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Your team has been doing amazing work on MRTK. I hope you or the community find a way to finish MRTK3! |
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I would absolutely be on board with a Patreon or foundation support option. We need MRTK to be lead with a paid full time development crew. One that loves and lives in between-the-platforms kind of relationship. My little startup Steampunk Digital would support it, but it's not enough. I'm sure we could get some client friends of ours to support this too. |
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pre.14
: The "pro bono" update.In light of recent news and events, we're aware the community has a lot of questions regarding the future of MRTK. We'll be making an announcement as soon as we can, and I want to personally assure everyone that the dream, ideals, and vision of MRTK lives on throughout the XR industry. We wouldn't be where we are today without the beautiful and inspiring collaboration between the open source community, the MRTK team, and the wider XR industry. We'll share more information as soon as we have it.
We are forever in your debt, and we thank you for helping us make the future of spatial computing more open, friendly, usable, and inspiring to all.
Changelog for MRTK3 pre.14
[pre.14] - 2022-1-24 -
4381709
The format is based on Keep a Changelog. The content is mirrored at the changelog page of the Microsoft docs website, for now.
Added
Changed
PokeInteractor
actually use the system-defined poke radius (#11372)Fixed
UGUIInputAdapterDraggable
(#11355)SolverHandler
+ reverted prior change that broke hand constraints (#11392)Thank you
Please stay tuned. This won't be the final chapter. Keep building amazing things.
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