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item.py
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try:
import pygame
import sys
# from pygame.locals import *
from loader import load_png
from configparser import ConfigParser
except ImportError as err:
print("couldn't load module. %s" % (err))
sys.exit(2)
class Item(pygame.sprite.Sprite):
""" Item class, generic class for a sprite """
def __init__(self, name, tw):
self.tw = tw
config = ConfigParser()
config.read_file(open("item.cfg"))
sectionname = "imagename" + str(self.tw)
self.movable = True # set this to false to make unmovable items.
self.selected = False
self.inqueue = False
imagename = config.get(name, sectionname)
self.image, self.rect = load_png(imagename)
self.name = name
self.surface = pygame.transform.scale(self.image, (self.tw, self.tw))
def __repr__(self):
return self.name