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Releases: mcglincy/dungeondraw-foundry-vtt

1.2.0

08 Nov 20:55
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  • Implement new visual style for invisible walls (as windows).
  • Draw invisible walls into the door graphics/layer, so they appear on top of regular walls.
  • Expose various settings for invisible walls.
  • Style invisible walls / windows for premade themes.
  • Use secret agent icon for secret doors tool, to match Foundry walls icon.

1.1.1

07 Nov 21:32
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  • Re-release with latest-greatest code.

1.1.0

07 Nov 17:08
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  • Remove "Background Image" config setting and rendering, since Foundry v10 scene background now appears under Dungeon Draw layer.
  • Split exterior walls around overlapping hidden walls (thus allowing "windows" for outdoor building maps).
  • Add Xenomorph theme.

1.0.1

10 Sep 02:38
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  • PLEASE BACK UP YOUR WORLD DATA BEFORE UPGRADING TO THIS VERSION OF DUNGEON DRAW!!!
  • Foundry v10 compatibility. Note that Dungeon Draw 1.0.1+ will only be v10+ compatible.
  • Persist dungeon data in JournalEntry flag instead of either content/page.
  • Migrate any existing dungeon draw data to flag storage.
  • Add invisible wall tool and config fields, by @pbtura.

0.25.0

26 Jul 20:44
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  • Add wallSidesTexture and wallSidesTextureTint settings for 3dcanvas.
  • Check wall flag data when deciding whether to delete/recreate walls.

0.24.1

12 Jul 23:27
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  • Fix clear all dialog title.

0.24.0

20 May 17:41
9ec009d
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  • Embed theme config info with each theme-painted area in the Dungeon Draw journal entry. This means any custom theme area will be properly visible to all players.

0.23.3

24 Apr 16:48
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  • Ditch radio for add/remove in favor of clickable div button.
  • Fix bug where add toggle button is on but the mode is actually remove.

0.23.2

24 Apr 12:05
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  • Split exterior walls around overlapping doors.

0.23.1

23 Apr 18:28
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  • Only create or delete walls that need to change. This means opened doors will not be recreated and closed for each dungeon change.