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Moreblocks https://github.com/minetest-mods/moreblocks/ #25
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I considered the Moreblocks some times ago and decided against it. The mod registers a lot of decorative nodes, accessible by circular saw instead of crafting or just without recipe. Even you do not use the registered blocks, the game performance decreases. The mod does redefinitions of items from other mods like change recipe for sign_wall. But I need to reconsider the mod, my last test was years ago. |
I recommend to use the set the option moreblocks.stairsplus_in_creative_inventory = false |
Ok, so I thought I'd push this through and do a review. "TODO" checkboxes are problems I found with this mod. Review
Setting changesI personally reccomend that these settings apply:
Other notes
I'll add the tags that seem to fit the most. |
Not sure about rule 2 |
All of these should be fixable. If they like it that way, we can PR them a change to add a setting, and specify a different value in whynot game, with the default equal to current behavior. If they don't like it that way, it can be changed. Best to have one PR per bullet "todo" point above. |
The stick thing was a misunderstanding. No infinite wood, game is not unbalanced. |
About 2: lbm's are ok. LBM's are called on map load only. |
What is the decision? Should this issue just be closed because of all breaks? |
Well, here's my thoughts. We should make issues for each concern in moreblock's repo, and tie them back here. Should they choose to fix moreblocks, then we can add it. |
I'm not a big fan of the 100 pages of stairs... is moreblocks of any use without stairsplus? Overall, the value-added isn't convincing enough for me to say we should include it. |
The 100 pages in creative and crafting-guide can be hidden by setting moreblocks.stairsplus_in_creative_inventory in minetest.conf. The circular saw, give you access to all the new nodes, so basically rule 1 is not violated. I used moreblocks some years ago, the mayor issue with them is: If you are able to build 1/16 blocks, it is own decorative style, that breaks the default blocky style 1 block (full node) - 1/2 blocks (slabs). I removed it from my collection to to save the blocky style ;-) If we plan to add moreblocks to whynot, we need to consider existing mods that have optionally moreblock support, if it is still ok. Also we need to remove some comatiblity aliases from whynot_compat |
Admittedly, I'm still worried about the other two game balancing things, but perhaps it's fine. |
Their pr minetest-mods/moreblocks#191 seems to do a lot, might fix more than just 2 of the concerns i've had with this mod Things that PR would fix that I've highlighted in my review above:
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If moreblocks is splitted in multiple mods, we need to consider each of them separatelly for whynot |
Adding back rule 1, we have some checkboxes I'm worried about. Mostly the buff changes. Bell was mostly talking about the new nodes. |
Moreblocks is a nice mod for decoration that you can do so many things if you're creative
forum: https://forum.minetest.net/viewtopic.php?t=509
video: https://youtu.be/dr-a_cLlA8c
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