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You probably mean to use the union, not the intersection, but nevertheless CGAL has problems with unions which share a common surface.
The best solution would probably be to submit a PR for adding another primitive. Check out the tetrahedron definition here.
It'd be great if we could get a general convex hull primitive here. This would require finding the hull's feature edges and determining if a point is inside the convex hull. See here for an approach that generalizes barycentric coordinates (as used for tetra right now).
Hi, I am trying to create a couple rectangular based pyramids and then find the resulting mesh after using pygalmesh.Intersection.
u = pygalmesh.Intersection([p1, p2, p3, p4])
to find the resulting mesh?
Currently I am trying to create a rectangular based pyramid from two tetrahedrons...
However, this just seems to run forever and eventually segfault.
Any tips?
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