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config.md

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Configuration

Colors

There are builtin default colors, if you want new ones or override them just put your colors.txt in the same directory the mapserver runs.

Example colors.txt:

# scifi nodes
scifi_nodes:slope_white 240 240 240
scifi_nodes:slope_vent 120 120 120
scifi_nodes:white2 240 240 240

Configuration json

All config options reside in the mapserver.json file with the default values The mapserver will generate a fresh mapserver.json if there is none at startup.

Example mapserver.json

{
	"port": 8080,
	"enableprometheus": true,
	"enablerendering": true,
	"webdev": false,
	"webapi": {
		"enablemapblock": false,
		"secretkey": "OYHuTRbhSQXkHcwu"
	},
	"layers": [
		{
			"id": 0,
			"name": "Base",
			"to": 160,
			"from": -16
		}
	],
	"renderingfetchlimit": 1000,
	"renderingjobs": 2,
	"renderingqueue": 100,
	"incrementalrenderingtimer": "5s",
	"mapobjects": {
		"bones": true,
		"protector": true,
		"technic": true,
		"luacontroller": true,
		"digiterms": true,
		"digilines": true,
		"travelnet": true,
		"mapserver": true,
		"mission": true,
		"jumpdrive": true,
		"smartshop": true,
		"fancyvend": true,
		"atm": true
	},
	"mapblockaccessor": {
		"expiretime": "10s",
		"purgetime": "15s",
		"maxitems": 5000
	},
    "skins": {
      "enableskinsdb": true,
      "skinspath": "/path/to/minetest/mods/skinsdb/textures"
    }
}

Settings

port

The port on which the server listens to

webapi.secretkey

The generated secret for the mod bridge

layers

The layers as a list More layers can be added here:

"layers": [
  {
    "id": 0,
    "name": "Base",
    "to": 160,
    "from": -16
  },
  {
    "id": 1,
    "name": "Space",
    "to": 1600,
    "from": 1000
  }
],

from and to are in mapblocks (16x16x16 blocks) Don't reuse the id after the tiles are generated. If you make more substantial changes here you may have to remove all existing tiles and start rendering from scratch.

renderingjobs

Number of cores to use for rendering, defaults to all available cores. If CPU-limiting is desired, this is a good spot to begin with (Set to 1 for single-thread)

renderingfetchlimit

Number of mapblocks to collect at once while rendering:

  • More means faster but also more RAM usage
  • Less means slower but less RAM usage

For a small system (Raspberry PI) a setting of 1000 is ok. Faster system can use the default (10'000)

incrementalrenderingtimer

Duration to let pass between incremental rendering executions.

enableprometheus

Enables the Prometheus metrics endpoint

mapblockaccessor.maxitems

Number of mapblocks to keep in memory, dial this down if you have memory issues

skins.enableskinsdb

Enables support for serving/displaying custom player skins provided by the SkinsDB mod.

skins.skinspath

The path to where SkinsDB textures are stored. This should be the SkinsDB textures directory.

Example: /path/to/minetest/mods/skinsdb/textures