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Sonic Screwdriver can Rotate Steel Doors #642
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The sonic screwdriver does check against area protection. If the player has access to the area, they could also break though walls to get around the door. Thus I don't think this is a bug. |
Wel, l it isn't a very big issue, but the regular screwdriver doesn't do this, and it would make sense the sonic screwdriver wouldn't too, but you are right. This isn't nearly as big of a problem as I made it out to be. Sorry about that. |
From what I can see this does not seem to cause any side-effects like broken collision boxes. Unless that happens to be an issue, I think it can be considered a feature. After all, the default screwdriver is much cheaper overall, thus should be less capable to give the sonic screwdriver a purpose. |
The issue is that the sonic screwdriver doesn't call
The main selling point of the sonic screwdriver is that it doesn't break. And (actually more importantly) the coolness factor, with the sound and the dr. who reference. |
I see. The sonic screwdriver should probably call the optional MTG screwdriver API if that field is present. Unfortunately the doors mod does not implement rotating on its own, which is a bummer. The API in question: https://github.com/minetest/minetest_game/blob/master/game_api.txt#L594-L610 |
Nodes like the steel door and trap door can be rotated out of the way with a sonic screwdriver but not with the regular screwdriver. This could be a problem for players that have their stuff protected with these nodes.
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