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Quick update on this, our near pointers currently don't track the controller positions well. New PR's will be coming through to address these issues and make near pointers usable with controllers 👍 👍 👍 |
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PR out: #10059 |
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Hi @RogPodge , I come back on this subject. I'm not sure to understand how you configure your pointers. Have you any idea why I haven't the same behaviour when I use the Hand tracking and the controller ? VideoProject.2.mp4Tools
Settingscodeon my sphere, I used OnTouchStarted / OnTouchCompleted |
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We're a bit occupied at the moment with MRTK v3 work. I have some time reserved over this next period to do some cleanup on MRTK v2 issues, so I'll revisit this soon. |
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Hi ,
When I use the controllers (Ques), how can I do to have the same behavior with NearInteractionTouchableVolume?
In the hand Tracking Mode, I received OnTouchStarted....
But, when I use the controller (Quest), I never received OnTriggerEnter, or OnCollisionEnter.
I use a collider on my object.
I have the feeling of having phantom hands, when I use the controllers.
What would be your advice to detect the collision of my controllers (Quest) with my objects.
Thanks
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