Releases: mcglincy/dungeondraw-foundry-vtt
Releases · mcglincy/dungeondraw-foundry-vtt
1.2.0
- Implement new visual style for invisible walls (as windows).
- Draw invisible walls into the door graphics/layer, so they appear on top of regular walls.
- Expose various settings for invisible walls.
- Style invisible walls / windows for premade themes.
- Use secret agent icon for secret doors tool, to match Foundry walls icon.
1.1.1
- Re-release with latest-greatest code.
1.1.0
- Remove "Background Image" config setting and rendering, since Foundry v10 scene background now appears under Dungeon Draw layer.
- Split exterior walls around overlapping hidden walls (thus allowing "windows" for outdoor building maps).
- Add Xenomorph theme.
1.0.1
- PLEASE BACK UP YOUR WORLD DATA BEFORE UPGRADING TO THIS VERSION OF DUNGEON DRAW!!!
- Foundry v10 compatibility. Note that Dungeon Draw 1.0.1+ will only be v10+ compatible.
- Persist dungeon data in JournalEntry flag instead of either content/page.
- Migrate any existing dungeon draw data to flag storage.
- Add invisible wall tool and config fields, by @pbtura.
0.25.0
- Add wallSidesTexture and wallSidesTextureTint settings for 3dcanvas.
- Check wall flag data when deciding whether to delete/recreate walls.
0.24.1
- Fix clear all dialog title.
0.24.0
- Embed theme config info with each theme-painted area in the Dungeon Draw journal entry. This means any custom theme area will be properly visible to all players.
0.23.3
- Ditch radio for add/remove in favor of clickable div button.
- Fix bug where add toggle button is on but the mode is actually remove.
0.23.2
- Split exterior walls around overlapping doors.
0.23.1
- Only create or delete walls that need to change. This means opened doors will not be recreated and closed for each dungeon change.