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Aggregation_Janssen2010_NetLogo_v6_3_0.nlogo
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Aggregation_Janssen2010_NetLogo_v6_3_0.nlogo
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extensions [gis]
breed [actors actor]
patches-own [
capacity ; production capacity of soil at cell
technology ; efficiency in which aggriculture is practiced. More experienced lead to lower loss of soil
attract ; attraction of settlements when agent like to move. Attraction depends how much more productive the location is expected to be.
rain ; actual annual rainfall in that cell
resource ; soil quality
shortage ; total shortage of resources in settlement by all agents on patch
surplus ; total surplus of resources in settlement by all agents on patch
drawn? ; drawn to exchange with other settlements?
nrp ; number of agents in a settlement
land?
house-color
]
actors-own [
production ; food available after harvest, sharing, using storage and exchange
stocks ; storage of food. list with food amounts for last 3 years
estimate ; estimated harvest on a cell in the next year
harvest ; actual harvest from cell
nutritionneedremaining ; amount of food needed at different stages of storage, sharing and exchange
duration ; the number of years an agent is living in this settlement
debt ; virtual debt to others in sharing and exchange. Affect the reputation of an agent and a settlement
buffer ; used for calculating whether agents have enough food to meet the buffer level
isurplus ; surplus of food for individual agent
grosssurplus]
globals [
largest ; population size of largest settlement
crain ; counter for rainfall scenario
rain-data ; rainfall data
listset ; help variable
nrmigration ; number of agents who migrate to another settlement during a timestep
aps ; average population size
stress
popsize
resource_total
production_total
debtdist_total
]
to setup
clear-all
;setup-world
; import rain data
ifelse ( file-exists? "rain.txt" )
[
set rain-data []
file-open "rain.txt"
while [ not file-at-end? ]
[
set rain-data sentence rain-data (list file-read)
]
file-close
]
[ user-message "There is no rain.txt file in current directory!" ]
let teller 0
;; setup the terrain
ask patches [
set shortage 0
set surplus 0]
ifelse novariabilitysoils
[ask patches [
set capacity 100
set resource capacity]]
[ask patches [set capacity random 200 set resource capacity] repeat 2 [ diffuse capacity 1 ]]
ask patches [ set pcolor scale-color green capacity 50 180 set surplus 0]
; setup agents
create-actors nractors [
set size 0.5
set shape "house"
setxy int random-xcor int random-ycor
set color yellow
set stocks []
set teller 0
set debt 0
while [teller <= yearsofstorage]
[
set stocks lput 50 stocks
set teller teller + 1
]
set production 85
set duration 1
]
ask patches [set nrp count actors-here]
set crain 0
reset-ticks
end
to setup-world
; Set up a virtual world using GIS raster base maps
let basemap gis:load-dataset "C:/Users/user/NetLogo-Model/Land_raster.asc" ; Loads the GIS data to temp variable basemap
let world-wd gis:width-of basemap ; Identifies the width of the GIS raster
let world-ht gis:height-of basemap ; Identifies the height of the GIS raster
resize-world 0 ( world-wd - 1 ) 0 ( world-ht - 1 ) ; Sets the dimensions of the World window to fit the GIS raster
gis:set-world-envelope gis:envelope-of basemap ; Transforms the World window based on the GIS raster
gis:set-sampling-method basemap "NEAREST_NEIGHBOR" ; makes sure resampling is by nearest neighbor
ask patches [
let myX pxcor ; temp variable to record the X coordinate
let myY pycor ; temp variable to record the Y coordinate
let myCoor ( list myX myY ) ; xy coordinates as a list for the next line
set house-color gis:raster-sample basemap myCoor ; Each patch querries the value from the raster at its location
]
; Identify land patches (house-color >= 0) (water patches have house-color -9999 in the raster)
ask patches [
ifelse house-color >= 0 [
set land? true ; patches with house-color >= 0 are land
][ ; closing the if statement
set land? false ; patches that have house-color < 0 (-9999 in this case) are water
set pcolor blue ; thus they are blue
] ; closing the else statement
] ; closing the "ask patches" statement
end
to go
estimatefood
calculaterain
calculateyield
harvestconsumption
exchange
move
if popgrowth [popdynamics] ; one can chose a constant population size if popgrowth is false
ask patches [set nrp count actors-here]
tick
if view = "capacity" [ask patches [set pcolor scale-color green capacity 20 180]]
if view = "resource" [ask patches [ set pcolor scale-color green resource 10 140 ]]
ifelse crain = 599 [set crain 0][set crain crain + 1] ; repeat sequence of raindata
end
to popdynamics
; defines whether agents are removed or added to the model. If a new agent is born it will be located on the patch of the "parent".
; Birth and death rates depend on the production level. Parent and new born agent will share the stock of resources from parent
let deathrate 0.02
let birthrate 0.03
let teller 0
let ys 1
ask actors [
if random-float 1.0 < deathrate * (2 - (production / 100.0)) [die]
]
ask actors [
if random-float 1.0 < birthrate * (production / 100.0 )
[
set teller 0
set duration 1
set debt 0
while [teller <= yearsofstorage]
[
set stocks replace-item teller stocks (item teller stocks * 0.5)
set debt debt * 0.5
set teller teller + 1
]
hatch 1
]
]
end
to estimatefood
; estimate the food available for the next timestep in a normal yea (precipitation).
let total 0
let ys 1
ask actors [
set total 0
set ys yearsofstorage - 1
while [ys > -1]
[
set total total + item ys stocks
set ys ys - 1
]
set estimate total + [technology] of patch-here * [resource] of patch-here * ([nrp] of patch-here) ^ par
]
end
to calculaterain
; calculates the precipitation at each cell
; it also calculates the soil quality due to recovery and degradation
let teller 0
let avg 0
ask patches [
ifelse climatevariabilityon [
set rain 1.5 * (1 - exp ( - 0.137327 * (item crain rain-data + 8)))
][
set rain 1]
set rain rain * (1 + random-normal 0 settlevariation)
set resource resource + ((resource / capacity) ^ degradationfactor) * recoverrate * resource * (1 - resource / capacity) - alpha * nrp
if resource < 0 [set resource 0.0001]
]
if view = "rain" [ask patches [set pcolor scale-color blue rain 0.5 2]]
end
to calculateyield
; First calculate the consequence of experience of the agents. Technology is high when agents have a lot of experience
; This leads to high production with the same level of soil quality
; Then calculate for each agent the harvest. There is some variation of individual harvest levels which is set to the same level as settlevariation
ask patches [
let totduration 0
ask actors-here [ set totduration totduration + duration]
ifelse totduration = 0 [set technology 1 / (1 + learningfactor)]
[
set technology (totduration / (totduration + learningfactor))
]
]
ask actors
[
set harvest ([rain] of patch-here * [technology] of patch-here * [resource] of patch-here * nrp ^ par)*(1 + random-normal 0 settlevariation)
]
end
to harvestconsumption
; calculate the amount of resource agents can consumer when sharing and storing resources.
let ys 0
let sfood 0
let pool []
let distributed 0
let dummy 0
; define stocks and requirements
ask actors
[
set ys yearsofstorage
while [ys > 0]
[
set stocks replace-item ys stocks (efficiency * (item (ys - 1) stocks))
set ys ys - 1
]
set stocks replace-item 0 stocks harvest
set nutritionneedremaining minnutritionneed
]
; there are three types of sharing. For each type we update the stocks
if sharing = "independent" [
; define whether agents can receive basic needs?
ask actors
[
set ys yearsofstorage - 1
while [ys > -1]
[
ifelse ((item ys stocks) >= nutritionneedremaining)
[
set stocks replace-item ys stocks (item ys stocks - nutritionneedremaining)
set nutritionneedremaining 0
]
[
set nutritionneedremaining (nutritionneedremaining - item ys stocks)
set stocks replace-item ys stocks 0
]
set ys ys - 1
]
]
]
let locprod 0
if sharing = "pooling" [
let dummycstore 0
let dummycharvest 0
ask patches [
if count actors-here > 0
[
set pool []
set ys 0
set sfood 0
while [ys <= yearsofstorage] ; calculate the total pool of resources, taking into account the year from which the resource is coming
[
set pool lput 0 pool
set ys ys + 1
]
set dummycstore 0
set dummycharvest 0
ask actors-here [
set ys 0
set locprod 0
while [ys <= yearsofstorage]
[
set pool replace-item ys pool (item ys pool + item ys stocks)
ifelse ys = 0 [set dummycharvest dummycharvest + item ys stocks][set dummycstore dummycstore + item ys stocks]
set sfood sfood + item ys stocks
set locprod locprod + item ys stocks
set ys ys + 1
]
]
set sfood sfood / count actors-here ; stock of food per agent in patch
; if there is enough food then everybody is satisfied, otherwise, everybody has the same shortage
ask actors-here [ifelse (sfood >= nutritionneedremaining) [set nutritionneedremaining 0][set nutritionneedremaining nutritionneedremaining - sfood]]
set ys 0
while [ys <= yearsofstorage]
[
set pool replace-item ys pool (item ys pool / count actors-here)
set ys ys + 1
]
ask actors-here [
set distributed minnutritionneed
set ys yearsofstorage - 1
while [ys > -1]
[
ifelse distributed > 0
[
ifelse (distributed - item ys pool) < 0
[
set stocks replace-item ys stocks (item ys pool - distributed)
set distributed 0
][
set stocks replace-item ys stocks 0
set distributed distributed - item ys pool
]
][
set stocks replace-item ys stocks (item ys pool)
]
set ys ys - 1
]
]
]
]
]
if sharing = "restricted sharing" [
set locprod 0
; first individually harvest and use stocks
ask actors
[
set isurplus 0
set grosssurplus 0
set ys yearsofstorage - 1
while [ys > -1]
[
set grosssurplus grosssurplus + item ys stocks
ifelse ((item ys stocks) >= nutritionneedremaining)
[
set stocks replace-item ys stocks (item ys stocks - nutritionneedremaining)
set nutritionneedremaining 0
set isurplus isurplus + item ys stocks
]
[
set nutritionneedremaining (nutritionneedremaining - item ys stocks)
set stocks replace-item ys stocks 0
set isurplus isurplus + item ys stocks
]
set ys ys - 1
]
ifelse isurplus > bufferlevel [set isurplus isurplus - bufferlevel] [set isurplus 0]
]
ask patches [
set shortage 0
set surplus 0
ask actors-here [
set surplus surplus + isurplus
set shortage shortage + nutritionneedremaining
]
ifelse surplus > shortage [
ask actors-here [
if isurplus > 0 [
set dummy isurplus * (shortage / surplus) ; update stocks
set ys yearsofstorage - 1
while [ys > -1]
[
ifelse item ys stocks > dummy
[
set stocks replace-item ys stocks (item ys stocks - dummy)
set dummy 0
][
set dummy dummy - item ys stocks
set stocks replace-item ys stocks 0
]
set ys ys - 1
]
]
if nutritionneedremaining > 0 [set nutritionneedremaining 0]
]
][
ask actors-here [
if isurplus > 0
[
set dummy isurplus
set ys yearsofstorage - 1
while [ys > -1]
[
ifelse item ys stocks > dummy
[
set stocks replace-item ys stocks (item ys stocks - dummy)
set dummy 0
][
set dummy dummy - item ys stocks
set stocks replace-item ys stocks 0
]
set ys ys - 1
]
]
if nutritionneedremaining > 0 [
set nutritionneedremaining nutritionneedremaining * (1 - (surplus / shortage))
]
]
]
]
let sumfood 0
let sumprod 0
ask actors [
