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Config.cs
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Config.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace TribesLauncherSharp
{
enum LoginServerMode
{
Community,
PUG,
// HiRez,
Custom,
}
enum DLLMode
{
Release,
Beta,
Edge,
Custom
}
enum InjectMode
{
Manual,
Automatic
}
enum ProcessDetectionMode
{
ProcessName,
ProcessId,
CommandLineString
}
class Config : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value)) return false;
storage = value;
this.OnPropertyChanged(propertyName);
return true;
}
public class ConfigLoadException : Exception {
public ConfigLoadException() : base() { }
public ConfigLoadException(string message) : base(message) { }
public ConfigLoadException(string message, Exception inner) : base(message, inner) { }
}
public class ConfigSaveException : Exception {
public ConfigSaveException() : base() { }
public ConfigSaveException(string message) : base(message) { }
public ConfigSaveException(string message, Exception inner) : base(message, inner) { }
}
public class DebugConfig : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value)) return false;
storage = value;
this.OnPropertyChanged(propertyName);
return true;
}
private bool disableCopyOnUpdate = false;
public bool DisableCopyOnUpdate
{
get { return disableCopyOnUpdate; }
set
{
if (SetProperty(ref disableCopyOnUpdate, value))
{
this.OnPropertyChanged("DisableCopyOnUpdate");
}
}
}
private string alternatePackageConfigFile = null;
public string AlternatePackageConfigFile
{
get { return alternatePackageConfigFile; }
set
{
if (SetProperty(ref alternatePackageConfigFile, value))
{
this.OnPropertyChanged("AlternatePackageConfigFile");
}
}
}
}
public class LoginServerConfig : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value)) return false;
storage = value;
this.OnPropertyChanged(propertyName);
return true;
}
private LoginServerMode loginServer = LoginServerMode.Community;
public LoginServerMode LoginServer {
get { return loginServer; }
set
{
if (SetProperty(ref loginServer, value))
{
this.OnPropertyChanged("IsCustom");
}
}
}
private string customLoginServerHost = "127.0.0.1";
public string CustomLoginServerHost {
get { return customLoginServerHost; }
set { SetProperty(ref customLoginServerHost, value); }
}
[YamlIgnore]
public bool IsCustom
{
get { return LoginServer == LoginServerMode.Custom; }
}
}
public class DLLConfig : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value)) return false;
storage = value;
this.OnPropertyChanged(propertyName);
return true;
}
private DLLMode channel = DLLMode.Release;
public DLLMode Channel
{
get { return channel; }
set {
if (SetProperty(ref channel, value))
{
this.OnPropertyChanged("IsCustom");
}
}
}
private string customDLLPath = "";
public string CustomDLLPath {
get { return customDLLPath; }
set { SetProperty(ref customDLLPath, value); }
}
[YamlIgnore]
public bool IsCustom
{
get { return Channel == DLLMode.Custom; }
}
}
public class InjectConfig : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value)) return false;
storage = value;
this.OnPropertyChanged(propertyName);
return true;
}
private InjectMode mode = InjectMode.Manual;
public InjectMode Mode
{
get { return mode; }
set
{
if (SetProperty(ref mode, value))
{
this.OnPropertyChanged("IsAutomatic");
}
}
}
private int autoInjectTimer = 20;
public int AutoInjectTimer {
get { return autoInjectTimer; }
set { SetProperty(ref autoInjectTimer, value); }
}
private ProcessDetectionMode processDetectionMode = ProcessDetectionMode.ProcessName;
public ProcessDetectionMode ProcessDetectionMode
{
get { return processDetectionMode; }
set { SetProperty(ref processDetectionMode, value); }
}
private bool injectByProcessId_deprecated = false;
[YamlMember(Alias = "InjectByProcessId")]
public bool InjectByProcessId_Deprecated
{
get { return injectByProcessId_deprecated; }
set { SetProperty(ref injectByProcessId_deprecated, value); }
}
private string runningProcessName = "tribesascend";
public string RunningProcessName
{
get { return runningProcessName; }
set { SetProperty(ref runningProcessName, value); }
}
[YamlIgnore]
public bool IsAutomatic
{
get { return Mode == InjectMode.Automatic; }
}
}
public static readonly List<String> DefaultGamePaths = new List<string>
{
"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Tribes\\Binaries\\Win32\\TribesAscend.exe",
"D:\\Program Files (x86)\\Steam\\steamapps\\common\\Tribes\\Binaries\\Win32\\TribesAscend.exe",
"E:\\Program Files (x86)\\Steam\\steamapps\\common\\Tribes\\Binaries\\Win32\\TribesAscend.exe",
"C:\\Program Files (x86)\\HiRezGames\\Tribes\\Binaries\\Win32\\TribesAscend.exe",
};
private string gamePath = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Tribes\\Binaries\\Win32\\TribesAscend.exe";
public string GamePath
{
get { return gamePath; }
set { SetProperty(ref gamePath, value); }
}
private string customArguments = "";
public string CustomArguments
{
get { return customArguments; }
set { SetProperty(ref customArguments, value); }
}
public DebugConfig Debug { get; set; } = new DebugConfig();
public DLLConfig DLL { get; set; } = new DLLConfig();
public InjectConfig Injection { get; set; } = new InjectConfig();
public LoginServerConfig LoginServer { get; set; } = new LoginServerConfig();
// Legacy, no longer used but left in for config compatibility
private string updateUrl = "https://raw.githubusercontent.com/mcoot/tamodsupdate/release";
public string UpdateUrl
{
get { return updateUrl; }
set { SetProperty(ref updateUrl, value); }
}
private bool promptForUbermenu = true;
public bool PromptForUbermenu
{
get { return promptForUbermenu; }
set { SetProperty(ref promptForUbermenu, value); }
}
private static ISerializer serializer = new SerializerBuilder()
.Build();
private static IDeserializer deserializer = new DeserializerBuilder()
.WithNamingConvention(new PascalCaseNamingConvention())
.Build();
/// <summary>
/// Save the configuration to a yaml file
/// </summary>
/// <param name="filename">The file to save to</param>
/// <exception cref="ConfigSaveException" />
public void Save(string filename)
{
try
{
var yaml = serializer.Serialize(this);
File.WriteAllText(filename, yaml);
} catch (Exception ex)
{
throw new ConfigSaveException(ex.Message, ex);
}
}
/// <summary>
/// Load the configuration from a yaml file
/// </summary>
/// <param name="filename">The file to load from</param>
/// <returns>The parsed config</returns>
/// <exception cref="ConfigLoadException" />
public static Config Load(string filename)
{
try
{
string yaml = File.ReadAllText(filename);
return deserializer.Deserialize<Config>(yaml);
} catch (Exception ex)
{
throw new ConfigLoadException(ex.Message, ex);
}
}
}
}