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Hi there, |
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Replies: 4 comments 12 replies
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Are you looking for the controller model of the physical controller itself? That's currently not exposed through the OpenXR plug-in but is on my backlog for the next few months. I can keep this thread updated with the version it ships in. |
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@SaschaFFM Controller render models through OpenXR is supported in MRTK as of 2.7.0-preview.4 and will be supported in the next Mixed Reality OpenXR plugin release, version 0.9.4. |
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@SaschaFFM Could you please share your MRTK input and input data providers set up? On my end i'm stuck at finding what to fill in MRTK inspector fields in "INPUT" and "INPUT DATA PROVIDER"? That would be perfect if we can get a tutorial such as that one : but for windows mixed reality. I installed MRTK 2.6.1 and MR Input package along with OPENXR 1.1.1 plug in on Unity 2020.3.7f1LTS |
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Hi, I installed MRTK 2.7 + Open XR 0.9.5 + Inputs using MixedRealityFeatureTool + Unity Version 2020.3.11. I also enabled the HP Reverb G2 Controller Profile in the OpenXR Settings. Everything is working fine except the rendering of the HP Reverb G2 controllers. In my case it is just rendering the hand model (RiggedHandLeft, RiggedHandRight). Are there HP Reverb G2 Controller prefabs or how can I render the controllers in unity? Or do I have the wrong settings? Thanks. |
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Are you looking for the controller model of the physical controller itself? That's currently not exposed through the OpenXR plug-in but is on my backlog for the next few months. I can keep this thread updated with the version it ships in.