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As described, I'm experiencing model "pop-in" when running FG built from source on Ubuntu. Item's suddenly appear when they come within approx. 5 meters. Doesn't seem to happen on Windows. It's especially obvious with the concrete blocks, but seems happens with most "props" laying around the map. Any ideas what is happening or how I can fix it?
Thanks!
The text was updated successfully, but these errors were encountered:
Hi Paul,
This sometimes happens if objects in the environment are missing one of
their 3 level of detail (LOD) models or if they are misplaced. One quick
workaround is to switch to a higher render quality or raise the LOD bias to
40 (Project Settings > Quality Tab). This will force unity to only use the
high res models and avoid "pop-in".
Best,
-Winter
On Mon, Oct 14, 2019, 07:16 Paul ***@***.***> wrote:
As described, I'm experiencing model "pop-in" when running FG built from
source on Ubuntu. Item's suddenly appear when they come within approx. 5
meters. Doesn't seem to happen on Windows. It's especially obvious with the
concrete blocks, but seems happens with most "props" laying around the map.
Any ideas what is happening or how I can fix it?
Thanks!
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As described, I'm experiencing model "pop-in" when running FG built from source on Ubuntu. Item's suddenly appear when they come within approx. 5 meters. Doesn't seem to happen on Windows. It's especially obvious with the concrete blocks, but seems happens with most "props" laying around the map. Any ideas what is happening or how I can fix it?
Thanks!
The text was updated successfully, but these errors were encountered: