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RealityCheck

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Important If you are looking to use RealityCheck with visionOS, take a look to the feature/visionOS branch. It is nearing completion and will soon be merged 🥽

Sneak Peek

RealityCheck is an open-source Mac app designed to help AR development teams streamline their workflows and improve the quality of their projects. It provides a debugger for RealityKit, a powerful framework for building AR experiences, that allows developers to inspect the Entity Component System (ECS) structure and properties, and make changes in real-time for preview/debug purposes.

Screenshot

Features

  • Inspect and modify entity and component properties in real-time for debugging and preview purposes
  • Stream the current state of your AR app to the RealityCheck debugger in real-time
  • Support for custom representations for different types of properties, such as transform matrices and light intensity
  • Built with SwiftUI and The Composable Architecture for clean, modular code and a great user experience

Getting Started

To use RealityCheck in your AR project, you'll need to import the RealityCheck library and connect to a live session running on an iOS device. Please refer to the Documentation for detailed instructions on how to integrate RealityCheck into your project.

Thanks

Yasuhito Nagatomo is an inspiration with the highly useful RealityDump.swift helper and his many contributions to the field.

Max Cobb thanks for all your articles and repositories. Many roadblocks have been cleared up because of this.

Andy Jazz there's no related question in stack overflow that he hasn't answered (and many times created) in the best way possible.

Contributing

We welcome contributions from the AR development community! If you'd like to contribute to RealityCheck, please see our Contributing Guidelines for instructions on how to get started.

License

RealityCheck is released under the MIT License.

Contact

If you have any questions or feedback about RealityCheck, please contact us at [[email protected]]. We'd love to hear from you!

That's just a rough example, but I hope it gives you an idea of what to include in your README. Let me know if you have any questions or need any further assistance!

References