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The break damage should be factored in by injecting an extra modifier into break damage calculation on every third tap. This modifier should multiply the break damage by a value of 1.1. A new ModifierTrait will probably have to be created to support this cleanly - I'm thinking adding a Miscellaneous flag and combining Miscellaneous and Independent for all unique independent modifiers like this.
The text was updated successfully, but these errors were encountered:
brebory
changed the title
Modify the target break damage calculation to include the 3rd strike break damage bonus
[Break Damage] Include the 3rd strike break damage bonus
Dec 14, 2017
Overview
The target break damage calculation currently does not include the target break damage bonus. The method and formula are explained here:
https://docs.google.com/document/d/1lmxiazuHfNv_e2KU4MEAhe1L2KGPqyLtvyC8bCHbBUw/edit
Implementation
The break damage should be factored in by injecting an extra modifier into break damage calculation on every third tap. This modifier should multiply the break damage by a value of 1.1. A new
ModifierTrait
will probably have to be created to support this cleanly - I'm thinking adding aMiscellaneous
flag and combiningMiscellaneous
andIndependent
for all unique independent modifiers like this.The text was updated successfully, but these errors were encountered: