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NGPCarMenu 1.07.2

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@mika-n mika-n released this 07 Jun 22:25
· 118 commits to master since this release

NGPCarMenu shows a custom "Select Car" in-game menu selections in Richard Burns Rally (RBR) game.
See https://github.com/mika-n/NGPCarMenu for more information.

  • Download the "NGPCarMenu_versionTag.zip" package (see asset links below this message) and unzip it to the root folder of RBR game folder.
  • NOTE! If you use FileExplorer integrated tool to extract the zip file then some PC setups may block the extracted NGPCarMenu.dll file because it was downloaded from Internet. The solution is to tick "unblock" option in NGPCarMenu.dll file properties (right mouse button click in FileExplorer) or to use WinRAR or 7-Zip tool to extract the ZIP package.

What's new?

  • RBRTM Czech Tournament Shakedown and OnlineTournament "car selection" menu integration. NGPCarMenu plugin shows the car preview image generated by NGPCarMenu, 3D model, custom livery and car spec details within RBRTM menu screens. Now it is easier to choose the "prettiest looking" car to race instead of the fastest car.
  • Now the location of various image and text objects is calculated correctly in all resolutions, hopefully. I hope some users with a monster resolution or triple screens could test if the car preview image is drawn at the correct location in RBRTM menus (bottom left corner without overlapping with RBRTM menu lines).
  • The car preview image is drawn using the correct aspect ratio in RBRTM screens.
  • Couple bug fixes in RBRTM default value options and initialization of RBRTM integration.
  • Note! If the car preview image is drawn at wrong location within RBRTM menus then tweak RBRTM_CarPictureRect option in NGPCarMenu.ini file. If you upgrade from the previous version then this option is missing from your existing rbr\Plugins\NGPCarMenu.ini file. Copy paste the INI file option value from the NGPCarMenu.ini.sample file. See Readme.txt file for more information.
  • Small tweaks here and there.