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Alter Weight spell #743
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Please, open one issue per suggestion. It is much easier for me to handle them that way. |
Sure, I just wasn't sure both of these spells are needed. I'll edit this to just be Unburden, and open another issue for the other spell. |
Hmm, I'm not such a fan of this spell adjusting the weight by a flat amount. It doesn't seem useful for carrying, only for antics where objects are suddenly super heavy. |
At first I considered making the item X times lighter/heavier, but I think it makes a bit more sense if the spell's effect is constant - plus, I want you to be able to make a greatsword weigh very little, but not make a horse weigh very little (at least not easily). It's supposed to be useful more for antics than for normal day-to-day carrying (unless there's a way to make it permanent by casting it lots of times on the same thing). It's also useful if you want the extra-light item to be passed between people easily - not possible if you buff a single creature. How would you feel about "You halve or double the weight of an object that is no more than 1 meter across in any dimension"? With augments to either increase the factor or increase the size you can affect. I also considered adding lines about how it could affect armor or weapons, making them more/less effective or removing stuff like the heavy property or speed reduction. Decided not to go with it because I was afraid it could lead to some broken combo. |
I feel like the result is just explotative, not fun. It'd only come into play when:
My gut feeling is that this wouldn't be fun to play with. It's niche, but when the niche occurs it's annoyingly good. |
Personally I feel like all three of these are great, and perfectly fit the thematics of gravity magic! I don't see what's exploitative or unfun about it, except for the fact that the results are somewhat up to the GM. Other usages would be - making a door lighter so that it can be opened (or heavier to block it); make an anchor lighter, before throwing it at someone; make a sled/carriage heavier to prevent an enemy from escaping. The 5e Graviturgy wizard actually has a whole feature based around this, which also works on creatures in combat:
(that one is really more of a cantrip, though) |
Immovable Object already covers the need for heavy stuff I believe. |
I don't see how Immovable Object fits Gravity. Making something stuck in place doesn't seem to relate to the theme, as you aren't neither decreasing nor increasing the gravity force on the object. |
Gravitational force could definitely be responsible for an object not being able to be moved. |
If you allow Gravity to apply forces in any direction or way, then it could do everything Telekinesis does, since both themes would become "you can apply forces at a distance". IMO, if you aren't either increasing or decreasing gravity, or creating some sort of pull/repeal, then the spell doesn't fit the theme. |
Immovable object can surely be a pull toward whatever it is bound to. It fits. |
Immovable object allows you to stuck an object midair and make it sustain enormous amount of weight. You can say that the object is gravitationally pulled towards that point in space, but then:
If you can use gravity to apply force in any direction and from any point, the two themes will share a very large amount of spells. Gravity wouldn't be about gravity, but about "applying force". That is just Telekinesis. |
Or vice versa, yes.
A creature bound to walls more accurately, but yes.
Yes.
Yes. See https://powerlisting.fandom.com/wiki/Gravity_Manipulation for a list of things that gravity manipulation can be used for. #594 covers this. |
@Marcloure - if you think of gravity as a result of the curvature of space, then gravity manipulation is space manipulation - you make certain areas/objects change space arou them. Then, if you squint, Immovable Object is like nailing something to space itself. Or, alternatively, it's like making an object attract itself. |
The idea is to have spells (probably in the Gravity theme) that help characters who have low strength but want to carry around big things without getting Slowed due to encumbrance. The "price" of increasing Strength by 1-2 should be roughly equivalent to the "price" of having to learn these spells/concoctions and spend mana/catalysts on them every time you need them.
(Existing spells that help with it: Floating Disk, Floating Object, Instant Summons. I'm mentioning these as a reference to balance the utility value)
As a concoction it should basically do the same thing, but as an oil you pour/rub on something.
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