Replies: 3 comments 17 replies
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for awareness I was able to get this working with MRTK 3 and Unity 2022.2.12f1. This was an issue not with MRTK 3 but with the changes in Unity and I had to learn how to update this older package for that. add in the assembly definition reference to both: Unity.XR.CoreUtils |
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This fix does allow the code to compile successfully. To get the fix into the code required a bit of effort. If using the Mixed Reality Tool Kit app to add the WLT to your project, it will cause compile-time errors. Unity offers "safe mode" as the recommended option. That is a dead-end. Instead select "Ignore" and allow Unity to import with errors. This allows Unity to complete the Visual Studio project/solution. In Unity follow the instructions given above adding the missing references to the files as directed. After adding the references you will still need to enable the WLT via the Mixed Reality top menu item. In my case the camera adjustments WLT makes reversed the camera such that the scene was behind me. |
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Can someone please share how they got MRTK3 WLT working? What's your exact configuration? |
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I'm seeing issues integrating the WLT Core package on the Microsoft Mixed Reality Feature Tool into an MRTK 3 project. Has anyone had any success doing this already and have any tips to the errors I'm seeing?
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