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Can we avoid single-square corridors with 2 doors in 2D-Dungeon? #66

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mcglincy opened this issue Dec 26, 2021 · 0 comments
Open

Can we avoid single-square corridors with 2 doors in 2D-Dungeon? #66

mcglincy opened this issue Dec 26, 2021 · 0 comments

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@mcglincy
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"min_corridor_length: 2" doesn't seem to prevent this from happening (a lot). I guess we could manually detect it and collapse doors?

@mcglincy mcglincy changed the title Can we avoid single-cell 2 doors in 2D-Dungeon? Can we avoid single-square corridors with 2 doors in 2D-Dungeon? Dec 31, 2021
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