set sumfood sumfood + minnutritionneed - nutritionneedremaining
ifelse grosssurplus <= minnutritionneed [
set sumprod sumprod + grosssurplus
][
set sumprod sumprod + minnutritionneed
]
]
]
ask actors [if nutritionneedremaining < 0 [set nutritionneedremaining 0]]
end
to exchange
; procedure to calculate the exchange between agents and settlements
let rad 0
let teller 0
ask patches [
if view = "surplus" [set pcolor white]
set shortage 0
set surplus 0
if nrp > 0
[
ask actors-here
[
set shortage shortage + nutritionneedremaining ; calculate the shorage of the settlement
set buffer 0
set teller 0
while [teller < yearsofstorage]
[
if buffer >= bufferlevel [set surplus surplus + item teller stocks ] ; calculate whether the agent has enough food to use as a buffer
if buffer < bufferlevel [
ifelse (buffer + item teller stocks) > bufferlevel
[
set buffer bufferlevel
set surplus surplus + (buffer + item teller stocks - bufferlevel)
][
set buffer buffer + item teller stocks
]
]
set teller teller + 1
]
]
if view = "surplus" [if (shortage > 0) [set pcolor red] if (surplus > 0) [set pcolor green]]
]
]
if exchangebs [
let loss 0
ask patches [set drawn? false] ; settlements can be drawn once to do exchange
let others 0
let fractiono 0
let shortagehelp 0
let avgdebt 0
ask patches [
if ((shortage > 0) and (not drawn?)) [
set drawn? true
ask actors-here [set avgdebt avgdebt + debt]
set avgdebt avgdebt / count actors-here
if (avgdebt) < maxdebt [
set others one-of patches with [surplus > 0]
if others != nobody [
set loss 0.02 * distance one-of actors-here
ifelse (([surplus] of others * (1 + loss) - shortage) >= 0) [
ask actors-here
[
set nutritionneedremaining 0
set debt debt + shortage / count actors-here
]
set fractiono shortage / (([surplus] of others) * (1 + loss))
ask actors-on others
[
set teller 0
while [teller <= yearsofstorage]
[
set stocks replace-item teller stocks (item teller stocks * (1 - fractiono))
set teller teller + 1]
set debt debt - shortage / count actors-on others
]
let helpshortage shortage ; temporary value
ask others [set surplus surplus - helpshortage]
set shortage 0
]
[
set shortagehelp shortage
ask actors-here
[
set nutritionneedremaining (shortagehelp - [surplus] of others) / ((1 + loss) * count actors-here)
set debt debt + [surplus] of others / ((1 + loss) * count actors-here)
]
set shortage shortage - [surplus] of others / (1 + loss)
ask actors-on others
[
set teller 0
while [teller <= yearsofstorage]
[
set stocks replace-item teller stocks 0
set teller teller + 1
]
set debt debt - [surplus] of others / (count actors-on others)
]
ask others [set surplus 0]
]
]
]
]
]
]
ask actors [ set production minnutritionneed - nutritionneedremaining]
end
to move
let expprod 0
let axcor 0
let aycor 0
let txcor 0
let tycor 0
let attractmax 0
let move? true
let expresource 0
let teller 0
let total 0
let ys 0
set nrmigration 0
ask actors [
set axcor [pxcor] of patch-here
set aycor [pycor] of patch-here
set total 0
set ys yearsofstorage - 1
while [ys > -1]
[
set total total + item ys stocks
set ys ys - 1
]
ifelse total <= bufferlevel * buffermove [set move? true][set move? false]
if not move? [ifelse nutritionneedremaining > 0 [set move? true][set move? false]]
if move? [
set expresource [resource] of patch-here + recoverrate * (([resource] of patch-here / [capacity] of patch-here) ^ degradationfactor) * [resource] of patch-here * (1 - [resource] of patch-here / [capacity] of patch-here) - alpha * count actors-here
if expresource < 0 [set expresource 0.0001]
set attractmax threshold * ( ((count actors-here) ^ par) * expresource * [technology] of patch-here)
