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Ata de Reunião 1

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Ata de reunião com PO

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Data: 31 DE JULHO DE 2024

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Horário: 17H00

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Local: Remoto (DISCORD)

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PARTICIPANTES

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Pedro, Aline, Lara, Lucas, Antônio, Thomas, Ana Carolina.

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PAUTA

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Novos assuntos

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  • Discussão sobre o backlog e MVP do Crystaleum-2.
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OBSERVAÇÕES

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  • Discutimos com a PO Ana Carolina sobre as etapas do jogo e seus respectivos temas, quais etapas poderiam entrar no MVP e quais não.
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AÇÕES NECESSÁRIAS

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  1. Definir com mais exatidão os minigames.
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As ideias discutidas até então no grupo eram muito abstratas e é necessário refinamento para a elucidação de um minigame.

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Relatório 1

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circle{fill:var(--md-mermaid-label-bg-color)}.actor{fill:var(--md-mermaid-sequence-actor-bg-color);stroke:var(--md-mermaid-sequence-actor-border-color)}text.actor>tspan{fill:var(--md-mermaid-sequence-actor-fg-color);font-family:var(--md-mermaid-font-family)}line{stroke:var(--md-mermaid-sequence-actor-line-color)}.actor-man circle,.actor-man line{fill:var(--md-mermaid-sequence-actorman-bg-color);stroke:var(--md-mermaid-sequence-actorman-line-color)}.messageLine0,.messageLine1{stroke:var(--md-mermaid-sequence-message-line-color)}.note{fill:var(--md-mermaid-sequence-note-bg-color);stroke:var(--md-mermaid-sequence-note-border-color)}.loopText,.loopText>tspan,.messageText,.noteText>tspan{stroke:none;font-family:var(--md-mermaid-font-family)!important}.messageText{fill:var(--md-mermaid-sequence-message-fg-color)}.loopText,.loopText>tspan{fill:var(--md-mermaid-sequence-loop-fg-color)}.noteText>tspan{fill:var(--md-mermaid-sequence-note-fg-color)}#arrowhead 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z([t,r.pipe(Q(ye()),b(o=>!!o.searchParams.get("h")))]).pipe(m(([o,n])=>ni(o.config)(n.searchParams.get("h"))),m(o=>{var a;let n=new Map,i=document.createNodeIterator(e,NodeFilter.SHOW_TEXT);for(let s=i.nextNode();s;s=i.nextNode())if((a=s.parentElement)!=null&&a.offsetHeight){let p=s.textContent,c=o(p);c.length>p.length&&n.set(s,c)}for(let[s,p]of n){let{childNodes:c}=x("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function ss(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return z([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Xr(e,o){var n=o,{header$:t}=n,r=ao(n,["header$"]);let i=R(".md-sidebar__scrollwrap",e),{y:a}=Ve(i);return C(()=>{let s=new g,p=s.pipe(Z(),ie(!0)),c=s.pipe(Le(0,me));return c.pipe(re(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of P(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:d}=ce(f);f.scrollTo({top:u-d/2})}}}),ue(P("label[tabindex]",e)).pipe(ne(l=>h(l,"click").pipe(ve(se),m(()=>l),U(p)))).subscribe(l=>{let f=R(`[id="${l.htmlFor}"]`);R(`[aria-labelledby="${l.id}"]`).setAttribute("aria-expanded",`${f.checked}`)}),ss(e,r).pipe(w(l=>s.next(l)),_(()=>s.complete()),m(l=>$({ref:e},l)))})}function ui(e,t){if(typeof t!="undefined"){let r=`https://api.github.com/repos/${e}/${t}`;return st(je(`${r}/releases/latest`).pipe(de(()=>S),m(o=>({version:o.tag_name})),De({})),je(r).pipe(de(()=>S),m(o=>({stars:o.stargazers_count,forks:o.forks_count})),De({}))).pipe(m(([o,n])=>$($({},o),n)))}else{let r=`https://api.github.com/users/${e}`;return je(r).pipe(m(o=>({repositories:o.public_repos})),De({}))}}function di(e,t){let r=`https://${e}/api/v4/projects/${encodeURIComponent(t)}`;return st(je(`${r}/releases/permalink/latest`).pipe(de(()=>S),m(({tag_name:o})=>({version:o})),De({})),je(r).pipe(de(()=>S),m(({star_count:o,forks_count:n})=>({stars:o,forks:n})),De({}))).pipe(m(([o,n])=>$($({},o),n)))}function hi(e){let t=e.match(/^.+github\.com\/([^/]+)\/?([^/]+)?/i);if(t){let[,r,o]=t;return ui(r,o)}if(t=e.match(/^.+?([^/]*gitlab[^/]+)\/(.+?)\/?$/i),t){let[,r,o]=t;return di(r,o)}return S}var cs;function ps(e){return cs||(cs=C(()=>{let t=__md_get("__source",sessionStorage);if(t)return I(t);if(ae("consent").length){let o=__md_get("__consent");if(!(o&&o.github))return S}return hi(e.href).pipe(w(o=>__md_set("__source",o,sessionStorage)))}).pipe(de(()=>S),b(t=>Object.keys(t).length>0),m(t=>({facts:t})),G(1)))}function bi(e){let t=R(":scope > :last-child",e);return C(()=>{let r=new g;return 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"sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*\n * Copyright (c) 2016-2024 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n};\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n *\n * @class BehaviorSubject\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an + + + + + + + + + + + + + + + + + + + + + + + +
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Roteiro do jogo

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Introdução

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Crystaleum 2.0, em busca da documentação perdida

+

Muitos anos depois de Crys, neta do comandante Estelar Marsicano, ter combatido corporações perigosas, se unindo à sua facção e ao Comando Estelar e vencendo uma guerra galática através de suas lendárias missẽs, outra ameaça nos cerca. Agora, tendo como base uma documentação desatualizada e precária, você terá de restaurar a paz em Calamum Caeruleum. Como parte de uma facção guardiã, você terá de revisar os requisitos para o software que salvará a galáxia de uma destruição em massa, recrutando e treinando novos guardiões.

+

A ideia principal é que, em continuação ao Crystaleum 1.0, a galáxia terá de ser salva mais uma vez. Em contrapartida, nesta versão, o jogador será o protagonista num cenário de tomadas de decisão em um ambiente de desenvolvimento de software, com o foco na atividade de requisitos. +Cada etapa do jogo será correspondente a um "desafio-problema", onde o jogador enfrentará um desafio relacionado a gerenciamento de riscos, requisitos e tomadas de decisão do projeto.

+

Roteiro

+

A galáxia sofre a ameaça de ser destruida pela exploração da empresa tecnológica Spark Tech, que agora minera diamantes para seus super-computadores e expõe os da raça Fairy Solaris (toda a linhagem da princesa Solaris Faethorn) a trabalhos forçados. +A brava guerreira Crys se tornou uma referência para a Vanguarda da Liberdade Cósmica, a facção Guardiã, por ter refeito os passos do longevo Marsicano em direção ao restabelecimento da paz. +E agora, 500 anos depois, toda a Vanguarda tem nas mãos um desafio enorme, que só pode ser vencido em conjunto. Juntos, Plumbu-Rubrum, Lucian, Princesa Solaris Faethorn, JR-15, Stella Armoria, John Heinemann e Batata Prime empenharão esforços para deter o avanço da maliciosa Spark Tech em sua mais nova afronta.

+

Diálogos

+

(Diálogo inicial) +A empresa Spark Tech está destruindo a galáxia. Com a extração desenfreada de diamantes para seus super-computadores, a Vanguarda da Liberdade Cósmica se vê obrigada a agir. O foco é construir um software para recrutar novos guardiões, que irão refrear os avanços da Spark Tech em sua devastadora iniciativa de exploração de Calamum Caeruleum.

+

Requisitos para esse software: +Cadastrar candidatos interessados em se tornarem guardiões +Ter uma autenticação com o Noodle (nome fictício) para verificação de segurança

+

Cenas: +* Diálogos +* Cenários +* Personagens envolvidos

+

Cena 1 +Texto: A empresa Spark Tech está destruindo a galáxia. Com a extração desenfreada de diamantes para seus super-computadores, a Vanguarda da Liberdade Cósmica se vê obrigada a agir. O foco é construir um software para recrutar novos guardiões, que irão refrear os avanços da Spark Tech em sua devastadora iniciativa de exploração de Calamum Caeruleum. +(A ideia é o texto ter uma fonte com uma aparência de código e ir sendo escrito na tela, com a opção de o jogador clicar na tela e o texto aparecer todo de uma vez)

+

Cena 2 +Personagens Envolvidos: Todos estão em cena, nem todos falam +Cenário: Escritório (QG dos Guardiões) +Todos reunidos decidem dar um fim à tragédia quando veem a família da princesa Solaris ser capturada para trabalhar forçadamente por serem de uma raça absurdamente inteligente. +Solaris parece tristonha e logo Batata Prime começa a falar

+

Diálogos: +Batata: Por que vc tá tão triste, Solaris? +Solaris: … +Batata: Oh não, deve ter sido a mais recente investida da Spark Tech contra o bem de Calamum Caeruleum +Eles estão colocando em risco nossas vidas com a mineração descontrolada, gases tóxicos não param de invadir nosso QG, além da tristeza imposta a nossas famílias… +Lucian: Temos de entrar em ação! Precisamos recrutar novos guardiões e sabemos que o treinamento é duro e sério e nem todos ficam até o final. Precisamos de um software!

+

Cena 3: +Minigame de Recrutamento +John Heinemann: Agora você precisa escolher uma equipe. +Isso não te fará perder o jogo, mas uma má escolha te fará perder força de trabalho! +A sabedoria de um Guardião começa a ser testada aqui! +Minigame de escolha de equipe

+

Cena 4: +JR-15: Escolhida a equipe, você terá desafios a vencer. +Primeiro, para desenvolver o nosso software será necessário conhecer os requisitos para o nosso pretensioso projeto. +Essa etapa inicial de Elicitação e Descoberta não será complexa, pois o nosso software de recrutamento irá apenas refletir o que nossa facção guardiã já faz: +avaliar os candidatos em suas habilidades estratégicas, se estão com segundas intenções maliciosas e seu passado de vitórias, mas principalmente, se têm um coração leal a Calamum Caeruleum +reunir treinamentos de lógica e estratégia +testá-los a partir da história de nossa facção e galáxia +Bem, todos estes requisitos que citei aqui são não-funcionais certo? +✅ Sim ❌ Não

+

✅Errado! Você não pode contribuir com nossa equipe errando uma pergunta tão simples com esta! Fora daqui!

+

Isso mesmo, esta é uma lista de requisitos funcionais.

+

(Tela escurece)

+

Cena 5: +Pumblum-Rubrum: Bem, agora é com você avaliar a viabilidade do que elicitamos aqui, as restrições, instabilidade de cada um dos requisitos, prazos, custos… ufa! +Acha que está tudo ok?

+

Bem… talvez esse requisito de “ ” não tenha tanto valor pro negócio +Acho que a instabilidade desse requisito é muito grande e deve ser investigado

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Cena 6 (Final do MVP 1) +Lucian: Precisamos declarar nossos requisitos de uma vez! Uma ameaça nos cerca e os requisitos precisam ser organizados! +Minigame de organização do Backlog

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Nossa história

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O projeto

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O Crystalaeum-2 tem a visão de dar continuidade à proposta de gamificação da disciplina, entretanto, agora com o foco em mergulhar jogadores numa simulação de desenvolvimento de um software.

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A Equipe

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Vanguarda da Liberdade Cósmica, uma facção guardiã

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Apresentação

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Lições Aprendidas

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    Nosso foco nesta unidade foi aprender o básico sobre a Engenharia de Requisitos, prestando atenção principalmente em como trabalhar com stakeholders, e sobre as várias abordagens e os ciclos de vida do projeto, utilizando esses para escolher o tema do projeto e como criá-lo.

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    Aprendemos a nos organizar como equipe, pela ausência do professor tivemos que fazer algumas entregas contando com a ajuda dos monitores e da equipe.

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Material do Seminário

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Processos de Desenvolvimento e Ciclos de Vida

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Cascata:

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  • Faz parte da abordagem Dirigida por Plano;
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  • Implementa o ciclo de vida Preditivo;
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  • Requisitos fixos;
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  • Atividades bem definidas e sequenciais: uma atividade só pode acontecer depois que a anterior for completamente finalizada.
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Vantagens:

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  • É resistente a mudanças na equipe: como todos as atividades são bem definidas e documentadas, a troca de participantes do projeto não é tão impactante.
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  • Estabilidade: resultados e prazos bem estabelecidos.
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Desvantagens:

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  • Sensível a mudanças nos requisitos: depois que a etapa de especificação de requisitos é concluída, é mais difícil de integrá-los à implementação do sistema, afetando drasticamente o prazo e custo estipulados previamente;
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  • Entrega de valor só acontece no fim do processo.
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Processo em Cascata +

+Fonte +

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Espiral:

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  • Faz parte da abordagem Dirigida por Plano;
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  • Implementa o ciclo de vida Iterativo;
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  • Os requisitos são fixos e estabelecidos no decorrer dos ciclos;
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  • É fortemente dirigido pela análise de riscos que acontece no início de cada ciclo.
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Vantagens:

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  • Menos propenso a concretização de possíveis riscos: como a análise de riscos é feita em toda iteração, é menos provável que hajam situações inesperadas e dificilmente remediáveis;
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  • Permite o feedback constante do trabalho;
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  • Mais tolerante com mudanças nos requisitos;
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Desvantagens:

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  • Menor previsibilidade: como o número de iterações é indeterminado, é mais difícil prever o fim do projeto e o que exatamente será entregue;
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  • Maior complexidade: este processo é um dos mais complexos de ser planejado e executado;
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  • Muito dependente da análise de riscos: caso a análise de riscos não seja bem feita, há grandes chances do projeto ser desnecessariamente mais caro e sair do controle.
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Processo em Espiral +

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Processo Unificado:

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  • Possui um esforço inicial de planejamento e identificação de requisitos
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  • Busca identificar todos os requisitos no início do projeto
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  • É iterativo e incremental
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  • Por causa da natureza iterativa, há alguma flexibilidade para ajustes nos requisitos do projeto
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  • É implementado também algum grau de gestão de risco
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  • A colaboração entre Stakeholders, Desenvolvedores e Testers é incentivada em todos os momentos de desenvolvimento
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Vantagens:

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  • Os maiores riscos são atacados primeiro, diminuindo as chances de fracasso do projeto
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Desvantagens:

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  • Complexo e trabalhoso para projetos de pequeno porte;
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  • Exige experiência da equipe
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OpenUP (Open Unified Process):

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  • Variante do Processo unificado que busca ser mais ágil e reduzir os rituais e formalidades do UP.
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  • Incentiva colaboração e comunicação entre as equipes para gerar melhoria contínua.
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  • Equipes são incentivadas a abraçar as mudanças.
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Vantagens:

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  • O feedback chega mais cedo, o que facilita a gerência de risco.
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  • O mesmo do Processo Unificado.
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  • Há um overhead maior para se usar o OpenUP.
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RAD:

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  • Fortemente baseado no feedback do usuário.
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  • Os requisitos do produto são tratados como variáveis.
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  • Vários protótipos são feitos rapidamente para conseguir feedback dos stakeholders e refinar os requisitos.
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  • Há um maior grau de envolvimento do cliente, o que ajuda a sanar as suas necessidades e cumprir expectativas.
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  • Menos documentação formal
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Vantagens:

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  • Altamente adaptável
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  • Reduz o risco geral do projeto
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Desvantagens:

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  • Imprevisibilidade de tempo e recursos a serem utilizados
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  • O RAD não é aconselhável quando os riscos técnicos são altos e não é indicada quando se está testando novas tecnologias
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  • Pode acidentalmente levar ao retorno das práticas caóticas no desenvolvimento
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Scrum XP:

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  • Framework que ajuda na organização de projetos para a construção de soluções adaptativas
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  • Os requisitos são tratados como variáveis
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  • Atua de maneira evolutiva, com refinamentos sucessivos de requisitos e solução
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Vantagens:

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  • Maior flexibilidade
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  • Entrega de valor incremental
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  • Maior transparência
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Desvantagens:

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  • Requer uma equipe autogerenciável
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  • Necessidade de colaboração intensa
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  • Risco de sobrecarga de trabalho
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XP - eXtreme Programming:

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  • Equipes pequenas e médias.
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  • Orçamento e cronogramas previsíveis.
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  • Requisitos como variáveis.
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  • Uso de TDD: Test Driven Development.
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  • Amplo uso de CI/CD.
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  • Uso de pair programming.
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Vantagens:

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  • Simplicidade desde como se levanta os requisitos até a codificação
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  • Feedback contínuo entre desenvolvedores e clientes
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  • Flexibilidade, permite acomodar mudanças nos requisitos do projeto de forma eficiente
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  • Colaboração intensa, promove forte colaboração entre os membros da equipe, incluindo desenvolvedores, clientes e gerentes do projeto
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Desvantagens:

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  • Limitação em grandes projetos
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  • Necessidade de uma comunicação eficaz
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  • Falta de previsibilidade, devido a sua alta flexibilidade o XP pode acabar se tornando imprevisível
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DSDM:

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  • O DSDM (Dynamic Systems Development Method) é uma metodologia de desenvolvimento incremental e iterativa, ou seja, a cada nova etapa são feitas melhorias nas versões anteriores.
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  • Se divide em 3 etapas: Pré projeto (orçamentos e contratos), ciclo de vida(desenvolvimento e implementação),
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Vídeo da apresentação da Missão 2

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Vídeo 1 - Apresentação 2 - Entrega 01/08/2024

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Caso haja problemas para assistir ao vídeo, use o link abaixo:

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Vídeo

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VersãoDescriçãoAutor(es)DataRevisor(es)
1.0Inserção do vídeoPedro Sena01/08/2024
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Backlog

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Introdução

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A ideia principal é que, em continuação ao Crystaleum 1.0, a galáxia terá de ser salva mais uma vez. Em contrapartida, nesta versão, o jogador será o protagonista num cenário de tomadas de decisão em um ambiente de desenvolvimento de software.

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O jogo terá será ambientado num cenário em que o jogador terá de gerenciar o desenvolvimento de um software para salvar seu planeta +Cada etapa do jogo será correspondente a um "desafio-problema", onde o jogador enfrentará um desafio relacionado a gerenciamento de riscos, requisitos e tomadas de decisão do projeto +Os problemas que cada rodada terá, tendo cada fase um tema relacionado para os desafios, serão escolhidos aleatoriamente para o jogador +O jogo terá minigames, em que o cenário será diferente do ambiente do jogo, como em Among us e Crystaleum 1.0

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Sistema de pontuação: cada grupo de respostas têm as que dão mais ou menos pontos, assim tem as respostas totalmente erradas, as parcialmente certas, e as mais eficientes +Ao final das 5 fases (3 fases no MVP 1) o jogador será vencedor se sua pontuação superar a pontuação de corte (por exemplo 1000 de xp).

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Backlog

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A tabela abaixo de Requisitos Funcionais abaixo representa o backlog inicial do projeto com seus devidos critérios de aceitação, utilizando o framework (Scaled Agile Framework) (SAFe), determinando para cada item o Épico, a Funcionalidade e a História de Usuário (US).

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Utilizamos o framework SAFe pois este é um framework que prioriza práticas ágeis. Ele inclui uma orientação estruturada para as posições e responsabilidades do Dono do Produto, Arquitetos de Solução e Engenheiros de Sistema.

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Também foram elencados alguns requisitos não funcionais, representados pela tabela abaixo.

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Uma breve descrição de cada coluna:

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ID: identificador do item, serve para facilitar a referenciação.

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Épico: determina a qual épico o item pertence.

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Funcionalidade: Funcionalidade a ser feita.

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US: História(s) de usuário que compõe(m) a funcionalidade.

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Requisitos Funcionais

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IDÉpicoFuncionalidadeUSCritério(s) de aceitação
1Processo de desenvolvimentoIntroduçãoUS1 - Eu como usuário, quero uma breve explicação do jogo

US2 Eu como usuário, quero ler uma introdução sobre a fase que vou jogar
1
2Processo de desenvolvimentoPrimeira pergunta do questionárioUS3 - Eu como usuário, quero ler a característica de um método de desenvolvimento de software aleatório

US4 - Eu como usuário quero ser capaz de escolher o método correspondente
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3Processo de desenvolvimentoSegunda pergunta do questionárioUS5 - Eu como usuário, quero ler a segunda pergunta do questionário

US6 - Eu como usuário, quero escolher um processo de desenvolvimento para um projeto com determinadas características
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4Processo de desenvolvimentoTerceira pergunta do questionárioUS7 - Eu como usuário, quero ler a terceira pergunta do questionário

US8 - Eu como usuário, quero escolher um processo de desenvolvimento para um projeto com determinadas características
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5Aspectos HumanosIntroduçãoUS9 - Eu como usuário, quero ler o título dessa fase para saber do que se trata

US10 Eu como usuário, quero ler uma introdução sobre a fase de aspectos humanos
2
6Aspectos HumanosMinigame de organização de equipeUS11 - Eu como jogador, quero entender a situação atual do projeto fictício4
7Aspectos HumanosMinigame de organização de equipeUS12 - Eu como jogador, quero ver os possíveis participantes da equipe solucionadora5,6
8Aspectos HumanosMinigame de organização de equipeUS13 - Eu como jogador, quero escolher os participantes da equipe com base em seus atributos7,8
9Aspectos HumanosMinigame de organização de equipeUS14 - Eu como jogador, quero ver os atributos da equipe como um todo9
10BacklogIntroduçãoUS15 - Eu como usuário, quero ler uma introdução sobre a fase de backlog

US16 - Eu como usuário, quero
3
11BacklogMinigame de backlogUS17 - Eu como usuário, quero visualizar o backlog do software a ser desenvolvido pela equipe de desenvolvimento da gamificação10
12BacklogMinigame de backlogUS18 - Eu como usuário, quero ordenar o backlog do software a ser desenvolvido pela equipe de desenvolvimento11
13BacklogMinigame de escolha de PBI com modelo AROUS19 - Eu como usuário, quero ver uma lista de PBI12
14BacklogMinigame de escolha de PBI com modelo AROUS20 - Eu como usuário, quero identificar os que estão escritos em modelo ARO13
15BacklogPergunta de backlog com USMUS21 - Eu como usuário, quero ler a pergunta sobre USM16
16BacklogPergunta de backlog com USMUS22 - Eu como usuário, quero poder marcar uma resposta17, 18
17Final do jogoPontuaçãoUS23 - Eu como usuário, quero receber uma pontuação relacionada à exatidão da escolha da alternativa no fim do jogo

US24 - Eu como usuário, quero ver em qual rank eu fiquei (A,B,C,D)
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18Final do jogoFeedbackUS25 - Eu como usuário, quero ler um breve texto sobre minha jornada no jogo

US26 - Eu como usuário, quero ler um breve texto sobre o pontos principais que eu poderia melhorar
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19Regras de negócioMinigame de organização de equipe--
20Casos de usoMinigame de elaboração/correção de casos de uso--
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Critérios de aceitação

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IDDescrição
1O usuário deve ser apresentado à primeira fase com uma tela com um pequeno texto contado pelo personagem do jogo um botão para prosseguir
2O usuário deve ser apresentado à fase de aspectos humanos em uma tela com um pequeno texto contado pelo personagem do jogo um botão para prosseguir
3O usuário deve ser apresentado à fase de backlog em uma tela com um pequeno texto contado pelo personagem do jogo com um botão para prosseguir
4A missão deve apresentar o tempo para a entrega, estabilidade dos requisitos, e disponibilidade do cliente como parâmetros quantificáveis para o usuário
5A tela de seleção deve apresentar os personagens disponíveis para se formar uma equipe
6O usuário deve conseguir selecionar uma quantidade pré-determinada de personagens, dentre todos que estão no banco de dados
7A tela de seleção deve mostrar claramente quais personagens estão selecionados, e quando o usuário pode consolidar a seleção e prosseguir
8O usuário deve conseguir consolidar a solução somente após cumprir uma cota pré-determinada, e então prosseguir para fora do minigame
9Conforme o usuário escolhe os personagens, a média dos atributos da equipe aparece na tela
10Tem que ter 5 US e elas têm que caber na tela
11O usuário tem que ordenar o backlog clicando nas US na ordem correta, da primeira à última
12Devem aparecer 5 PBIs
13Os PBIs selecionados devem ser destacados dos outros
14A pontuação do usuário nesta tarefa será contabilizada para aferição da pontuação final
15A escolha deve ser por clique, eliminando os que não estão em modelo ARO
16Deve aparecer uma pergunta curta com 4 alternativas
17A alternativa escolhida tem que estar destacada
18Tem que ter um botão de prosseguir
19A pontuação final do jogador com o rank dele
20Um pequeno texto com o feedback do jogador e pontos a melhorar
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Requisitos Não Funcionais

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IDCategoriaFuncionalidade
1DesempenhoMínimo de memória: 100 MB
2CompatibilidadeO jogo será executado em ambiente offline, com permissão de acesso para instalação de apps estranhos às lojas de aplicativos
3CompatibilidadeO jogo será executado em dispositivos smartphone com telas de até 6 polegadas; não haverá suporte para telas maiores como em tablet
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MVP

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O MVP escolhido por nossa equipe não abrange todo o backlog inicial, e sim apenas dos itens 1 ao 8, conforme estabelecido com nossa Product Owner Ana Carolina.

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Os itens restantes serão considerados incrementos a serem implementados em iterações futuras após a completude do MVP.

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Histórico de Versão

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VersãoDescriçãoAutor(es)DataRevisor(es)Data de revisão
1.0Criação da versão inicial do documentoLara, Pedro, Aline, Tomas, Antonio, Lucas31/07/2024
1.1Alteração do backlog para resolução de issuesPedro, Tomas, Aline02/09/2024
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HealthNet

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Introdução

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Esta página se dedica a explicar a resolução do exercício proposto pela professora na Missão 3: A elaboração de um backlog da empresa HealthNet seguindo uma técnica chamada Product Backlog Building (PBB).

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Miro

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Funcionalidades

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  • Cadastro e atualização de pacientes
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  • Consulta de informações de pacientes
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  • Agendamento de consultas
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  • Dispensa de medicamentos
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  • Acesso de informações pelo paciente
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PBIs

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  • Inserção dos dados cadastrais no sistema
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  • Atualização dos dados do paciente no sistema
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  • Visualização dos dados
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  • Inserção de dados do paciente
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  • Visualização de horários e especialistas disponíveis
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  • Agendamento de consulta
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  • Preenchimento da prescrição no sistema
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  • Verificação automática de alergias e interações medicamentosas
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  • Login no site
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  • Consultar informações referentes ao paciente
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US

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    Eu, como recepcionista quero cadastrar os pacientes com rapidez para prestar uma atendimento eficaz

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    Eu, como recepcionista, quero poder atualizar os dados dos pacientes de forma concisa e rápida

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    Eu, como recepecionista, quero ver os dados dos pacientes com integridade e rapidez

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    Eu, como recepcionista, quero preencher um dado e obter um registro do paciente.

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    Eu, como coordenador, quero inserir dados do paciente e obter dados consistentes para agendar consultas de forma confiável

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    Eu, como coordenador, quero consultar disponibilidade de médicos e obter dados consistentes para agendar consultas de forma confiável

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    Eu, como coordenador, quero agendar consultas de forma confiável

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    Eu, como recepcionista, quero que o sistema notifique o paciente de próximas consultas para deixá-lo mais satisfeito

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    Eu, como farmacêutica, quero poder preencher a prescrição digitalmente para correr menos riscos de falha

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    Eu, como farmacêutica, quero que o sistema verifique automaticamente alergias e interferências medicamentosas para evitar falhas que prejudiquem +a saúde do paciente

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    Eu, como paciente, quero fazer login no sistema da HealthNet de maneira segura

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  • Eu, como paciente, quero acessar informações pessoais adversas no sistema para obter mais transparência 
  • +
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Problemas

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  • Sistemas não integrados
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  • Ineficiência no agendamento de consultas
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  • Falta de transparência e informação
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  • Processos manuais
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  • Demora no atendimento ao cliente
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  • Controle de medicamentos ineficaz
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  • Segurança de dados comprometida
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  • Descentralização de agendamento
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  • Comunicação entre unidade não é efetiva
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  • Auditoria manual falha e ineficiente
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  • Prescrições não são incluídas no sistema
  • +
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Expectativas

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  • Sistema rápido
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  • Interface amigável
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  • Comunicação entre unidades bem estabelecida e rápida
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  • Acesso completo e centralizado a informações dos pacientes
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  • Alertas de interações medicamentosas
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  • Inserir notas e prescrições de maneira eficiente
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  • Agendamento confiável de consultas
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  • Verificações e detalhamento de prescrições
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  • Registro de medicamentos dispensados
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  • Sistema de agendamento confiável e otimizado
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  • Sistema escalável e robusto
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VersãoDescriçãoAutor(es)DataRevisor(es)Data de revisão
1.0Realização do PBBPedro Sena23/08/2024
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USM

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MIRO com o USM

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Apresentações

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Apresentação da Vanguarda da Liberdade - Missão 4

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https://unbbr-my.sharepoint.com/:v:/g/personal/211029540_aluno_unb_br/EdWFCqOmSHpAux8WFssIp9wBXia6ALOZQQt-VUkIcMTAnA?e=6SFRJi&nav=eyJyZWZlcnJhbEluZm8iOnsicmVmZXJyYWxBcHAiOiJTdHJlYW1XZWJBcHAiLCJyZWZlcnJhbFZpZXciOiJTaGFyZURpYWxvZy1MaW5rIiwicmVmZXJyYWxBcHBQbGF0Zm9ybSI6IldlYiIsInJlZmVycmFsTW9kZSI6InZpZXcifX0%3D

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Gravação do Feedback PO

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Feedback

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+ + + + + + + + + + \ No newline at end of file diff --git a/missao4/correcoes-missao3/pbb/index.html b/missao4/correcoes-missao3/pbb/index.html new file mode 100644 index 00000000..e6c97566 --- /dev/null +++ b/missao4/correcoes-missao3/pbb/index.html @@ -0,0 +1,1524 @@ + + + + + + + + + + + + + + + + + + + + + + + + + PBB Corrigido - Crystaleum-2 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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HealthNet

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Introdução

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Esta página se dedica exibir a correção do PBB da missão 3 a partir das falhas apresentadas nesta issue pelo professor.

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Miro

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VersãoDescriçãoAutor(es)DataRevisor(es)Data de revisão
1.0Correção do PBBPedro Sena9/9/2024
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HealthNet

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Introdução

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Esta página se dedica exibir a correção do USM da missão 3 a partir das falhas apresentadas pelo professor.

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Miro

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Modificação do processo de desenvolvimento

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Introdução

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No início do semestre, o grupo decidiu, após algumas discussões e alinhamentos, que a melhor abordagem para o desenvolvimento do projeto seria a utilização do método RAD (Rapid Application Development). Essa escolha foi feita com base nas características do método, que, por sua flexibilidade e foco em prototipagem rápida e feedback contínuo, parecia ser a opção ideal para um desenvolvimento ágil e colaborativo, alinhado ao que imaginávamos ser o fluxo de trabalho mais adequado para o contexto do nosso projeto. A intenção inicial era aproveitar as vantagens do RAD, como a entrega rápida de funcionalidades e a participação ativa dos usuários no processo, para garantir um produto final mais adaptado às necessidades reais.

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No entanto, ao longo do semestre, nos deparamos com vários imprevistos e dificuldades práticas que acabaram inviabilizando a correta aplicação do método. As exigências de frequentes reuniões de grupo e o constante feedback dos usuários – elementos cruciais para o sucesso do RAD – mostraram-se mais difíceis de serem cumpridos do que havíamos antecipado. Problemas com a disponibilidade dos integrantes do grupo, desafios na comunicação e na organização das reuniões, além da dificuldade em manter um fluxo contínuo de interações com os usuários, acabaram por criar obstáculos significativos.

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Diante dessas dificuldades, percebemos que não conseguiríamos nos adequar de maneira eficiente ao modelo do RAD. Sendo assim, tomamos a decisão de migrar para um método de desenvolvimento mais estruturado e previsível: o modelo Cascata. Optamos por essa mudança pois o Cascata, com suas fases bem definidas e sequenciais, se ajustava melhor à realidade do nosso grupo, que precisava de um processo menos dependente de constantes interações e mais focado em etapas claras e organizadas. Além disso, a abordagem linear do Cascata permitiu que avançássemos de forma mais controlada, com menor dependência de feedback contínuo dos usuários, garantindo que o desenvolvimento pudesse prosseguir de maneira mais coesa e com maior previsibilidade.

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Cronograma

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Abaixo está um cronograma das etapas do desenvolvimento

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EtapaData InícioData Fim
Levantamento de requisitos23/07/202415/08/2024
Prototipação16/08/202431/08/2024
Desenvolvimento01/09/202408/09/2024
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Crystaleum 2

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Proposta De Processo de Desenvolvimento de Software

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O nosso grupo optou por desenvolver o projeto com a Abordagem Ágil, Ciclo de Vida Ágil e Processo de Desenvolvimento Rapid Application Development (RAD), por serem metodologias muito orientadas pelos feedbacks dos usuários, ter requisitos mutáveis e por sua agilidade e capacidade de desenvolver projetos não tão grandes com maior velocidade e entrega de valor.

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Fonte

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Para nos auxiliar na tomada de decisão acerca de qual processo utilizar, nós tivemos como base os critérios propostos por Gupta, e levando em conta o quanto o projeto pode ser imprevisível e, dado que ainda estamos estudando as tecnologias a serem utilizadas, possivelmente teremos que adaptar o planejamento do projeto para adequa-lo à realidade do trabalho a ser executado.

+

Levando em consideração as tabelas de análise Gupta:

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Requisitos

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RequirementsWaterfallPrototypeIterativeEvolutionarySpiralRADCrystaleum 2
Are requirements easily understandable and defined?YesNoNoNoYesNoNo
Do we change requirements quite often?NoYesNoNoYesNoNo
Can we define requirements early in the cycle?YesNoYesYesNoYesYes
Requirements are indicating a complex system to be builtNoYesYesYesYesNoNo
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Time de Desenvolvimento

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Development teamWaterfallPrototypeIterative enhancementEvolutionarySpiralRADCrystaleum 2
Less experience on similar projectsNoYesNoNoYesNoYes
Less domain knowledgeYesNoYesYesYesNoYes
Less experience on toolsYesNoNoNoYesNoNo
Availability of trainingNoNoYesYesNoYesYes
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Envolvimento dos Usuários

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Involvement of UsersWaterfallPrototypeIterativeEvolutionarySpiralRADCrystaleum 2
User involvement in all phasesNoYesNoNoNoYesYes
Limited user participationYesNoYesYesYesNoNo
Users have no previous experience of participation in similar projectsNoYesYesYesYesNoNo
Users are experts of problem domainNoYesYesNoNoYesYes
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Tipo de projeto e riscos associados

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Project type and riskWaterfallPrototypeIterativeEvolutionarySpiralRADAdditional Column
Project is the enhancement of the existing systemNoNoYesYesNoYesNo
Funding is stable for the projectYesYesNoNoNoYesYes
High reliability requirementsNoNoYesYesYesNoNo
Tight project scheduleNoYesYesYesYesYesYes
Use of reusable componentsNoYesNoNoYesYesYes
Are resource (time, money, people etc.) scarce?NoYesNoNoYesNoNo
+

Com o auxílio das perguntas sugeridas por Gupta, a equipe chegou à conclusão de que o melhor processo a ser utilizado seria o RAD.

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Atividades de Desenvolvimento de Software

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Nome da AtividadeMétodoFerramentaEntrega
ElicitaçãoBrainstorming em equipe, reuniões JADPresencial / DiscordDocumento de Requisitos
Desenvolvimento de ProtótiposStoryboardFigmaProtótipo estático da interface
Análise e NegociaçãoDiscussão entre membros e POTeams, Whatsapp, presencialmenteBacklog
ImplementaçãoDesenvolvimento ÁgilVisual Studio CodeCódigo fonte
ValidaçãoFeedback do POPor meio dos monitores da disciplina, email, Aprender3Backlog, entregas de missões
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Referências Bibliográficas

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  1. Unidade 1 - Aula - Escolhas da ESW.pdf - George Marsicano
  2. +
  3. Raja Gupta. Fundamentals of Software Engineering. Engineering Handbook. 2019
  4. +
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Histórico de Versão

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DataVersãoDescriçãoAutor
08/041.0Proposta inicialALINE MELO OLIVEIRA, Antonio Jose Magalhaes Leao Junior, Lara Giuliana Lima dos Santos, Lucas Freire Lopes, Pedro Sena Barbosa Holtz Yen, THOMAS QUEIROZ SOUZA ALVES, VICTOR MOREIRA ALMEIDA
27/041.1Mudança nas tabelasPedro Sena Barbosa Holtz Yen
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O Crystalaeum-2 tem a vis\u00e3o de dar continuidade \u00e0 proposta de gamifica\u00e7\u00e3o da disciplina, entretanto, agora com o foco em mergulhar jogadores numa simula\u00e7\u00e3o de desenvolvimento de um software.

"},{"location":"#a-equipe","title":"A Equipe","text":"

Aline Melo Antonio Junior Lara Giuliana Lucas Freire Pedro Yen Thomas Alves Victor Almeida

"},{"location":"#vanguarda-da-liberdade-cosmica-uma-faccao-guardia","title":"Vanguarda da Liberdade C\u00f3smica, uma fac\u00e7\u00e3o guardi\u00e3","text":""},{"location":"acompanhamento/atas/ata1/","title":"Ata de Reuni\u00e3o 1","text":""},{"location":"acompanhamento/atas/ata1/#ata-de-reuniao-com-po","title":"Ata de reuni\u00e3o com PO","text":"

Data: 31 DE JULHO DE 2024

Hor\u00e1rio: 17H00

Local: Remoto (DISCORD)

"},{"location":"acompanhamento/atas/ata1/#participantes","title":"PARTICIPANTES","text":"

Pedro, Aline, Lara, Lucas, Ant\u00f4nio, Thomas, Ana Carolina.

"},{"location":"acompanhamento/atas/ata1/#pauta","title":"PAUTA","text":""},{"location":"acompanhamento/atas/ata1/#novos-assuntos","title":"Novos assuntos","text":"
  • Discuss\u00e3o sobre o backlog e MVP do Crystaleum-2.
"},{"location":"acompanhamento/atas/ata1/#observacoes","title":"OBSERVA\u00c7\u00d5ES","text":"
  • Discutimos com a PO Ana Carolina sobre as etapas do jogo e seus respectivos temas, quais etapas poderiam entrar no MVP e quais n\u00e3o.
"},{"location":"acompanhamento/atas/ata1/#acoes-necessarias","title":"A\u00c7\u00d5ES NECESS\u00c1RIAS","text":"
  1. Definir com mais exatid\u00e3o os minigames.

As ideias discutidas at\u00e9 ent\u00e3o no grupo eram muito abstratas e \u00e9 necess\u00e1rio refinamento para a elucida\u00e7\u00e3o de um minigame.

"},{"location":"historia/nossa-historia/","title":"Vanguarda da Liberdade C\u00f3smica","text":""},{"location":"historia/nossa-historia/#apresentacao-da-faccao","title":"Apresenta\u00e7\u00e3o da Fac\u00e7\u00e3o","text":""},{"location":"historia/roteiro/","title":"Roteiro do jogo","text":""},{"location":"historia/roteiro/#introducao","title":"Introdu\u00e7\u00e3o","text":""},{"location":"historia/roteiro/#crystaleum-20-em-busca-da-documentacao-perdida","title":"Crystaleum 2.0, em busca da documenta\u00e7\u00e3o perdida","text":"

Muitos anos depois de Crys, neta do comandante Estelar Marsicano, ter combatido corpora\u00e7\u00f5es perigosas, se unindo \u00e0 sua fac\u00e7\u00e3o e ao Comando Estelar e vencendo uma guerra gal\u00e1tica atrav\u00e9s de suas lend\u00e1rias miss\u1ebds, outra amea\u00e7a nos cerca. Agora, tendo como base uma documenta\u00e7\u00e3o desatualizada e prec\u00e1ria, voc\u00ea ter\u00e1 de restaurar a paz em Calamum Caeruleum. Como parte de uma fac\u00e7\u00e3o guardi\u00e3, voc\u00ea ter\u00e1 de revisar os requisitos para o software que salvar\u00e1 a gal\u00e1xia de uma destrui\u00e7\u00e3o em massa, recrutando e treinando novos guardi\u00f5es.

A ideia principal \u00e9 que, em continua\u00e7\u00e3o ao Crystaleum 1.0, a gal\u00e1xia ter\u00e1 de ser salva mais uma vez. Em contrapartida, nesta vers\u00e3o, o jogador ser\u00e1 o protagonista num cen\u00e1rio de tomadas de decis\u00e3o em um ambiente de desenvolvimento de software, com o foco na atividade de requisitos. Cada etapa do jogo ser\u00e1 correspondente a um \"desafio-problema\", onde o jogador enfrentar\u00e1 um desafio relacionado a gerenciamento de riscos, requisitos e tomadas de decis\u00e3o do projeto.

"},{"location":"historia/roteiro/#roteiro","title":"Roteiro","text":"

A gal\u00e1xia sofre a amea\u00e7a de ser destruida pela explora\u00e7\u00e3o da empresa tecnol\u00f3gica Spark Tech, que agora minera diamantes para seus super-computadores e exp\u00f5e os da ra\u00e7a Fairy Solaris (toda a linhagem da princesa Solaris Faethorn) a trabalhos for\u00e7ados. A brava guerreira Crys se tornou uma refer\u00eancia para a Vanguarda da Liberdade C\u00f3smica, a fac\u00e7\u00e3o Guardi\u00e3, por ter refeito os passos do longevo Marsicano em dire\u00e7\u00e3o ao restabelecimento da paz. E agora, 500 anos depois, toda a Vanguarda tem nas m\u00e3os um desafio enorme, que s\u00f3 pode ser vencido em conjunto. Juntos, Plumbu-Rubrum, Lucian, Princesa Solaris Faethorn, JR-15, Stella Armoria, John Heinemann e Batata Prime empenhar\u00e3o esfor\u00e7os para deter o avan\u00e7o da maliciosa Spark Tech em sua mais nova afronta.

"},{"location":"historia/roteiro/#dialogos","title":"Di\u00e1logos","text":"

(Di\u00e1logo inicial) A empresa Spark Tech est\u00e1 destruindo a gal\u00e1xia. Com a extra\u00e7\u00e3o desenfreada de diamantes para seus super-computadores, a Vanguarda da Liberdade C\u00f3smica se v\u00ea obrigada a agir. O foco \u00e9 construir um software para recrutar novos guardi\u00f5es, que ir\u00e3o refrear os avan\u00e7os da Spark Tech em sua devastadora iniciativa de explora\u00e7\u00e3o de Calamum Caeruleum.

Requisitos para esse software: Cadastrar candidatos interessados em se tornarem guardi\u00f5es Ter uma autentica\u00e7\u00e3o com o Noodle (nome fict\u00edcio) para verifica\u00e7\u00e3o de seguran\u00e7a

Cenas: * Di\u00e1logos * Cen\u00e1rios * Personagens envolvidos

Cena 1 Texto: A empresa Spark Tech est\u00e1 destruindo a gal\u00e1xia. Com a extra\u00e7\u00e3o desenfreada de diamantes para seus super-computadores, a Vanguarda da Liberdade C\u00f3smica se v\u00ea obrigada a agir. O foco \u00e9 construir um software para recrutar novos guardi\u00f5es, que ir\u00e3o refrear os avan\u00e7os da Spark Tech em sua devastadora iniciativa de explora\u00e7\u00e3o de Calamum Caeruleum. (A ideia \u00e9 o texto ter uma fonte com uma apar\u00eancia de c\u00f3digo e ir sendo escrito na tela, com a op\u00e7\u00e3o de o jogador clicar na tela e o texto aparecer todo de uma vez)

Cena 2 Personagens Envolvidos: Todos est\u00e3o em cena, nem todos falam Cen\u00e1rio: Escrit\u00f3rio (QG dos Guardi\u00f5es) Todos reunidos decidem dar um fim \u00e0 trag\u00e9dia quando veem a fam\u00edlia da princesa Solaris ser capturada para trabalhar for\u00e7adamente por serem de uma ra\u00e7a absurdamente inteligente. Solaris parece tristonha e logo Batata Prime come\u00e7a a falar

Di\u00e1logos: Batata: Por que vc t\u00e1 t\u00e3o triste, Solaris? Solaris: \u2026 Batata: Oh n\u00e3o, deve ter sido a mais recente investida da Spark Tech contra o bem de Calamum Caeruleum Eles est\u00e3o colocando em risco nossas vidas com a minera\u00e7\u00e3o descontrolada, gases t\u00f3xicos n\u00e3o param de invadir nosso QG, al\u00e9m da tristeza imposta a nossas fam\u00edlias\u2026 Lucian: Temos de entrar em a\u00e7\u00e3o! Precisamos recrutar novos guardi\u00f5es e sabemos que o treinamento \u00e9 duro e s\u00e9rio e nem todos ficam at\u00e9 o final. Precisamos de um software!

Cena 3: Minigame de Recrutamento John Heinemann: Agora voc\u00ea precisa escolher uma equipe. Isso n\u00e3o te far\u00e1 perder o jogo, mas uma m\u00e1 escolha te far\u00e1 perder for\u00e7a de trabalho! A sabedoria de um Guardi\u00e3o come\u00e7a a ser testada aqui! Minigame de escolha de equipe

Cena 4: JR-15: Escolhida a equipe, voc\u00ea ter\u00e1 desafios a vencer. Primeiro, para desenvolver o nosso software ser\u00e1 necess\u00e1rio conhecer os requisitos para o nosso pretensioso projeto. Essa etapa inicial de Elicita\u00e7\u00e3o e Descoberta n\u00e3o ser\u00e1 complexa, pois o nosso software de recrutamento ir\u00e1 apenas refletir o que nossa fac\u00e7\u00e3o guardi\u00e3 j\u00e1 faz: avaliar os candidatos em suas habilidades estrat\u00e9gicas, se est\u00e3o com segundas inten\u00e7\u00f5es maliciosas e seu passado de vit\u00f3rias, mas principalmente, se t\u00eam um cora\u00e7\u00e3o leal a Calamum Caeruleum reunir treinamentos de l\u00f3gica e estrat\u00e9gia test\u00e1-los a partir da hist\u00f3ria de nossa fac\u00e7\u00e3o e gal\u00e1xia Bem, todos estes requisitos que citei aqui s\u00e3o n\u00e3o-funcionais certo? \u2705 Sim \u274c N\u00e3o

\u2705Errado! Voc\u00ea n\u00e3o pode contribuir com nossa equipe errando uma pergunta t\u00e3o simples com esta! Fora daqui!

Isso mesmo, esta \u00e9 uma lista de requisitos funcionais.

(Tela escurece)

Cena 5: Pumblum-Rubrum: Bem, agora \u00e9 com voc\u00ea avaliar a viabilidade do que elicitamos aqui, as restri\u00e7\u00f5es, instabilidade de cada um dos requisitos, prazos, custos\u2026 ufa! Acha que est\u00e1 tudo ok?

Bem\u2026 talvez esse requisito de \u201c \u201d n\u00e3o tenha tanto valor pro neg\u00f3cio Acho que a instabilidade desse requisito \u00e9 muito grande e deve ser investigado

Cena 6 (Final do MVP 1) Lucian: Precisamos declarar nossos requisitos de uma vez! Uma amea\u00e7a nos cerca e os requisitos precisam ser organizados! Minigame de organiza\u00e7\u00e3o do Backlog

"},{"location":"missao1/apresentacao/apresentacao1/","title":"Apresenta\u00e7\u00e3o","text":"

Video

"},{"location":"missao1/licoes-aprendidas/licao/","title":"Li\u00e7\u00f5es Aprendidas","text":"
  • Nosso foco nesta unidade foi aprender o b\u00e1sico sobre a Engenharia de Requisitos, prestando aten\u00e7\u00e3o principalmente em como trabalhar com stakeholders, e sobre as v\u00e1rias abordagens e os ciclos de vida do projeto, utilizando esses para escolher o tema do projeto e como cri\u00e1-lo.

  • Aprendemos a nos organizar como equipe, pela aus\u00eancia do professor tivemos que fazer algumas entregas contando com a ajuda dos monitores e da equipe.

"},{"location":"missao1/materiais-seminario/processos/","title":"Material do Semin\u00e1rio","text":""},{"location":"missao1/materiais-seminario/processos/#processos-de-desenvolvimento-e-ciclos-de-vida","title":"Processos de Desenvolvimento e Ciclos de Vida","text":""},{"location":"missao1/materiais-seminario/processos/#cascata","title":"Cascata:","text":"
  • Faz parte da abordagem Dirigida por Plano;
  • Implementa o ciclo de vida Preditivo;
  • Requisitos fixos;
  • Atividades bem definidas e sequenciais: uma atividade s\u00f3 pode acontecer depois que a anterior for completamente finalizada.
"},{"location":"missao1/materiais-seminario/processos/#vantagens","title":"Vantagens:","text":"
  • \u00c9 resistente a mudan\u00e7as na equipe: como todos as atividades s\u00e3o bem definidas e documentadas, a troca de participantes do projeto n\u00e3o \u00e9 t\u00e3o impactante.
  • Estabilidade: resultados e prazos bem estabelecidos.
"},{"location":"missao1/materiais-seminario/processos/#desvantagens","title":"Desvantagens:","text":"
  • Sens\u00edvel a mudan\u00e7as nos requisitos: depois que a etapa de especifica\u00e7\u00e3o de requisitos \u00e9 conclu\u00edda, \u00e9 mais dif\u00edcil de integr\u00e1-los \u00e0 implementa\u00e7\u00e3o do sistema, afetando drasticamente o prazo e custo estipulados previamente;
  • Entrega de valor s\u00f3 acontece no fim do processo.

Fonte

"},{"location":"missao1/materiais-seminario/processos/#espiral","title":"Espiral:","text":"
  • Faz parte da abordagem Dirigida por Plano;
  • Implementa o ciclo de vida Iterativo;
  • Os requisitos s\u00e3o fixos e estabelecidos no decorrer dos ciclos;
  • \u00c9 fortemente dirigido pela an\u00e1lise de riscos que acontece no in\u00edcio de cada ciclo.
"},{"location":"missao1/materiais-seminario/processos/#vantagens_1","title":"Vantagens:","text":"
  • Menos propenso a concretiza\u00e7\u00e3o de poss\u00edveis riscos: como a an\u00e1lise de riscos \u00e9 feita em toda itera\u00e7\u00e3o, \u00e9 menos prov\u00e1vel que hajam situa\u00e7\u00f5es inesperadas e dificilmente remedi\u00e1veis;
  • Permite o feedback constante do trabalho;
  • Mais tolerante com mudan\u00e7as nos requisitos;
"},{"location":"missao1/materiais-seminario/processos/#desvantagens_1","title":"Desvantagens:","text":"
  • Menor previsibilidade: como o n\u00famero de itera\u00e7\u00f5es \u00e9 indeterminado, \u00e9 mais dif\u00edcil prever o fim do projeto e o que exatamente ser\u00e1 entregue;
  • Maior complexidade: este processo \u00e9 um dos mais complexos de ser planejado e executado;
  • Muito dependente da an\u00e1lise de riscos: caso a an\u00e1lise de riscos n\u00e3o seja bem feita, h\u00e1 grandes chances do projeto ser desnecessariamente mais caro e sair do controle.

Fonte

"},{"location":"missao1/materiais-seminario/processos/#processo-unificado","title":"Processo Unificado:","text":"
  • Possui um esfor\u00e7o inicial de planejamento e identifica\u00e7\u00e3o de requisitos
  • Busca identificar todos os requisitos no in\u00edcio do projeto
  • \u00c9 iterativo e incremental
  • Por causa da natureza iterativa, h\u00e1 alguma flexibilidade para ajustes nos requisitos do projeto
  • \u00c9 implementado tamb\u00e9m algum grau de gest\u00e3o de risco
  • A colabora\u00e7\u00e3o entre Stakeholders, Desenvolvedores e Testers \u00e9 incentivada em todos os momentos de desenvolvimento
"},{"location":"missao1/materiais-seminario/processos/#vantagens_2","title":"Vantagens:","text":"
  • Processo robusto e bem definido com a gera\u00e7\u00e3o de artefatos importantes;
  • Os maiores riscos s\u00e3o atacados primeiro, diminuindo as chances de fracasso do projeto
"},{"location":"missao1/materiais-seminario/processos/#desvantagens_2","title":"Desvantagens:","text":"
  • Complexo e trabalhoso para projetos de pequeno porte;
  • Exige experi\u00eancia da equipe
"},{"location":"missao1/materiais-seminario/processos/#openup-open-unified-process","title":"OpenUP (Open Unified Process):","text":"
  • Variante do Processo unificado que busca ser mais \u00e1gil e reduzir os rituais e formalidades do UP.
  • Incentiva colabora\u00e7\u00e3o e comunica\u00e7\u00e3o entre as equipes para gerar melhoria cont\u00ednua.
  • Equipes s\u00e3o incentivadas a abra\u00e7ar as mudan\u00e7as.
"},{"location":"missao1/materiais-seminario/processos/#vantagens_3","title":"Vantagens:","text":"
  • Mais escal\u00e1vel que o UP: prev\u00ea formas de se adaptar a projetos pequenos ou muito grandes.
  • O feedback chega mais cedo, o que facilita a ger\u00eancia de risco.
"},{"location":"missao1/materiais-seminario/processos/#desvantagens_3","title":"Desvantagens:","text":"
  • O mesmo do Processo Unificado.
  • H\u00e1 um overhead maior para se usar o OpenUP.
"},{"location":"missao1/materiais-seminario/processos/#rad","title":"RAD:","text":"
  • \u00c9 considerada uma abordagem \u00e1gil, centrada no usu\u00e1rio e design do produto.
  • Fortemente baseado no feedback do usu\u00e1rio.
  • Os requisitos do produto s\u00e3o tratados como vari\u00e1veis.
  • V\u00e1rios prot\u00f3tipos s\u00e3o feitos rapidamente para conseguir feedback dos stakeholders e refinar os requisitos.
  • H\u00e1 um maior grau de envolvimento do cliente, o que ajuda a sanar as suas necessidades e cumprir expectativas.
  • Menos documenta\u00e7\u00e3o formal
"},{"location":"missao1/materiais-seminario/processos/#vantagens_4","title":"Vantagens:","text":"
  • Altamente adapt\u00e1vel
  • Reduz o risco geral do projeto
"},{"location":"missao1/materiais-seminario/processos/#desvantagens_4","title":"Desvantagens:","text":"
  • Imprevisibilidade de tempo e recursos a serem utilizados
  • O RAD n\u00e3o \u00e9 aconselh\u00e1vel quando os riscos t\u00e9cnicos s\u00e3o altos e n\u00e3o \u00e9 indicada quando se est\u00e1 testando novas tecnologias
  • Pode acidentalmente levar ao retorno das pr\u00e1ticas ca\u00f3ticas no desenvolvimento
"},{"location":"missao1/materiais-seminario/processos/#scrum-xp","title":"Scrum XP:","text":"
  • Framework que ajuda na organiza\u00e7\u00e3o de projetos para a constru\u00e7\u00e3o de solu\u00e7\u00f5es adaptativas
  • Os requisitos s\u00e3o tratados como vari\u00e1veis
  • Atua de maneira evolutiva, com refinamentos sucessivos de requisitos e solu\u00e7\u00e3o
"},{"location":"missao1/materiais-seminario/processos/#vantagens_5","title":"Vantagens:","text":"
  • Maior flexibilidade
  • Entrega de valor incremental
  • Maior transpar\u00eancia
"},{"location":"missao1/materiais-seminario/processos/#desvantagens_5","title":"Desvantagens:","text":"
  • Requer uma equipe autogerenci\u00e1vel
  • Necessidade de colabora\u00e7\u00e3o intensa
  • Risco de sobrecarga de trabalho
"},{"location":"missao1/materiais-seminario/processos/#xp-extreme-programming","title":"XP - eXtreme Programming:","text":"
  • \u00c9 uma metodologia baseada em comportamentos e atitudes.
  • Equipes pequenas e m\u00e9dias.
  • Or\u00e7amento e cronogramas previs\u00edveis.
  • Requisitos como vari\u00e1veis.
  • Uso de TDD: Test Driven Development.
  • Amplo uso de CI/CD.
  • Uso de pair programming.
"},{"location":"missao1/materiais-seminario/processos/#vantagens_6","title":"Vantagens:","text":"
  • Simplicidade desde como se levanta os requisitos at\u00e9 a codifica\u00e7\u00e3o
  • Feedback cont\u00ednuo entre desenvolvedores e clientes
  • Flexibilidade, permite acomodar mudan\u00e7as nos requisitos do projeto de forma eficiente
  • Colabora\u00e7\u00e3o intensa, promove forte colabora\u00e7\u00e3o entre os membros da equipe, incluindo desenvolvedores, clientes e gerentes do projeto
"},{"location":"missao1/materiais-seminario/processos/#desvantagens_6","title":"Desvantagens:","text":"
  • Limita\u00e7\u00e3o em grandes projetos
  • Necessidade de uma comunica\u00e7\u00e3o eficaz
  • Falta de previsibilidade, devido a sua alta flexibilidade o XP pode acabar se tornando imprevis\u00edvel
"},{"location":"missao1/materiais-seminario/processos/#dsdm","title":"DSDM:","text":"
  • O DSDM (Dynamic Systems Development Method) \u00e9 uma metodologia de desenvolvimento incremental e iterativa, ou seja, a cada nova etapa s\u00e3o feitas melhorias nas vers\u00f5es anteriores.
  • Se divide em 3 etapas: Pr\u00e9 projeto (or\u00e7amentos e contratos), ciclo de vida(desenvolvimento e implementa\u00e7\u00e3o),
"},{"location":"missao2/apresentacao/","title":"V\u00eddeo da apresenta\u00e7\u00e3o da Miss\u00e3o 2","text":"

V\u00eddeo 1 - Apresenta\u00e7\u00e3o 2 - Entrega 01/08/2024

Caso haja problemas para assistir ao v\u00eddeo, use o link abaixo:

V\u00eddeo

Vers\u00e3o Descri\u00e7\u00e3o Autor(es) Data Revisor(es) 1.0 Inser\u00e7\u00e3o do v\u00eddeo Pedro Sena 01/08/2024"},{"location":"missao2/backlog/","title":"Backlog","text":""},{"location":"missao2/backlog/#introducao","title":"Introdu\u00e7\u00e3o","text":"

A ideia principal \u00e9 que, em continua\u00e7\u00e3o ao Crystaleum 1.0, a gal\u00e1xia ter\u00e1 de ser salva mais uma vez. Em contrapartida, nesta vers\u00e3o, o jogador ser\u00e1 o protagonista num cen\u00e1rio de tomadas de decis\u00e3o em um ambiente de desenvolvimento de software.

O jogo ter\u00e1 ser\u00e1 ambientado num cen\u00e1rio em que o jogador ter\u00e1 de gerenciar o desenvolvimento de um software para salvar seu planeta Cada etapa do jogo ser\u00e1 correspondente a um \"desafio-problema\", onde o jogador enfrentar\u00e1 um desafio relacionado a gerenciamento de riscos, requisitos e tomadas de decis\u00e3o do projeto Os problemas que cada rodada ter\u00e1, tendo cada fase um tema relacionado para os desafios, ser\u00e3o escolhidos aleatoriamente para o jogador O jogo ter\u00e1 minigames, em que o cen\u00e1rio ser\u00e1 diferente do ambiente do jogo, como em Among us e Crystaleum 1.0

Sistema de pontua\u00e7\u00e3o: cada grupo de respostas t\u00eam as que d\u00e3o mais ou menos pontos, assim tem as respostas totalmente erradas, as parcialmente certas, e as mais eficientes Ao final das 5 fases (3 fases no MVP 1) o jogador ser\u00e1 vencedor se sua pontua\u00e7\u00e3o superar a pontua\u00e7\u00e3o de corte (por exemplo 1000 de xp).

"},{"location":"missao2/backlog/#backlog","title":"Backlog","text":"

A tabela abaixo de Requisitos Funcionais abaixo representa o backlog inicial do projeto com seus devidos crit\u00e9rios de aceita\u00e7\u00e3o, utilizando o framework (Scaled Agile Framework) (SAFe), determinando para cada item o \u00c9pico, a Funcionalidade e a Hist\u00f3ria de Usu\u00e1rio (US).

Utilizamos o framework SAFe pois este \u00e9 um framework que prioriza pr\u00e1ticas \u00e1geis. Ele inclui uma orienta\u00e7\u00e3o estruturada para as posi\u00e7\u00f5es e responsabilidades do Dono do Produto, Arquitetos de Solu\u00e7\u00e3o e Engenheiros de Sistema.

Tamb\u00e9m foram elencados alguns requisitos n\u00e3o funcionais, representados pela tabela abaixo.

Uma breve descri\u00e7\u00e3o de cada coluna:

ID: identificador do item, serve para facilitar a referencia\u00e7\u00e3o.

\u00c9pico: determina a qual \u00e9pico o item pertence.

Funcionalidade: Funcionalidade a ser feita.

US: Hist\u00f3ria(s) de usu\u00e1rio que comp\u00f5e(m) a funcionalidade.

"},{"location":"missao2/backlog/#requisitos-funcionais","title":"Requisitos Funcionais","text":"ID \u00c9pico Funcionalidade US Crit\u00e9rio(s) de aceita\u00e7\u00e3o 1 Processo de desenvolvimento Introdu\u00e7\u00e3o US1 - Eu como usu\u00e1rio, quero uma breve explica\u00e7\u00e3o do jogo US2 Eu como usu\u00e1rio, quero ler uma introdu\u00e7\u00e3o sobre a fase que vou jogar 1 2 Processo de desenvolvimento Primeira pergunta do question\u00e1rio US3 - Eu como usu\u00e1rio, quero ler a caracter\u00edstica de um m\u00e9todo de desenvolvimento de software aleat\u00f3rio US4 - Eu como usu\u00e1rio quero ser capaz de escolher o m\u00e9todo correspondente - 3 Processo de desenvolvimento Segunda pergunta do question\u00e1rio US5 - Eu como usu\u00e1rio, quero ler a segunda pergunta do question\u00e1rio US6 - Eu como usu\u00e1rio, quero escolher um processo de desenvolvimento para um projeto com determinadas caracter\u00edsticas - 4 Processo de desenvolvimento Terceira pergunta do question\u00e1rio US7 - Eu como usu\u00e1rio, quero ler a terceira pergunta do question\u00e1rio US8 - Eu como usu\u00e1rio, quero escolher um processo de desenvolvimento para um projeto com determinadas caracter\u00edsticas - 5 Aspectos Humanos Introdu\u00e7\u00e3o US9 - Eu como usu\u00e1rio, quero ler o t\u00edtulo dessa fase para saber do que se trata US10 Eu como usu\u00e1rio, quero ler uma introdu\u00e7\u00e3o sobre a fase de aspectos humanos 2 6 Aspectos Humanos Minigame de organiza\u00e7\u00e3o de equipe US11 - Eu como jogador, quero entender a situa\u00e7\u00e3o atual do projeto fict\u00edcio 4 7 Aspectos Humanos Minigame de organiza\u00e7\u00e3o de equipe US12 - Eu como jogador, quero ver os poss\u00edveis participantes da equipe solucionadora 5,6 8 Aspectos Humanos Minigame de organiza\u00e7\u00e3o de equipe US13 - Eu como jogador, quero escolher os participantes da equipe com base em seus atributos 7,8 9 Aspectos Humanos Minigame de organiza\u00e7\u00e3o de equipe US14 - Eu como jogador, quero ver os atributos da equipe como um todo 9 10 Backlog Introdu\u00e7\u00e3o US15 - Eu como usu\u00e1rio, quero ler uma introdu\u00e7\u00e3o sobre a fase de backlog US16 - Eu como usu\u00e1rio, quero 3 11 Backlog Minigame de backlog US17 - Eu como usu\u00e1rio, quero visualizar o backlog do software a ser desenvolvido pela equipe de desenvolvimento da gamifica\u00e7\u00e3o 10 12 Backlog Minigame de backlog US18 - Eu como usu\u00e1rio, quero ordenar o backlog do software a ser desenvolvido pela equipe de desenvolvimento 11 13 Backlog Minigame de escolha de PBI com modelo ARO US19 - Eu como usu\u00e1rio, quero ver uma lista de PBI 12 14 Backlog Minigame de escolha de PBI com modelo ARO US20 - Eu como usu\u00e1rio, quero identificar os que est\u00e3o escritos em modelo ARO 13 15 Backlog Pergunta de backlog com USM US21 - Eu como usu\u00e1rio, quero ler a pergunta sobre USM 16 16 Backlog Pergunta de backlog com USM US22 - Eu como usu\u00e1rio, quero poder marcar uma resposta 17, 18 17 Final do jogo Pontua\u00e7\u00e3o US23 - Eu como usu\u00e1rio, quero receber uma pontua\u00e7\u00e3o relacionada \u00e0 exatid\u00e3o da escolha da alternativa no fim do jogo US24 - Eu como usu\u00e1rio, quero ver em qual rank eu fiquei (A,B,C,D) 19 18 Final do jogo Feedback US25 - Eu como usu\u00e1rio, quero ler um breve texto sobre minha jornada no jogo US26 - Eu como usu\u00e1rio, quero ler um breve texto sobre o pontos principais que eu poderia melhorar 20 19 Regras de neg\u00f3cio Minigame de organiza\u00e7\u00e3o de equipe - - 20 Casos de uso Minigame de elabora\u00e7\u00e3o/corre\u00e7\u00e3o de casos de uso - -"},{"location":"missao2/backlog/#criterios-de-aceitacao","title":"Crit\u00e9rios de aceita\u00e7\u00e3o","text":"ID Descri\u00e7\u00e3o 1 O usu\u00e1rio deve ser apresentado \u00e0 primeira fase com uma tela com um pequeno texto contado pelo personagem do jogo um bot\u00e3o para prosseguir 2 O usu\u00e1rio deve ser apresentado \u00e0 fase de aspectos humanos em uma tela com um pequeno texto contado pelo personagem do jogo um bot\u00e3o para prosseguir 3 O usu\u00e1rio deve ser apresentado \u00e0 fase de backlog em uma tela com um pequeno texto contado pelo personagem do jogo com um bot\u00e3o para prosseguir 4 A miss\u00e3o deve apresentar o tempo para a entrega, estabilidade dos requisitos, e disponibilidade do cliente como par\u00e2metros quantific\u00e1veis para o usu\u00e1rio 5 A tela de sele\u00e7\u00e3o deve apresentar os personagens dispon\u00edveis para se formar uma equipe 6 O usu\u00e1rio deve conseguir selecionar uma quantidade pr\u00e9-determinada de personagens, dentre todos que est\u00e3o no banco de dados 7 A tela de sele\u00e7\u00e3o deve mostrar claramente quais personagens est\u00e3o selecionados, e quando o usu\u00e1rio pode consolidar a sele\u00e7\u00e3o e prosseguir 8 O usu\u00e1rio deve conseguir consolidar a solu\u00e7\u00e3o somente ap\u00f3s cumprir uma cota pr\u00e9-determinada, e ent\u00e3o prosseguir para fora do minigame 9 Conforme o usu\u00e1rio escolhe os personagens, a m\u00e9dia dos atributos da equipe aparece na tela 10 Tem que ter 5 US e elas t\u00eam que caber na tela 11 O usu\u00e1rio tem que ordenar o backlog clicando nas US na ordem correta, da primeira \u00e0 \u00faltima 12 Devem aparecer 5 PBIs 13 Os PBIs selecionados devem ser destacados dos outros 14 A pontua\u00e7\u00e3o do usu\u00e1rio nesta tarefa ser\u00e1 contabilizada para aferi\u00e7\u00e3o da pontua\u00e7\u00e3o final 15 A escolha deve ser por clique, eliminando os que n\u00e3o est\u00e3o em modelo ARO 16 Deve aparecer uma pergunta curta com 4 alternativas 17 A alternativa escolhida tem que estar destacada 18 Tem que ter um bot\u00e3o de prosseguir 19 A pontua\u00e7\u00e3o final do jogador com o rank dele 20 Um pequeno texto com o feedback do jogador e pontos a melhorar"},{"location":"missao2/backlog/#requisitos-nao-funcionais","title":"Requisitos N\u00e3o Funcionais","text":"ID Categoria Funcionalidade 1 Desempenho M\u00ednimo de mem\u00f3ria: 100 MB 2 Compatibilidade O jogo ser\u00e1 executado em ambiente offline, com permiss\u00e3o de acesso para instala\u00e7\u00e3o de apps estranhos \u00e0s lojas de aplicativos 3 Compatibilidade O jogo ser\u00e1 executado em dispositivos smartphone com telas de at\u00e9 6 polegadas; n\u00e3o haver\u00e1 suporte para telas maiores como em tablet"},{"location":"missao2/backlog/#mvp","title":"MVP","text":"

O MVP escolhido por nossa equipe n\u00e3o abrange todo o backlog inicial, e sim apenas dos itens 1 ao 8, conforme estabelecido com nossa Product Owner Ana Carolina.

Os itens restantes ser\u00e3o considerados incrementos a serem implementados em itera\u00e7\u00f5es futuras ap\u00f3s a completude do MVP.

Hist\u00f3rico de Vers\u00e3o

Vers\u00e3o Descri\u00e7\u00e3o Autor(es) Data Revisor(es) Data de revis\u00e3o 1.0 Cria\u00e7\u00e3o da vers\u00e3o inicial do documento Lara, Pedro, Aline, Tomas, Antonio, Lucas 31/07/2024 1.1 Altera\u00e7\u00e3o do backlog para resolu\u00e7\u00e3o de issues Pedro, Tomas, Aline 02/09/2024"},{"location":"missao3/pbb/","title":"HealthNet","text":""},{"location":"missao3/pbb/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Esta p\u00e1gina se dedica a explicar a resolu\u00e7\u00e3o do exerc\u00edcio proposto pela professora na Miss\u00e3o 3: A elabora\u00e7\u00e3o de um backlog da empresa HealthNet seguindo uma t\u00e9cnica chamada Product Backlog Building (PBB).

"},{"location":"missao3/pbb/#miro","title":"Miro","text":""},{"location":"missao3/pbb/#funcionalidades","title":"Funcionalidades","text":"
  • Cadastro e atualiza\u00e7\u00e3o de pacientes
  • Consulta de informa\u00e7\u00f5es de pacientes
  • Agendamento de consultas
  • Dispensa de medicamentos
  • Acesso de informa\u00e7\u00f5es pelo paciente
"},{"location":"missao3/pbb/#pbis","title":"PBIs","text":"
  • Inser\u00e7\u00e3o dos dados cadastrais no sistema
  • Atualiza\u00e7\u00e3o dos dados do paciente no sistema
  • Visualiza\u00e7\u00e3o dos dados
  • Inser\u00e7\u00e3o de dados do paciente
  • Visualiza\u00e7\u00e3o de hor\u00e1rios e especialistas dispon\u00edveis
  • Agendamento de consulta
  • Preenchimento da prescri\u00e7\u00e3o no sistema
  • Verifica\u00e7\u00e3o autom\u00e1tica de alergias e intera\u00e7\u00f5es medicamentosas
  • Login no site
  • Consultar informa\u00e7\u00f5es referentes ao paciente
"},{"location":"missao3/pbb/#us","title":"US","text":"
  • Eu, como recepcionista quero cadastrar os pacientes com rapidez para prestar uma atendimento eficaz

  • Eu, como recepcionista, quero poder atualizar os dados dos pacientes de forma concisa e r\u00e1pida

  • Eu, como recepecionista, quero ver os dados dos pacientes com integridade e rapidez

  • Eu, como recepcionista, quero preencher um dado e obter um registro do paciente.

  • Eu, como coordenador, quero inserir dados do paciente e obter dados consistentes para agendar consultas de forma confi\u00e1vel

  • Eu, como coordenador, quero consultar disponibilidade de m\u00e9dicos e obter dados consistentes para agendar consultas de forma confi\u00e1vel

  • Eu, como coordenador, quero agendar consultas de forma confi\u00e1vel

  • Eu, como recepcionista, quero que o sistema notifique o paciente de pr\u00f3ximas consultas para deix\u00e1-lo mais satisfeito

  • Eu, como farmac\u00eautica, quero poder preencher a prescri\u00e7\u00e3o digitalmente para correr menos riscos de falha

  • Eu, como farmac\u00eautica, quero que o sistema verifique automaticamente alergias e interfer\u00eancias medicamentosas para evitar falhas que prejudiquem a sa\u00fade do paciente

  • Eu, como paciente, quero fazer login no sistema da HealthNet de maneira segura

  • Eu, como paciente, quero acessar informa\u00e7\u00f5es pessoais adversas no sistema para obter mais transpar\u00eancia\u00a0
"},{"location":"missao3/pbb/#problemas","title":"Problemas","text":"
  • Sistemas n\u00e3o integrados
  • Inefici\u00eancia no agendamento de consultas
  • Falta de transpar\u00eancia e informa\u00e7\u00e3o
  • Processos manuais
  • Demora no atendimento ao cliente
  • Controle de medicamentos ineficaz
  • Seguran\u00e7a de dados comprometida
  • Descentraliza\u00e7\u00e3o de agendamento
  • Comunica\u00e7\u00e3o entre unidade n\u00e3o \u00e9 efetiva
  • Auditoria manual falha e ineficiente
  • Prescri\u00e7\u00f5es n\u00e3o s\u00e3o inclu\u00eddas no sistema
"},{"location":"missao3/pbb/#expectativas","title":"Expectativas","text":"
  • Sistema r\u00e1pido
  • Interface amig\u00e1vel
  • Comunica\u00e7\u00e3o entre unidades bem estabelecida e r\u00e1pida
  • Acesso completo e centralizado a informa\u00e7\u00f5es dos pacientes
  • Alertas de intera\u00e7\u00f5es medicamentosas
  • Inserir notas e prescri\u00e7\u00f5es de maneira eficiente
  • Agendamento confi\u00e1vel de consultas
  • Verifica\u00e7\u00f5es e detalhamento de prescri\u00e7\u00f5es
  • Registro de medicamentos dispensados
  • Sistema de agendamento confi\u00e1vel e otimizado
  • Sistema escal\u00e1vel e robusto
Vers\u00e3o Descri\u00e7\u00e3o Autor(es) Data Revisor(es) Data de revis\u00e3o 1.0 Realiza\u00e7\u00e3o do PBB Pedro Sena 23/08/2024"},{"location":"missao3/usm/","title":"USM","text":""},{"location":"missao3/usm/#miro-com-o-usm","title":"MIRO com o USM","text":""},{"location":"missao4/apresentacoes/","title":"Apresenta\u00e7\u00f5es","text":""},{"location":"missao4/apresentacoes/#apresentacao-da-vanguarda-da-liberdade-missao-4","title":"Apresenta\u00e7\u00e3o da Vanguarda da Liberdade - Miss\u00e3o 4","text":"

https://unbbr-my.sharepoint.com/:v:/g/personal/211029540_aluno_unb_br/EdWFCqOmSHpAux8WFssIp9wBXia6ALOZQQt-VUkIcMTAnA?e=6SFRJi&nav=eyJyZWZlcnJhbEluZm8iOnsicmVmZXJyYWxBcHAiOiJTdHJlYW1XZWJBcHAiLCJyZWZlcnJhbFZpZXciOiJTaGFyZURpYWxvZy1MaW5rIiwicmVmZXJyYWxBcHBQbGF0Zm9ybSI6IldlYiIsInJlZmVycmFsTW9kZSI6InZpZXcifX0%3D

"},{"location":"missao4/apresentacoes/#gravacao-do-feedback-po","title":"Grava\u00e7\u00e3o do Feedback PO","text":"

Feedback

"},{"location":"missao4/processo-desenvolvimento/","title":"Modifica\u00e7\u00e3o do processo de desenvolvimento","text":""},{"location":"missao4/processo-desenvolvimento/#introducao","title":"Introdu\u00e7\u00e3o","text":"

No in\u00edcio do semestre, o grupo decidiu, ap\u00f3s algumas discuss\u00f5es e alinhamentos, que a melhor abordagem para o desenvolvimento do projeto seria a utiliza\u00e7\u00e3o do m\u00e9todo RAD (Rapid Application Development). Essa escolha foi feita com base nas caracter\u00edsticas do m\u00e9todo, que, por sua flexibilidade e foco em prototipagem r\u00e1pida e feedback cont\u00ednuo, parecia ser a op\u00e7\u00e3o ideal para um desenvolvimento \u00e1gil e colaborativo, alinhado ao que imagin\u00e1vamos ser o fluxo de trabalho mais adequado para o contexto do nosso projeto. A inten\u00e7\u00e3o inicial era aproveitar as vantagens do RAD, como a entrega r\u00e1pida de funcionalidades e a participa\u00e7\u00e3o ativa dos usu\u00e1rios no processo, para garantir um produto final mais adaptado \u00e0s necessidades reais.

No entanto, ao longo do semestre, nos deparamos com v\u00e1rios imprevistos e dificuldades pr\u00e1ticas que acabaram inviabilizando a correta aplica\u00e7\u00e3o do m\u00e9todo. As exig\u00eancias de frequentes reuni\u00f5es de grupo e o constante feedback dos usu\u00e1rios \u2013 elementos cruciais para o sucesso do RAD \u2013 mostraram-se mais dif\u00edceis de serem cumpridos do que hav\u00edamos antecipado. Problemas com a disponibilidade dos integrantes do grupo, desafios na comunica\u00e7\u00e3o e na organiza\u00e7\u00e3o das reuni\u00f5es, al\u00e9m da dificuldade em manter um fluxo cont\u00ednuo de intera\u00e7\u00f5es com os usu\u00e1rios, acabaram por criar obst\u00e1culos significativos.

Diante dessas dificuldades, percebemos que n\u00e3o conseguir\u00edamos nos adequar de maneira eficiente ao modelo do RAD. Sendo assim, tomamos a decis\u00e3o de migrar para um m\u00e9todo de desenvolvimento mais estruturado e previs\u00edvel: o modelo Cascata. Optamos por essa mudan\u00e7a pois o Cascata, com suas fases bem definidas e sequenciais, se ajustava melhor \u00e0 realidade do nosso grupo, que precisava de um processo menos dependente de constantes intera\u00e7\u00f5es e mais focado em etapas claras e organizadas. Al\u00e9m disso, a abordagem linear do Cascata permitiu que avan\u00e7\u00e1ssemos de forma mais controlada, com menor depend\u00eancia de feedback cont\u00ednuo dos usu\u00e1rios, garantindo que o desenvolvimento pudesse prosseguir de maneira mais coesa e com maior previsibilidade.

"},{"location":"missao4/processo-desenvolvimento/#cronograma","title":"Cronograma","text":"

Abaixo est\u00e1 um cronograma das etapas do desenvolvimento

Etapa Data In\u00edcio Data Fim Levantamento de requisitos 23/07/2024 15/08/2024 Prototipa\u00e7\u00e3o 16/08/2024 31/08/2024 Desenvolvimento 01/09/2024 08/09/2024"},{"location":"missao4/correcoes-missao3/pbb/","title":"HealthNet","text":""},{"location":"missao4/correcoes-missao3/pbb/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Esta p\u00e1gina se dedica exibir a corre\u00e7\u00e3o do PBB da miss\u00e3o 3 a partir das falhas apresentadas nesta issue pelo professor.

"},{"location":"missao4/correcoes-missao3/pbb/#miro","title":"Miro","text":"Vers\u00e3o Descri\u00e7\u00e3o Autor(es) Data Revisor(es) Data de revis\u00e3o 1.0 Corre\u00e7\u00e3o do PBB Pedro Sena 9/9/2024"},{"location":"missao4/correcoes-missao3/usm/","title":"HealthNet","text":""},{"location":"missao4/correcoes-missao3/usm/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Esta p\u00e1gina se dedica exibir a corre\u00e7\u00e3o do USM da miss\u00e3o 3 a partir das falhas apresentadas pelo professor.

"},{"location":"missao4/correcoes-missao3/usm/#miro","title":"Miro","text":""},{"location":"processo-desenvolvimento/","title":"Crystaleum 2","text":""},{"location":"processo-desenvolvimento/#proposta-de-processo-de-desenvolvimento-de-software","title":"Proposta De Processo de Desenvolvimento de Software","text":"

O nosso grupo optou por desenvolver o projeto com a Abordagem \u00c1gil, Ciclo de Vida \u00c1gil e Processo de Desenvolvimento Rapid Application Development (RAD), por serem metodologias muito orientadas pelos feedbacks dos usu\u00e1rios, ter requisitos mut\u00e1veis e por sua agilidade e capacidade de desenvolver projetos n\u00e3o t\u00e3o grandes com maior velocidade e entrega de valor.

Fonte

Para nos auxiliar na tomada de decis\u00e3o acerca de qual processo utilizar, n\u00f3s tivemos como base os crit\u00e9rios propostos por Gupta, e levando em conta o quanto o projeto pode ser imprevis\u00edvel e, dado que ainda estamos estudando as tecnologias a serem utilizadas, possivelmente teremos que adaptar o planejamento do projeto para adequa-lo \u00e0 realidade do trabalho a ser executado.

Levando em considera\u00e7\u00e3o as tabelas de an\u00e1lise Gupta:

Requisitos

Requirements Waterfall Prototype Iterative Evolutionary Spiral RAD Crystaleum 2 Are requirements easily understandable and defined? Yes No No No Yes No No Do we change requirements quite often? No Yes No No Yes No No Can we define requirements early in the cycle? Yes No Yes Yes No Yes Yes Requirements are indicating a complex system to be built No Yes Yes Yes Yes No No

Time de Desenvolvimento

Development team Waterfall Prototype Iterative enhancement Evolutionary Spiral RAD Crystaleum 2 Less experience on similar projects No Yes No No Yes No Yes Less domain knowledge Yes No Yes Yes Yes No Yes Less experience on tools Yes No No No Yes No No Availability of training No No Yes Yes No Yes Yes

Envolvimento dos Usu\u00e1rios

Involvement of Users Waterfall Prototype Iterative Evolutionary Spiral RAD Crystaleum 2 User involvement in all phases No Yes No No No Yes Yes Limited user participation Yes No Yes Yes Yes No No Users have no previous experience of participation in similar projects No Yes Yes Yes Yes No No Users are experts of problem domain No Yes Yes No No Yes Yes

Tipo de projeto e riscos associados

Project type and risk Waterfall Prototype Iterative Evolutionary Spiral RAD Additional Column Project is the enhancement of the existing system No No Yes Yes No Yes No Funding is stable for the project Yes Yes No No No Yes Yes High reliability requirements No No Yes Yes Yes No No Tight project schedule No Yes Yes Yes Yes Yes Yes Use of reusable components No Yes No No Yes Yes Yes Are resource (time, money, people etc.) scarce? No Yes No No Yes No No

Com o aux\u00edlio das perguntas sugeridas por Gupta, a equipe chegou \u00e0 conclus\u00e3o de que o melhor processo a ser utilizado seria o RAD.

Atividades de Desenvolvimento de Software

Nome da Atividade M\u00e9todo Ferramenta Entrega Elicita\u00e7\u00e3o Brainstorming em equipe, reuni\u00f5es JAD Presencial / Discord Documento de Requisitos Desenvolvimento de Prot\u00f3tipos Storyboard Figma Prot\u00f3tipo est\u00e1tico da interface An\u00e1lise e Negocia\u00e7\u00e3o Discuss\u00e3o entre membros e PO Teams, Whatsapp, presencialmente Backlog Implementa\u00e7\u00e3o Desenvolvimento \u00c1gil Visual Studio Code C\u00f3digo fonte Valida\u00e7\u00e3o Feedback do PO Por meio dos monitores da disciplina, email, Aprender3 Backlog, entregas de miss\u00f5es

Refer\u00eancias Bibliogr\u00e1ficas

  1. Unidade 1 - Aula - Escolhas da ESW.pdf - George Marsicano
  2. Raja Gupta. Fundamentals of Software Engineering. Engineering Handbook. 2019

Hist\u00f3rico de Vers\u00e3o

Data Vers\u00e3o Descri\u00e7\u00e3o Autor 08/04 1.0 Proposta inicial ALINE MELO OLIVEIRA, Antonio Jose Magalhaes Leao Junior, Lara Giuliana Lima dos Santos, Lucas Freire Lopes, Pedro Sena Barbosa Holtz Yen, THOMAS QUEIROZ SOUZA ALVES, VICTOR MOREIRA ALMEIDA 27/04 1.1 Mudan\u00e7a nas tabelas Pedro Sena Barbosa Holtz Yen"},{"location":"visao-produto/posicao-produto/","title":"Vis\u00e3o Geral do Produto","text":""},{"location":"visao-produto/posicao-produto/#declaracao-de-posicao-do-produto","title":"Declara\u00e7\u00e3o de Posi\u00e7\u00e3o do Produto","text":"

O objetivo principal do Crystaleum 2 \u00e9 proporcionar uma imer\u00e7\u00e3o na mat\u00e9ria maior que o jogo original, por meio de situa\u00e7\u00f5es em que o jogador ter\u00e1 que tomar decis\u00f5es relacionadas ao desenvolvimento de software de um projeto fict\u00edcio por\u00e9m com situa\u00e7\u00f5es que se assemelham ao desenvolvimento de projetos reais. O jogo contar\u00e1 com diferentes fases relacionadas a diferentes fases no desenvolvimento de um projeto. Nosso p\u00fablico alvo s\u00e3o os alunos da mat\u00e9ria de Requisitos de software do professor George. Tamb\u00e9m pretendemos manter o contexto Super-R utilizado na mat\u00e9ria, se tratando de mais uma aventura que se passa em Calamum Caereleum. O jogodar dever\u00e1 aplicar conceitos como gerenciamento de equipe, identifica\u00e7\u00e3o de regras de neg\u00f3cio, escolha de processo de desenvolvimento, organiza\u00e7\u00e3o de backlog e elabora\u00e7\u00e3o e corre\u00e7\u00e3o de casos de uso. Esperamos que o jogo possa ser uma experi\u00eancia de estudo l\u00fadico para os alunos. Como objetivo secund\u00e1rio, esperamos que o jogo seja envolvente o bastante para que os alunos possam joga-lo multipl\u00e1s vezes.

  1. Qual \u00e9 o produto que voc\u00ea se prop\u00f5e a desenvolver? - Um jogo de navegador inspirado na tem\u00e1tica de gamifica\u00e7\u00e3o da disciplina, mas com foco em tomar os mesmos tipos de decis\u00e3o que um engenheiro de requisitos, dentro do jogo.

  2. O que torna este produto diferente dos seus concorrentes? - O foco e abordagem ser\u00e3o diferentes. O usu\u00e1rio ir\u00e1 se sentir mais imerso na disciplina se tiver que tomar escolhas de design pensando como um Engenheiro de Requisitos

  3. Quem s\u00e3o os usu\u00e1rios-alvo e clientes do produto? - Os usu\u00e1rios-alvo s\u00e3o os pr\u00f3prios alunos de requisitos de software com o professor George Marsicano Corr\u00eaa. J\u00e1 o clientee PO ser\u00e1 o professor da disciplina.

  4. Por que os clientes deveriam utilizar / comprar este produto? - O produto vai complementar o que j\u00e1 \u00e9 ensinado em sala, mas por ter uma abordagem diferente e mais l\u00fadica, vai facilitar a compreens\u00e3o de conceitos mais abstratos.

Questionamentos Descri\u00e7\u00e3o Para Alunos da disciplina de requisitos de software Quem Alunos com pouco interesse no material referente \u00e0 gamifica\u00e7\u00e3o O (nome do produto) Crystaleum 2 Que Que ir\u00e1 facilitar o interesse dos alunos pela din\u00e2mica da disciplina Ao contr\u00e1rio Ao contr\u00e1rio dos materiais tradicionais da disciplina Nosso produto Trar\u00e1 a narrativa de Calamus Caeruleum de forma interativa e divertida"},{"location":"visao-produto/posicao-produto/#inspiracao-para-o-jogo","title":"Inspira\u00e7\u00e3o para o jogo","text":"

Uma inspira\u00e7\u00e3o para o Crystaleum-2 foi o jogo Don't get fired em que o jogador est\u00e3o inseridos num ambiente de trabalho com o objetivo de n\u00e3o ser demitido.

Nosso jogo ter\u00e1 a contextualiza\u00e7\u00e3o do ambiente gamificado da disciplina, mas com jogadores imergidos nesse contexto em que ter\u00e3o de tomar decis\u00f5es importantes para o sucesso ou fracasso do seu produto hipot\u00e9tico.

"},{"location":"visao-produto/problema/","title":"VIS\u00c3O GERAL DO PRODUTO","text":""},{"location":"visao-produto/problema/#problema","title":"Problema","text":"

A mat\u00e9ria de Requisitos de Software se utiliza de uma gamifica\u00e7\u00e3o centrada na narrativa da gal\u00e1xia de Calamum Caeruleum, por\u00e9m os alunos podem ter dificuldade em se engajar com a narrativa, o que pode diminuir seu interesse nas din\u00e2micas apresentadas e na mat\u00e9ria.

"},{"location":"visao-produto/problema/#declaracao-de-posicao-do-produto","title":"Declara\u00e7\u00e3o de Posi\u00e7\u00e3o do Produto","text":"

N\u00f3s nos dispomos a desenvolver um jogo mobile que aumentar\u00e1 o interesse dos alunos pela disciplina e facilitar\u00e1 que entendam o contexto da narrativa utilizada na gamifica\u00e7\u00e3o. Diferente dos materiais do Super R, o nosso aplicativo apresentaria a narrativa de forma interativa e mais leve para os alunos.

D\u00favida Resposta Para Alunos da disciplina de requisitos de software Quem Alunos com pouco interesse no material referente \u00e0 gamifica\u00e7\u00e3o O (nome do produto) O Crystaleum 2 \u00e9 um aplicativo mobile Que Que ir\u00e1 facilitar o interesse dos alunos pela din\u00e2mica da disciplina Ao contr\u00e1rio Ao contr\u00e1rio dos materiais tradicionais da disciplina Nosso produto Trar\u00e1 a narrativa de Calamus Caeruleum de forma interativa e divertida"},{"location":"visao-produto/problema/#objetivos-do-produto","title":"Objetivos do Produto","text":"

Nosso objetivo central seria continuar a hist\u00f3ria iniciada em Crystaleum 1, expandindo nos temas da mat\u00e9ria e apresentando mais do universo de Calamum Caeruleum, para auxiliar os alunos a se integrarem acerca do contexto da mat\u00e9ria. Segundamente, gostar\u00edamos de integrar o material de estudo da mat\u00e9ria para que ele possa servir de material de estudo ou revis\u00e3o, assim como tamb\u00e9m ocorreu em Crystaleum 1.

REFER\u00caNCIAS BIBLIOGR\u00c1FICAS

"},{"location":"visao-produto/problema/#bibliografia","title":"Bibliografia","text":"

CORR\u00caA, GEORGE MARSICANO. Material de aula, 2024.

"},{"location":"visao-produto/problema/#historico-de-versoes","title":"Hist\u00f3rico de Vers\u00f5es","text":"Vers\u00e3o Descri\u00e7\u00e3o Autor(es) Data Revisor(es) Data de revis\u00e3o 1.0 Cria\u00e7\u00e3o do documento 1.0 Publica\u00e7\u00e3o no git pages 1.1 Revis\u00e3o e corre\u00e7\u00e3o(?) ======= # Vis\u00e3o Geral do Produto"},{"location":"visao-produto/problema/#problema_1","title":"Problema","text":"

Sabemos que a primeira itera\u00e7\u00e3o do jogo Crystaleum aumentou o interesse dos alunos pela disciplina. No entanto, o foco estava mais nos aspectos da hist\u00f3ria da gamifica\u00e7\u00e3o do que na pr\u00f3pria disciplina. Os minijogos e hist\u00f3ria principal foram feitos em forma de quizes sobre conte\u00fados da disciplina, mas \u00e0 medida que o jogador progride na hist\u00f3ria, o jogo come\u00e7a a tratar mais sobre o universo interno da gamifica\u00e7\u00e3o do que sobre os conte\u00fados de Requisitos de Software.

Dessa forma, o problema principal que enxergamos \u00e9 o de ensinar a disciplina de forma l\u00fadica, sem nos perdermos na hist\u00f3ria.

O diagrama de Ishikawa (Fishbone) se provou \u00fatil por permitir uma avalia\u00e7\u00e3o com decis\u00f5es bem informadas sobre diferentes aspectos do projeto sob uma vis\u00e3o macro:

Figura 1 - Diagrama de Ishikawa (Fonte: Thomas, 2024)

"},{"location":"visao-projeto/organizacao-projeto/","title":"Vis\u00e3o Geral do Projeto","text":""},{"location":"visao-projeto/organizacao-projeto/#organizacao-do-projeto","title":"Organiza\u00e7\u00e3o do projeto","text":"Papel Atribui\u00e7\u00f5es Respons\u00e1vel Participantes Desenvolvedor Codificar o produto de acordo com as necessidades e requisitos, codificar testes unit\u00e1rios, e realizar refatora\u00e7\u00e3o de c\u00f3digo Pedro Ana Aline, Ant\u00f4nio, Lara, Lucas, Thomas, Victor Dono do Produto Homologar entregas, fornecer informa\u00e7\u00f5es para tra\u00e7ar requisitos George Marsicano Monitores da disciplina de Requisitos de Software Analista de Qualidade Garantir a qualidade do produto, garantir o cumprimento do conceito de pronto, realizar inspe\u00e7\u00f5es de c\u00f3digo Thomas Queiroz Aline, Ant\u00f4nio, Lara, Pedro, Lucas, Victor Design Idealizar e prototipar interface gr\u00e1fica do produto Lucas Freire Aline, Ant\u00f4nio, Lara, Pedro, Thomas, Victor Cliente Comunicar as expectativas para o projeto, incluindo especifica\u00e7\u00f5es t\u00e9cnicas e funcionalidades desejadas. Al\u00e9m de realizar a revis\u00e3o e aceita\u00e7\u00e3o das entregas do projeto. George Marsicano Monitores da disciplina de Requisitos de Software e alunos da disciplina de Requisitos de Software"},{"location":"visao-projeto/organizacao-projeto/#planejamento-das-iteracoes","title":"Planejamento das Itera\u00e7\u00f5es","text":"Itera\u00e7\u00e3o Produto Data In\u00edcio Data Fim 1 Planejamento do Produto; Cria\u00e7\u00e3o do GitPages; 26/03 18/04 2 Planejamento de requisitos; Backlog do Produto; Defini\u00e7\u00e3o do MVP do produto; In\u00edcio da prototipa\u00e7\u00e3o das interfaces gr\u00e1ficas; 23/04 16/05 3 DOR; DOD; 21/05 13/06 4 Especifica\u00e7\u00e3o dos casos de uso; Entrega do MVP; 18/06 02/07"},{"location":"visao-projeto/organizacao-projeto/#processo-de-desenvolvimento-de-software","title":"Processo de desenvolvimento de software","text":"Nome da Atividade M\u00e9todo Ferramenta Entrega Elicita\u00e7\u00e3o Brainstorming em equipe, reuni\u00f5es JAD Presencial / Discord Documento de Requisitos Desenvolvimento de Prot\u00f3tipos Storyboard Figma Prot\u00f3tipo est\u00e1tico da interface An\u00e1lise e Negocia\u00e7\u00e3o Discuss\u00e3o entre membros e PO Teams, Whatsapp, presencialmente Backlog, Documenta\u00e7\u00e3o, Relat\u00f3rios para a disciplina, Entregas de miss\u00f5es Gerenciamento de Requisitos Reuni\u00f5es em equipe e com o PO Discord, Google Docs, GitHub Pages Backlog e entregas de miss\u00f5es Implementa\u00e7\u00e3o Desenvolvimento \u00c1gil Visual Studio Code C\u00f3digo fonte Valida\u00e7\u00e3o Feedback do PO Por meio dos monitores da disciplina, email, Aprender3 Backlog, entregas de miss\u00f5es"},{"location":"visao-projeto/organizacao-projeto/#matriz-de-comunicacao","title":"Matriz de Comunica\u00e7\u00e3o","text":"Descri\u00e7\u00e3o \u00c1rea/envolvidos Periodicidade Produtos Gerados Acompanhamento das atividades em andamento; Gerenciamento de riscos; Gerenciamento de tarefas; Resolu\u00e7\u00e3o de eventuais problemas. Equipe de desenvolvimento Semanal Ata de reuni\u00e3o Resolu\u00e7\u00e3o de d\u00favidas sobre as entregas e a disciplina; Equipe de desenvolvimento e l\u00edder estelar. Semanal Ata de reuni\u00e3o Comunicar situa\u00e7\u00e3o do projeto; Elucida\u00e7\u00e3o de requisitos; Resolu\u00e7\u00e3o de d\u00favidas sobre o projeto Equipe e professor Quinzenal Ata de reuni\u00e3o; Relat\u00f3rio de situa\u00e7\u00e3o do projeto"},{"location":"visao-projeto/organizacao-projeto/#gerenciamento-de-riscos","title":"Gerenciamento de Riscos","text":"

Os n\u00fameros das colunas de Chance e Impacto vem de uma escala de 1 \u00e0 5, onde 1 representa uma baixa probabilidade ou impacto, e 5 representa uma alta probabilidade ou impacto.

Itera\u00e7\u00e3o Risco Chance Impacto Natureza Solu\u00e7\u00e3o 1 Computador dar defeito 4 4 Pessoal Reinstalar OS 1 Semestre ser cancelado 5 5 Externo N\u00e3o h\u00e1 2 Membros trancarem a disciplina 5 5 Pessoal Tentar convencer os estudantes e torcer 3 Conflito de hor\u00e1rio com outras disciplinas 3 3 Pessoal Trancar disciplinas, encontrar tempo fora do turno diurno 4 Falta de conhecimento com as tecnologias 5 5 Pessoal Estudo, pareamento 3 Dificuldade de organiza\u00e7\u00e3o das tarefas 4 4 Planejamento Informa\u00e7\u00f5es acerca de entregas centralizadas no grupo de Whatsapp da equipe 4 Dificuldade de encontrar tempo para reuni\u00f5es 4 4 Planejamento Planejamento feito com anteced\u00eancia entre os membros 4 Falta em reuni\u00f5es 3 3 Pessoal Conversa e concilia\u00e7\u00e3o entre membros 3 Atraso nas entregas 5 5 Planejamento Concilia\u00e7\u00e3o de hor\u00e1rios e balanceamento de tarefas 3 Mudan\u00e7a dos requisitos 4 4 Externo Readequa\u00e7\u00e3o da equipe"}]} \ No newline at end of file diff --git a/sitemap.xml b/sitemap.xml new file mode 100644 index 00000000..f16c5577 --- /dev/null +++ b/sitemap.xml @@ -0,0 +1,83 @@ + + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/acompanhamento/atas/ata1/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/acompanhamento/relatorios/relatorio1/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/historia/nossa-historia/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/historia/roteiro/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao1/apresentacao/apresentacao1/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao1/licoes-aprendidas/licao/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao1/materiais-seminario/processos/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao2/apresentacao/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao2/backlog/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao3/pbb/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao3/usm/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao4/apresentacoes/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao4/processo-desenvolvimento/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao4/correcoes-missao3/pbb/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/missao4/correcoes-missao3/usm/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/processo-desenvolvimento/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/visao-produto/posicao-produto/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/visao-produto/problema/ + 2024-09-10 + + + https://github.com/mdsreq-fga-unb/2024.1-Crystaleum-2/visao-projeto/organizacao-projeto/ + 2024-09-10 + + \ No newline at end of file diff --git a/sitemap.xml.gz b/sitemap.xml.gz new file mode 100644 index 00000000..1cc95441 Binary files /dev/null and b/sitemap.xml.gz differ diff --git a/visao-produto/posicao-produto/index.html b/visao-produto/posicao-produto/index.html new file mode 100644 index 00000000..fffe401f --- /dev/null +++ b/visao-produto/posicao-produto/index.html @@ -0,0 +1,1546 @@ + + + + + + + + + + + + + + + + + + + + + + + + + Posição do Produto - Crystaleum-2 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Visão Geral do Produto

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Declaração de Posição do Produto

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O objetivo principal do Crystaleum 2 é proporcionar uma imerção na matéria maior que o jogo original, por meio de situações em que o jogador terá que tomar decisões relacionadas ao desenvolvimento de software de um projeto fictício porém com situações que se assemelham ao desenvolvimento de projetos reais. O jogo contará com diferentes fases relacionadas a diferentes fases no desenvolvimento de um projeto. Nosso público alvo são os alunos da matéria de Requisitos de software do professor George. Também pretendemos manter o contexto Super-R utilizado na matéria, se tratando de mais uma aventura que se passa em Calamum Caereleum. O jogodar deverá aplicar conceitos como gerenciamento de equipe, identificação de regras de negócio, escolha de processo de desenvolvimento, organização de backlog e elaboração e correção de casos de uso. Esperamos que o jogo possa ser uma experiência de estudo lúdico para os alunos. Como objetivo secundário, esperamos que o jogo seja envolvente o bastante para que os alunos possam joga-lo multiplás vezes.

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    Qual é o produto que você se propõe a desenvolver? - Um jogo de navegador inspirado na temática de gamificação da disciplina, mas com foco em tomar os mesmos tipos de decisão que um engenheiro de requisitos, dentro do jogo.

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    O que torna este produto diferente dos seus concorrentes? - O foco e abordagem serão diferentes. O usuário irá se sentir mais imerso na disciplina se tiver que tomar escolhas de design pensando como um Engenheiro de Requisitos

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    Quem são os usuários-alvo e clientes do produto? - Os usuários-alvo são os próprios alunos de requisitos de software com o professor George Marsicano Corrêa. Já o clientee PO será o professor da disciplina.

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    Por que os clientes deveriam utilizar / comprar este produto? - O produto vai complementar o que já é ensinado em sala, mas por ter uma abordagem diferente e mais lúdica, vai facilitar a compreensão de conceitos mais abstratos.

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QuestionamentosDescrição
ParaAlunos da disciplina de requisitos de software
QuemAlunos com pouco interesse no material referente à gamificação
O (nome do produto)Crystaleum 2
QueQue irá facilitar o interesse dos alunos pela dinâmica da disciplina
Ao contrárioAo contrário dos materiais tradicionais da disciplina
Nosso produtoTrará a narrativa de Calamus Caeruleum de forma interativa e divertida
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Inspiração para o jogo

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Uma inspiração para o Crystaleum-2 foi o jogo Don't get fired em que o jogador estão inseridos num ambiente de trabalho com o objetivo de não ser demitido.

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Nosso jogo terá a contextualização do ambiente gamificado da disciplina, mas com jogadores imergidos nesse contexto em que terão de tomar decisões importantes para o sucesso ou fracasso do seu produto hipotético.

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VISÃO GERAL DO PRODUTO

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Problema

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A matéria de Requisitos de Software se utiliza de uma gamificação centrada na narrativa da galáxia de Calamum Caeruleum, porém os alunos podem ter dificuldade em se engajar com a narrativa, o que pode diminuir seu interesse nas dinâmicas apresentadas e na matéria.

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Declaração de Posição do Produto

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Nós nos dispomos a desenvolver um jogo mobile que aumentará o interesse dos alunos pela disciplina e facilitará que entendam o contexto da narrativa utilizada na gamificação. Diferente dos materiais do Super R, o nosso aplicativo apresentaria a narrativa de forma interativa e mais leve para os alunos.

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DúvidaResposta
ParaAlunos da disciplina de requisitos de software
QuemAlunos com pouco interesse no material referente à gamificação
O (nome do produto)O Crystaleum 2 é um aplicativo mobile
QueQue irá facilitar o interesse dos alunos pela dinâmica da disciplina
Ao contrárioAo contrário dos materiais tradicionais da disciplina
Nosso produtoTrará a narrativa de Calamus Caeruleum de forma interativa e divertida
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Objetivos do Produto

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Nosso objetivo central seria continuar a história iniciada em Crystaleum 1, expandindo nos temas da matéria e apresentando mais do universo de Calamum Caeruleum, para auxiliar os alunos a se integrarem acerca do contexto da matéria. Segundamente, gostaríamos de integrar o material de estudo da matéria para que ele possa servir de material de estudo ou revisão, assim como também ocorreu em Crystaleum 1.

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REFERÊNCIAS BIBLIOGRÁFICAS

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Bibliografia

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CORRÊA, GEORGE MARSICANO. Material de aula, 2024.

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Histórico de Versões

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VersãoDescriçãoAutor(es)DataRevisor(es)Data de revisão
1.0Criação do documento
1.0Publicação no git pages
1.1Revisão e correção(?)
=======
# Visão Geral do Produto
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Problema

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Sabemos que a primeira iteração do jogo Crystaleum aumentou o interesse dos alunos pela disciplina. No entanto, o foco estava mais nos aspectos da história da gamificação do que na própria disciplina. Os minijogos e história principal foram feitos em forma de quizes sobre conteúdos da disciplina, mas à medida que o jogador progride na história, o jogo começa a tratar mais sobre o universo interno da gamificação do que sobre os conteúdos de Requisitos de Software.

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Dessa forma, o problema principal que enxergamos é o de ensinar a disciplina de forma lúdica, sem nos perdermos na história.

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O diagrama de Ishikawa (Fishbone) se provou útil por permitir uma avaliação com decisões bem informadas sobre diferentes aspectos do projeto sob uma visão macro:

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Diagrama de Ishikawa

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Figura 1 - Diagrama de Ishikawa (Fonte: Thomas, 2024)

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Visão Geral do Projeto

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Organização do projeto

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PapelAtribuiçõesResponsávelParticipantes
DesenvolvedorCodificar o produto de acordo com as necessidades e requisitos, codificar testes unitários, e realizar refatoração de códigoPedroAna Aline, Antônio, Lara, Lucas, Thomas, Victor
Dono do ProdutoHomologar entregas, fornecer informações para traçar requisitosGeorge MarsicanoMonitores da disciplina de Requisitos de Software
Analista de QualidadeGarantir a qualidade do produto, garantir o cumprimento do conceito de pronto, realizar inspeções de códigoThomas QueirozAline, Antônio, Lara, Pedro, Lucas, Victor
DesignIdealizar e prototipar interface gráfica do produtoLucas FreireAline, Antônio, Lara, Pedro, Thomas, Victor
ClienteComunicar as expectativas para o projeto, incluindo especificações técnicas e funcionalidades desejadas. Além de realizar a revisão e aceitação das entregas do projeto.George MarsicanoMonitores da disciplina de Requisitos de Software e alunos da disciplina de Requisitos de Software
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Planejamento das Iterações

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IteraçãoProdutoData InícioData Fim
1Planejamento do Produto; Criação do GitPages;26/0318/04
2Planejamento de requisitos; Backlog do Produto; Definição do MVP do produto; Início da prototipação das interfaces gráficas;23/0416/05
3DOR; DOD;21/0513/06
4Especificação dos casos de uso; Entrega do MVP;18/0602/07
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Processo de desenvolvimento de software

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Nome da AtividadeMétodoFerramentaEntrega
ElicitaçãoBrainstorming em equipe, reuniões JADPresencial / DiscordDocumento de Requisitos
Desenvolvimento de ProtótiposStoryboardFigmaProtótipo estático da interface
Análise e NegociaçãoDiscussão entre membros e POTeams, Whatsapp, presencialmenteBacklog, Documentação, Relatórios para a disciplina, Entregas de missões
Gerenciamento de RequisitosReuniões em equipe e com o PODiscord, Google Docs, GitHub PagesBacklog e entregas de missões
ImplementaçãoDesenvolvimento ÁgilVisual Studio CodeCódigo fonte
ValidaçãoFeedback do POPor meio dos monitores da disciplina, email, Aprender3Backlog, entregas de missões
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Matriz de Comunicação

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DescriçãoÁrea/envolvidosPeriodicidadeProdutos Gerados
Acompanhamento das atividades em andamento; Gerenciamento de riscos; Gerenciamento de tarefas; Resolução de eventuais problemas.Equipe de desenvolvimentoSemanalAta de reunião
Resolução de dúvidas sobre as entregas e a disciplina;Equipe de desenvolvimento e líder estelar.SemanalAta de reunião
Comunicar situação do projeto; Elucidação de requisitos; Resolução de dúvidas sobre o projetoEquipe e professorQuinzenalAta de reunião; Relatório de situação do projeto
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Gerenciamento de Riscos

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Os números das colunas de Chance e Impacto vem de uma escala de 1 à 5, onde 1 representa uma baixa probabilidade ou impacto, e 5 representa uma alta probabilidade ou impacto.

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IteraçãoRiscoChanceImpactoNaturezaSolução
1Computador dar defeito44PessoalReinstalar OS
1Semestre ser cancelado55ExternoNão há
2Membros trancarem a disciplina55PessoalTentar convencer os estudantes e torcer
3Conflito de horário com outras disciplinas33PessoalTrancar disciplinas, encontrar tempo fora do turno diurno
4Falta de conhecimento com as tecnologias55PessoalEstudo, pareamento
3Dificuldade de organização das tarefas44PlanejamentoInformações acerca de entregas centralizadas no grupo de Whatsapp da equipe
4Dificuldade de encontrar tempo para reuniões44PlanejamentoPlanejamento feito com antecedência entre os membros
4Falta em reuniões33PessoalConversa e conciliação entre membros
3Atraso nas entregas55PlanejamentoConciliação de horários e balanceamento de tarefas
3Mudança dos requisitos44ExternoReadequação da equipe
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