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campaign.cpp
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campaign.cpp
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#include "stdafx.h"
#include "campaign.h"
#include "view_id.h"
#include "model.h"
#include "progress_meter.h"
#include "campaign_type.h"
#include "villain_type.h"
#include "pretty_archive.h"
#include "perlin_noise.h"
#include "content_factory.h"
#include "enemy_info.h"
#include "tribe.h"
#include "monster_ai.h"
#include "creature.h"
SERIALIZATION_CONSTRUCTOR_IMPL(Campaign);
template <class Archive>
void Campaign::serialize(Archive& ar, const unsigned int version) {
ar(sites, playerPos, worldName, defeated, influencePos, type, mapZoom, minimapZoom, originalPlayerPos, belowMaxAgressorCutOff);
if (version == 1)
ar(expIncrease);
}
SERIALIZABLE(Campaign);
void VillainViewId::serialize(PrettyInputArchive& ar1, unsigned int) {
if (ar1.peek() == "{" && ar1.peek(2) == "{")
ar1(ids);
else {
ViewId id;
ar1(id);
ids.push_back(id);
}
}
const Table<Campaign::SiteInfo>& Campaign::getSites() const {
return sites;
}
CampaignType Campaign::getType() const {
return type;
}
bool Campaign::canTravelTo(Vec2 pos) const {
return isInInfluence(pos) && !sites[pos].isEmpty();
}
Vec2 Campaign::getPlayerPos() const {
return playerPos;
}
Vec2 Campaign::getOriginalPlayerPos() const {
return originalPlayerPos;
}
BiomeId Campaign::getBaseBiome() const {
return *sites[playerPos].biome;
}
Campaign::Campaign(Table<SiteInfo> s, CampaignType t, const string& w, int expIncrease)
: sites(s), worldName(w), defeated(sites.getBounds(), false), type(t), expIncrease(expIncrease) {
}
bool Campaign::isGoodStartPos(Vec2 pos) const {
for (auto v : Rectangle::centered(pos, 1))
if (v.inRectangle(sites.getBounds()) && !!sites[v].dweller &&
!sites[v].dweller->contains<Campaign::KeeperInfo>())
return false;
return !!sites[pos].biome;
}
const string& Campaign::getWorldName() const {
return worldName;
}
bool Campaign::isDefeated(Vec2 pos) const {
return defeated[pos];
}
void Campaign::removeDweller(Vec2 pos) {
sites[pos].dweller = none;
}
void Campaign::setDefeated(const ContentFactory* f, Vec2 pos) {
defeated[pos] = true;
refreshInfluencePos(f);
refreshMaxAggressorCutOff();
}
bool Campaign::VillainInfo::isEnemy() const {
return type != VillainType::ALLY;
}
string Campaign::VillainInfo::getDescription() const {
switch (type) {
case VillainType::ALLY: return "ally";
case VillainType::MAIN: return "main villain";
case VillainType::LESSER: return "lesser villain";
case VillainType::PLAYER: return "player";
case VillainType::RETIRED: return "retired player";
case VillainType::MINOR:
case VillainType::NONE: return "";
}
}
void Campaign::updateInhabitants(ContentFactory* factory) {
for (auto pos : sites.getBounds()) {
auto& site = sites[pos];
site.inhabitants.clear();
if (site.dweller)
site.dweller->match(
[&](const VillainInfo& info) {
auto& inhabitants = factory->enemies.at(info.enemyId).settlement.inhabitants;
auto creatures = inhabitants.leader.generate(Random,
&factory->getCreatures(), TribeId::getMonster(), MonsterAIFactory::monster());
creatures.append(inhabitants.fighters.generate(Random,
&factory->getCreatures(), TribeId::getMonster(), MonsterAIFactory::monster()));
auto exp = getBaseLevelIncrease(pos);
for (auto& c : creatures) {
c->setCombatExperience(exp);
site.inhabitants.push_back(SavedGameInfo::MinionInfo::get(factory, c.get()));
if (site.inhabitants.size() >= 4)
break;
}
},
[&](const RetiredInfo& info) { site.inhabitants = info.gameInfo.minions ;},
[&](const KeeperInfo&) { site.inhabitants.clear(); });
}
}
optional<Campaign::VillainInfo> Campaign::SiteInfo::getVillain() const {
if (dweller)
return dweller->getValueMaybe<VillainInfo>();
return none;
}
optional<Campaign::KeeperInfo> Campaign::SiteInfo::getKeeper() const {
if (dweller)
return dweller->getValueMaybe<KeeperInfo>();
return none;
}
optional<Campaign::RetiredInfo> Campaign::SiteInfo::getRetired() const {
if (dweller)
return dweller->getValueMaybe<RetiredInfo>();
return none;
}
bool Campaign::SiteInfo::isEmpty() const {
return !dweller;
}
optional<string> Campaign::SiteInfo::getDwellerDescription() const {
if (dweller)
return dweller->match(
[](const VillainInfo& info) {
auto desc = info.getDescription();
return info.name + (desc.empty() ? ""_s : " (" + desc + ")");
},
[](const RetiredInfo& info) { return info.gameInfo.name + " (retired player)" ;},
[](const KeeperInfo&)->string { return "This is your home site"; });
else
return none;
}
optional<string> Campaign::SiteInfo::getDwellerName() const {
if (dweller)
return dweller->match(
[](const VillainInfo& info) { return info.name; },
[](const RetiredInfo& info) { return info.gameInfo.name;},
[](const KeeperInfo&)->string { return "Home site"; });
else
return none;
}
optional<VillainType> Campaign::SiteInfo::getVillainType() const {
if (dweller)
return dweller->match(
[](const VillainInfo& info) { return info.type; },
[](const RetiredInfo&) { return VillainType::RETIRED; },
[](const KeeperInfo&) { return VillainType::PLAYER; });
else
return none;
}
optional<ViewIdList> Campaign::SiteInfo::getDwellingViewId() const {
if (dweller)
return dweller->match(
[](const VillainInfo& info) { return ViewIdList{{info.dwellingId}}; },
[](const RetiredInfo& info) { return ViewIdList{{ViewId("map_dungeon1")}}; },
[](const KeeperInfo& info) { return ViewIdList{{ViewId("map_base1")}}; });
else
return none;
}
bool Campaign::SiteInfo::isEnemy() const {
return getRetired() || (getVillain() && getVillain()->isEnemy());
}
bool Campaign::isInInfluence(Vec2 pos) const {
return influencePos.count(pos);
}
int Campaign::getBaseLevelIncrease(Vec2 pos) const {
double dist = pos.distD(playerPos);
int res = 0;
for (Vec2 v : sites.getBounds())
if (blocksInfluence(sites[v].getVillainType().value_or(VillainType::NONE)) && v.distD(playerPos) < dist)
++res;
return res * expIncrease;
}
bool Campaign::passesMaxAggressorCutOff(Vec2 pos) {
return belowMaxAgressorCutOff[pos];
}
constexpr int maxAggressorDiff = 10;
void Campaign::refreshMaxAggressorCutOff() {
belowMaxAgressorCutOff = Table<bool>(sites.getBounds(), false);
auto maxConquered = 0;
for (Vec2 v : sites.getBounds())
if (blocksInfluence(sites[v].getVillainType().value_or(VillainType::NONE)) && defeated[v])
maxConquered = max(maxConquered, getBaseLevelIncrease(v));
for (Vec2 v : sites.getBounds())
belowMaxAgressorCutOff[v] = getBaseLevelIncrease(v) <= maxConquered + maxAggressorDiff;
}
void Campaign::refreshInfluencePos(const ContentFactory* f) {
map<Vec2, Vec2> siteOwners;
map<Vec2, HashSet<Vec2>> territories;
influencePos.clear();
const int initialRadius = f->campaignInfo.initialRadius;
for (auto v : Rectangle::centered(originalPlayerPos, initialRadius))
if (v.distD(originalPlayerPos) <= initialRadius + 0.5)
influencePos.insert(v);
bool hasDefeated = [&] {
for (auto v : sites.getBounds())
if (defeated[v])
return true;
return false;
}();
struct QueueElem {
Vec2 pos;
double dist;
Vec2 owner;
bool operator < (const QueueElem& e) const {
return dist > e.dist;
}
};
priority_queue<QueueElem> q;
for (int x : sites.getBounds().getXRange()) {
q.push(QueueElem{Vec2(x, 0), 0, Vec2(0, 0)});
q.push(QueueElem{Vec2(x, sites.getBounds().bottom() - 1), 0, Vec2(0, 0)});
}
for (int y : sites.getBounds().getYRange()) {
q.push(QueueElem{Vec2(0, y), 0, Vec2(0, 0)});
q.push(QueueElem{Vec2(sites.getBounds().right() - 1, y), 0, Vec2(0, 0)});
}
for (Vec2 v : sites.getBounds())
if (!!sites[v].dweller && blocksInfluence(*sites[v].getVillainType()))
q.push(QueueElem{v, 0, v});
RandomGen gen;
gen.init(2134);
auto noiseTable = genNoiseMap(gen, sites.getBounds(), NoiseInit { 1, 1, 1, 1, 1 }, 0.65);
while (!q.empty()) {
auto e = q.top();
q.pop();
if (siteOwners.count(e.pos))
continue;
siteOwners[e.pos] = e.owner;
if (e.owner != Vec2(0, 0) || e.dist < 15)
for (auto v : e.pos.neighbors4())
if (v.inRectangle(sites.getBounds()) && !sites[v].blocked && !siteOwners.count(v))
q.push(QueueElem({v, e.dist + 3 * noiseTable[v], e.owner}));
}
for (auto& elem : siteOwners)
if (elem.second != Vec2(0, 0))
territories[elem.second].insert(elem.first);
for (auto& elem : territories) {
for (auto pos : elem.second)
for (auto v : pos.neighbors4())
if (v.inRectangle(sites.getBounds()))
if (auto owner = getValueMaybe(siteOwners, v))
if (defeated[*owner]) {
influencePos.insert(elem.second.begin(), elem.second.end());
goto nextTerritory;
}
nextTerritory:
continue;
}
CHECK(!influencePos.empty());
}
int Campaign::getNumNonEmpty() const {
int ret = 0;
for (Vec2 v : sites.getBounds())
if (!sites[v].isEmpty())
++ret;
return ret;
}
int Campaign::getMapZoom() const {
return mapZoom;
}
int Campaign::getMinimapZoom() const {
return minimapZoom;
}
map<string, string> Campaign::getParameters() const {
int numMain = 0;
int numLesser = 0;
int numAlly = 0;
int numRetired = 0;
for (Vec2 v : sites.getBounds())
if (sites[v].getRetired())
++numRetired;
else if (auto villain = sites[v].getVillain())
switch (villain->type) {
case VillainType::ALLY: ++numAlly; break;
case VillainType::MAIN: ++numMain; break;
case VillainType::LESSER: ++numLesser; break;
default: break;
}
auto gameType = EnumInfo<CampaignType>::getString(type);
if (type == CampaignType::QUICK_MAP)
gameType = "WARLORD";
return {
{"main", toString(numMain)},
{"lesser", toString(numLesser)},
{"allies", toString(numAlly)},
{"retired", toString(numRetired)},
{"game_type", gameType},
};
}