set txcor axcor
set tycor aycor
ask patches in-radius radius [ ; find the most attractive patch of expected resources
set expresource resource + recoverrate * resource * ((resource / capacity) ^ degradationfactor) * (1 - resource / capacity) - alpha * (count actors-here + 1)
if expresource < 0 [set expresource 0.0001]
ifelse attractmax > (technology * expresource) [set expprod 0]
[
set expprod (technology * expresource * ((1 + count actors-here) ^ par))
]
ifelse expprod > attractmax [set attract expprod][set attract 0]
]
let totattract 0 ; agents are most likely to go to the settlement which is most attractive, but there is some noise. This is a roulete wheel drawing of the new location
ask patches in-radius radius [ set totattract totattract + attract]
let drawnattract random-float totattract
set totattract 0
let found 0
ask patches in-radius radius [
set totattract totattract + attract
if found = 0 and drawnattract < totattract [set found 1 set txcor pxcor set tycor pycor]
]
set xcor txcor
set ycor tycor
if (xcor != axcor) or (ycor != aycor) [
set nrmigration nrmigration + 1
set duration 1
set teller 0
while [teller <= yearsofstorage]
[
set stocks replace-item teller stocks 0
set teller teller + 1
]
]
]
set duration duration + 1
]
end
@#$#@#$#@
GRAPHICS-WINDOW
200
9
518
328
-1
-1
10.0
1
2
1
1
1
0
1
1
1
0
30
0
30
0
0
1
years
30.0
BUTTON
524
10
588
44
NIL
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
591
10
655
44
NIL
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
4
9
177
42
nractors
nractors
0
2500
674.0
1
1
NIL
HORIZONTAL
SLIDER
6
50
179
83
radius
radius
1
10
5.0
1
1
NIL
HORIZONTAL
SLIDER
6
95
179
128
bufferlevel
bufferlevel
0
100
50.0
1
1
NIL
HORIZONTAL
SLIDER
5
135
178
168
recoverrate
recoverrate
0
1
0.085
0.0001
1
NIL
HORIZONTAL
SLIDER
5
173
178
206
alpha
alpha
0
1
0.54
0.01
1
NIL
HORIZONTAL
SLIDER
4
215
177
248
yearsofstorage
yearsofstorage
0
10
5.0
1
1
NIL
HORIZONTAL
SLIDER
2
255
175
288
learningfactor
learningfactor
0
2
1.02
0.01
1
NIL
HORIZONTAL
SLIDER
6
295
179
328
buffermove
buffermove
0
1
0.51
0.01
1
NIL
HORIZONTAL
SLIDER
5
333
178
366
settlevariation
settlevariation
0
0.2
0.0
0.01
1
NIL
HORIZONTAL
SLIDER
4
370
177
403
degradationfactor
degradationfactor
0
2
0.99
0.01
1
NIL
HORIZONTAL
SLIDER
11
411
184
444
maxdebt
maxdebt
0
1000
109.0
1
1
NIL
HORIZONTAL
SLIDER
9
453
182
486
efficiency
efficiency
0
1
0.75
0.01
1
NIL
HORIZONTAL
SLIDER
8
493
181
526
threshold
threshold
1
2
1.5
0.01
1
NIL
HORIZONTAL
SLIDER
6
535
179
568
minnutritionneed
minnutritionneed
0
100
86.0
1
1
NIL
HORIZONTAL
SLIDER
6
578
179
611
par
par
-1
1
0.2
0.01
1
NIL
HORIZONTAL
SWITCH
533
61
683
94
novariabilitysoils
novariabilitysoils
0
1
-1000
SWITCH
531
105
696
138
climatevariabilityon
climatevariabilityon
1
1
-1000
SWITCH
532
146
652
179
popgrowth
popgrowth
0
1
-1000
SWITCH
530
186
657
219
exchangebs
exchangebs
0
1
-1000
CHOOSER
692
15
831
60
view
view
"surplus" "resource" "capacity" "rain" "house-color"
1
CHOOSER
840
15
989
60
sharing
sharing
"independent" "pooling" "restricted sharing"
1
PLOT
720
116
920
266
rainfall
NIL
NIL
0.0
10.0
0.0
10.0
true
false
"" ""
PENS
"default" 1.0 0 -16777216 true "" "plot (item crain rain-data)"
PLOT
720
270
920
420
Aggregation
NIL
NIL
0.0
30.0
0.0
10.0
true
false
"set popsize []\n" "set popsize [0]\n ask patches [\n if count actors-here > 0 [\n set popsize lput count actors-here popsize]\n ]\n set-histogram-num-bars 25"
PENS
"default" 1.0 1 -16777216 true "" "histogram popsize"
PLOT
718
422
918
572
AveragePopulationSize
NIL
NIL
0.0
10.0
0.0
10.0
true
false