-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Companions with Pack Tactics #272
Comments
I think the biggest issue here is the presence of Pack Tactics itself. It provides a significant advantage in combat and I think it makes sense that players choose it because it's likely the best for that level. I also think that players should be able to choose whatever they want. Having some forms better than others is going to happen whenever forms are not the same, one of them will provide an advantage and in this case is the Blood Hawk. I think we can't make players choose the coolest forms if they think there are other forms that are simply better. In my opinion it has more to do with the type of player you have in your game. Maybe you have a player that chooses the coolest form for them and maybe you have one that decides that being able to survive and fight in the best way possible is a priority. The problem is that if we eliminate Pack Tactics, the creatures start becoming more the same and lose any kind of difference they may have. However it also happens that creatures with Pack Tactics are statistically better in combat. |
There is a saying in the game dev community that states "given the opportunity, players will optimize the fun out of a game", by a designer of Civilization IV. If there is an option that feels better or more reliable, the great majority will prioritize it even if it means sacrificing their fun. Those who don't are the exceptions. You just need to look at Find Familiar and see how common picking owl is just because it's that strictly better. |
I think a lot of this question centers around their CR. While it's fair to say that RAW CR calculations are not known for their consistency, I think we can more accurately calculate them today. One of my fellow Players/DMs actually believes the majority of Kryx's monsters are due for a CR recalculation. I say this because if we agree Pack Tactics is powerful, then beasts with it need to have a CR to that reflects that. I don't think creatures should be balanced around Pack Tactics, but rather balanced around their CR. All creatures at CR 2 should be as equally appealing choices as we can make them. Same with CR 3, CR 1/2, etc. If all of a Druid's options are properly calculated, then all we have to do is ask "How many CR 1/2 creatures are available? Do we need to create more CR 2 options?" |
💯%
#3 will look to do that, eventually... The system that companions use is what I'll extend to build that, eventually. So we should figure out how to balance this trait in this system. Also: you can ignore monsters as all the abilities like Wild Shape or Call Beast use the companion rules. |
I think we have to find ways to make pack tactics compete with the other options. Reducing its damage/to hit is a rudamentary way, but would work. |
I guess my question is then: What is it's "damage value"? What is it
"worth"? If we did decide to reduce damage to compensate, by how much would
be appropriate?
…On Sat, May 23, 2020, 10:16 AM Mark Lenser ***@***.***> wrote:
I think we have to find ways to make pack tactics compete with the other
options. Reducing its damage/to hit is a rudamentary way, but would work.
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#272 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AA2Q4KGEHUFMCDHVQ65DE2TRS7LFFANCNFSM4NIL7MIA>
.
|
An amount that makes the overall DPR the same, given that Pack Tactics occurs in about ~50-75% of turns. Pack Tactics turns a ~60% chance to ~83% chance. So fairly decent damage decrease is one option. |
Just a note: if this change only impacts the main attribute, then creatures that attack with Str will end up with 1 more AC than those that attack with Dex. |
Wolf has 12 AC and Blood Hawk has 13. It's still a dex based companion. |
Companions with Pack Tactics have their strength or dexterity reduced |
I think crit calculations are missing from this - the empty cells say:
so they ignore the option of pack tactic attacks critting. So, I think it should be:
Though, I think it's actually more accurate to have it be:
|
Discussion on Discord:
How could we make the other options more attractive? Or at least, what could be made for people to use the forms most flavorful for them?
The text was updated successfully, but these errors were encountered: