There are builtin default colors, if you want new ones or override them
just put your colors.txt
in the same directory the mapserver runs.
Example colors.txt
:
# scifi nodes
scifi_nodes:slope_white 240 240 240
scifi_nodes:slope_vent 120 120 120
scifi_nodes:white2 240 240 240
All config options reside in the mapserver.json
file with the default values
The mapserver will generate a fresh mapserver.json
if there is none at startup.
{
"port": 8080,
"enableprometheus": true,
"enablerendering": true,
"webdev": false,
"webapi": {
"enablemapblock": false,
"secretkey": "OYHuTRbhSQXkHcwu"
},
"layers": [
{
"id": 0,
"name": "Base",
"to": 160,
"from": -16
}
],
"renderingfetchlimit": 1000,
"renderingjobs": 2,
"renderingqueue": 100,
"incrementalrenderingtimer": "5s",
"mapobjects": {
"bones": true,
"protector": true,
"technic": true,
"luacontroller": true,
"digiterms": true,
"digilines": true,
"travelnet": true,
"mapserver": true,
"mission": true,
"jumpdrive": true,
"smartshop": true,
"fancyvend": true,
"atm": true
},
"mapblockaccessor": {
"expiretime": "10s",
"purgetime": "15s",
"maxitems": 5000
},
"skins": {
"enableskinsdb": true,
"skinspath": "/path/to/minetest/mods/skinsdb/textures"
}
}
The port on which the server listens to
The generated secret for the mod bridge
The layers as a list More layers can be added here:
"layers": [
{
"id": 0,
"name": "Base",
"to": 160,
"from": -16
},
{
"id": 1,
"name": "Space",
"to": 1600,
"from": 1000
}
],
from and to are in mapblocks (16x16x16 blocks)
Don't reuse the id
after the tiles are generated.
If you make more substantial changes here you may have to remove all
existing tiles and start rendering from scratch.
Number of cores to use for rendering, defaults to all available cores. If CPU-limiting is desired, this is a good spot to begin with (Set to 1 for single-thread)
Number of mapblocks to collect at once while rendering:
- More means faster but also more RAM usage
- Less means slower but less RAM usage
For a small system (Raspberry PI) a setting of 1000 is ok. Faster system can use the default (10'000)
Duration to let pass between incremental rendering executions.
Enables the Prometheus metrics endpoint
Number of mapblocks to keep in memory, dial this down if you have memory issues
Enables support for serving/displaying custom player skins provided by the SkinsDB mod.
The path to where SkinsDB textures are stored. This should be the SkinsDB textures directory.
Example: /path/to/minetest/mods/skinsdb/textures