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This needs a lot more thought, but here's the rough idea. Ability to define some code that will get executed before ending the tree walker session.
The code/Actions(?)/subroutines that get executed could be a growing list as the tree is walked.
Or perhaps they could be added to the ForgeAction definitions themselves.
This would be useful to ensure clean-up code gets executed, even on failure.
The text was updated successfully, but these errors were encountered:
This needs a lot more thought, but here's the rough idea. Ability to define some code that will get executed before ending the tree walker session.
The code/Actions(?)/subroutines that get executed could be a growing list as the tree is walked.
Or perhaps they could be added to the ForgeAction definitions themselves.
This would be useful to ensure clean-up code gets executed, even on failure.
The text was updated successfully, but these errors were encountered: