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As a user I want an option to selectively disable caching of shader uniforms so I can conserve CPU cycles when I know the value of a uniform will change frequently.
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Right now all MOAIShaderUniforms cache their values and re-bind only if those values change. When we know a value is going to change frequently it may be advantageous to disable this behavior.
The text was updated successfully, but these errors were encountered:
As a user I want an option to selectively disable caching of shader uniforms so I can conserve CPU cycles when I know the value of a uniform will change frequently.
...
Right now all MOAIShaderUniforms cache their values and re-bind only if those values change. When we know a value is going to change frequently it may be advantageous to disable this behavior.
The text was updated successfully, but these errors were encountered: