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Currently, only topmost layer texture gets picked up and mapped to the side it's on on the original node.
This makes dirt with grass stairs use a stretched-out single-pixel high texture on the sides for instance.
This is a low-priority bug as there are more important things that should be done first though. For now, those nodes are just ignored during registration.
For a list of affected nodes, look at commented out nodes in #176.
The text was updated successfully, but these errors were encountered:
Currently, only topmost layer texture gets picked up and mapped to the side it's on on the original node.
This makes dirt with grass stairs use a stretched-out single-pixel high texture on the sides for instance.
This is a low-priority bug as there are more important things that should be done first though. For now, those nodes are just ignored during registration.
For a list of affected nodes, look at commented out nodes in #176.
The text was updated successfully, but these errors were encountered: