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"min_corridor_length: 2" doesn't seem to prevent this from happening (a lot). I guess we could manually detect it and collapse doors?
The text was updated successfully, but these errors were encountered:
mcglincy
changed the title
Can we avoid single-cell 2 doors in 2D-Dungeon?
Can we avoid single-square corridors with 2 doors in 2D-Dungeon?
Dec 31, 2021
"min_corridor_length: 2" doesn't seem to prevent this from happening (a lot). I guess we could manually detect it and collapse doors?
The text was updated successfully, but these errors were encountered: