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Is your feature request related to a problem? Please describe.
Have support to compiler hlsl 5.0 and 5.1 shaders to dxc bytecode using D3DShaderCompiler, this will remove the barrier of not having geometry, hull and domain shader support, user can write macro for both 6.0+ and 5.0 targets and support both of the,
Describe the solution you'd like
Extend the ShadingLanguage with new enums and support for cso bytecode.
Describe alternatives you've considered
Now the user need to use the legacy fxc compiler for compiling geometry, hull and domain shaders to hlsl (DirectX11) targets.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Have support to compiler hlsl 5.0 and 5.1 shaders to dxc bytecode using D3DShaderCompiler, this will remove the barrier of not having geometry, hull and domain shader support, user can write macro for both 6.0+ and 5.0 targets and support both of the,
Describe the solution you'd like
Extend the ShadingLanguage with new enums and support for cso bytecode.
Describe alternatives you've considered
Now the user need to use the legacy fxc compiler for compiling geometry, hull and domain shaders to hlsl (DirectX11) targets.
The text was updated successfully, but these errors were encountered: