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Areas are onto the hud... #14

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BetterToAutomateTheWorld opened this issue Aug 7, 2015 · 9 comments
Open

Areas are onto the hud... #14

BetterToAutomateTheWorld opened this issue Aug 7, 2015 · 9 comments
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@BetterToAutomateTheWorld

Lnked to this issue MinetestForFun/server-minetestforfun#194

The idea is to give the possibility for an area to set a name instead of a list of users of the area, or set an option to hide just for one area the player names of the area

Thank you in advance.

@ShadowNinja
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I'm not sure exactly what you want, but properly fixing the overlap issues mentioned in your issue is impossible due to limitations of the HUD API (which LeMagnesium pointed out). The "size" HUD parameter doesn't even do anything with text.
You can try to adjust the positioning values to get it to work with most display sizes with your particular mods, but there's not really anything that can be done globally.

@BetterToAutomateTheWorld
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Yes i know this kind of things.

I just hope from you a feature wich grant an area owner to type a command, like "/area_hide area_name(or id)" and with this command, hide all of the owners/sub-owners of the selected area.

So in this case, instead of having many/too much lines because of the too many owners/sub-owners of an area, you just have (for example) :

MinetestForFun's House

Instead of :

MinetestForFun's House (MinetestForFun)
MinetestForFun's House (player2)
MinetestForFun's House (player3)
MinetestForFun's House (player4)
MinetestForFun's House (player5)
MinetestForFun's House (player6)
... etc

Do you understand what i mean ?

@ShadowNinja
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Ah, that soulds good. I'd probably want to do something more like

MinetestForFun's House (MinetestForFun)
 `- (5 more sub-owners, /list_areas to show)

Though, so you know what it's hiding. I'll have to add back the command to list areas at your current position then.

@BetterToAutomateTheWorld
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I like it !
Can't wait for this new feature, thank you :)

(Many players will be happy :p)

@BetterToAutomateTheWorld
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Can you inform us about the progress of this feature request please ?

@ShadowNinja
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I haven't had the time to work on it yet, partly because I consider this fairly low-priority.

@BetterToAutomateTheWorld
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Can you inform us about the progress of this feature request please ?

@ShadowNinja
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I haven't worked on this yet. If you find it important you could implement it yourself and make a PR.

@BetterToAutomateTheWorld
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Can you inform us about the progress of this feature request please ? (sorry for the up/copy/paste, my job is to reup this kind of issue :))

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