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I think it's because vertices with the same material are by default consolidated into a single mesh. This is also reflected in the json/bin cache files when that is enabled. Will have to look at the possibilities later in 3.0. obj files are generally a nightmare to deal with due to the loose standard. The best path is likely to make a new loader using trimesh. Just archive or throw out the old one.
In an obj file with o MyObject accompanied by a mtl file with newmtl MyMaterial the mesh.name has the same value as mash.material.name.
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