stone_bricks
infested_mossy_stone_bricks
infested_cracked_stone_bricks
infested_chiseled_stone_bricks
As well as some blocks otherways obtainable, but not obtainable by breaking them:
suspicious_sand
suspicious_gravel
tall_grass
large_fern
The list might not be complete, so checking if the block is normally obtainable by breaking it using silktouch might be a better solution.
Additionally, it seems to make a difference if the block is created by the player (e.g., using a hoe to create farmland) or not. Blocks created by the player do not drop, while naturally generated blocks do drop. This also affects normal blocks placed by players which might be confusing to users.
Furthermore non mining blocks only have a 50% chance to drop while normal tnt has had a 100% chance to drop items since 1.14. Changing the chance to 100% would better align with vanilla tnt behaviour.
The text was updated successfully, but these errors were encountered:
The issue described in #5052 wasn't fixed as the proclaimed fix checks the blocks effected by double-/triple-drop which spawners etc aren't. There also already existed a method to filter out unwanted drops from blast mining which the fix could expand upon (
isDropIllegal
).Additionally there are more blocks affected which aren't obtainable normally.
These include:
As well as some blocks otherways obtainable, but not obtainable by breaking them:
The list might not be complete, so checking if the block is normally obtainable by breaking it using silktouch might be a better solution.
Additionally, it seems to make a difference if the block is created by the player (e.g., using a hoe to create farmland) or not. Blocks created by the player do not drop, while naturally generated blocks do drop. This also affects normal blocks placed by players which might be confusing to users.
Furthermore non mining blocks only have a 50% chance to drop while normal tnt has had a 100% chance to drop items since 1.14. Changing the chance to 100% would better align with vanilla tnt behaviour.
The text was updated successfully, but these errors were encountered: