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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cardvival"
run/main_scene="res://scenes/auth/auth.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Server="*res://server.gd"
SessionData="*res://session_data.gd"
Popups="*res://popups/show.gd"
[display]
window/size/viewport_width=414
window/size/viewport_height=744
[editor]
run/main_run_args="--rendering-driver opengl3_angle"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_card_layout/plugin.cfg", "res://addons/radial_progress/plugin.cfg")
[gui]
theme/custom="res://themes/main.tres"
theme/custom_font="res://fonts/Geologica_Auto-Regular.ttf"
[input]
lmb={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_clear_color=Color(0.187176, 0.187176, 0.187176, 1)