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When rendering 3D images that are smaller than the base tile size, we evaluate all of the Z voxels, instead of clamping to image depth. For example, the sphere_var test produces images with depths > 32.
The text was updated successfully, but these errors were encountered:
When rendering 3D images that are smaller than the base tile size, we evaluate all of the Z voxels, instead of clamping to image depth. For example, the
sphere_var
test produces images with depths > 32.The text was updated successfully, but these errors were encountered: