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Probably duplication of (or somewhat related to) #1506 and #1782
Feel free to close this issue if this is a kind of duplicated one (but I'm asking in directX scope fwiw).
The unsafe is because those APIs are not thread-safe? (ID3D11Device should be thread-safe by default, ID3D11DeviceContext requires serialization though, and similar rule is applied to d2d depending on the way of construction time flags), or is there other concern?
The text was updated successfully, but these errors were encountered:
Mostly the unsafe exists on non-WinRT APIs as we don't know how to reason about the safety of the calls themselves. I would like to relax this restriction as the blanket policy on all Win32 APIs is overly restrictive.
Probably duplication of (or somewhat related to) #1506 and #1782
Feel free to close this issue if this is a kind of duplicated one (but I'm asking in directX scope fwiw).
The
unsafe
is because those APIs are not thread-safe? (ID3D11Device
should be thread-safe by default,ID3D11DeviceContext
requires serialization though, and similar rule is applied to d2d depending on the way of construction time flags), or is there other concern?The text was updated successfully, but these errors were encountered: