feat: (editor) use stencil outside screen in scene view for development #22
Annotations
6 errors and 10 warnings
🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 93
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 126
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 126
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 93
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 93
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 126
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🛠️ Build Unity Project
Coffee.UISoftMask.UISoftMaskProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new UISoftMaskProjectSettings.
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🛠️ Build Unity Project
Coffee.SimpleSceneNavigator.SimpleSceneNavigatorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new SimpleSceneNavigatorProjectSettings.
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🛠️ Build Unity Project
Coffee.NanoMonitor.NanoMonitorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new NanoMonitorProjectSettings.
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🛠️ Build Unity Project
Coffee.UISoftMask.UISoftMaskProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new UISoftMaskProjectSettings.
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🛠️ Build Unity Project
Coffee.SimpleSceneNavigator.SimpleSceneNavigatorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new SimpleSceneNavigatorProjectSettings.
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🛠️ Build Unity Project
Coffee.NanoMonitor.NanoMonitorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new NanoMonitorProjectSettings.
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🛠️ Build Unity Project
Packages/src/Runtime/ProjectSettings/UISoftMaskProjectSettings.cs(124,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🛠️ Build Unity Project
Script attached to '' in asset '' is missing or no valid script is attached.
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🛠️ Build Unity Project
Script attached to 'EnhancedMask' in scene 'Assets/Samples/Demo/SoftMask_Demo.unity' is missing or no valid script is attached.
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🛠️ Build Unity Project
Script attached to 'EnhancedMask' in scene 'Assets/Samples/Demo/SoftMask_Demo.unity' is missing or no valid script is attached.
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