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universe.cpp
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/*
* Copyright (C) 2011-2012 Michal Hozza ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "universe.h"
#include "universemodel.h"
Universe::Universe(GLuint textureId, GameRoom *parent, bool second)
:GameObject(NULL,0,0,0), parent(parent)
{
this->setModel(new UniverseModel(textureId));
speedZ = Game::getSpeed();
if(second) setZ(-model->getBlock().depth);
}
void Universe::step()
{
if(z>=model->getBlock().depth)
{
//vygneruj novy blok
setZ(-model->getBlock().depth);
parent->generateBlock();
}
}